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<title>Digital Cowboys Video Games</title>
<link>http://thedigitalcowboys.com/</link>
<description>COME TO THE WEBSITE: www.thedigitalcowboys.com </description>
<language>en</language>
<copyright>Alex Shaw</copyright>
<managingEditor>alexshaw20@hotmail.com (Alex Shaw)</managingEditor>
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<lastBuildDate>Thu, 05 Nov 2009 19:12:00 GMT</lastBuildDate>
<ttl>180</ttl>
<itunes:subtitle>Our website is at http://thedigitalcowboys.com/ and email us at info@thedigitalcowboys.com</itunes:subtitle>
<itunes:summary>Unbridled, uncensored views on the world of gaming. Dedicated reviews and a deep-focus discussion on a different topic each week with your hosts Alex and Tony plus regular special guests. </itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Video Games" />
</itunes:category>
<itunes:category text="TV &amp; Film" />
<itunes:keywords>Video Games, Reviews, Geek, Games, Gamer, Gaming, Xbox 360, Wii, PS3, Playstation, Xbox, Nintendo, Films, Movies</itunes:keywords>
<itunes:author>Alex Shaw</itunes:author>
<itunes:owner>
<itunes:email>alexshaw20@hotmail.com</itunes:email>
<itunes:name>Alex Shaw</itunes:name>
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<title>Digital Cowboys Video Games</title>
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<itunes:explicit>Yes</itunes:explicit>
<item>
<title>Digital Cowboys: Episode 129</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=545926#</link>
<description><![CDATA[Shank Interview/DJ Hero Review/Heavy Rain First Look<br/><br/>In this week's packed show we talk to Jamie Cheng; CEO of Klei Entertainment. We get some insight into the creation of the game he's currently overseeing; named Shank. I got to play it at PAX this year and since then I've been dying to get Jamie on the show to talk about it. The project is still shrouded in secrecy but we do get to know a little more about the thought processes that went into it's design, some info about the team behind it and some of Jamie's gaming opinions. You can find out more about Shank here on the official blog.<br/><br/><a href="http://shankgame.com/">http://shankgame.com/</a><br/><br/>As well as that, Tony reviews DJ Hero in-depth and we assess whether it's worth the hefty asking price. We also discuss our time at the Eurogamer Expo in London. The games of note are Alien vs. Predator, and God of War III. We finish off with an appraisal of the Heavy Rain presentation we attended, hosted by David Cage and how we felt when we got our hands on the updated demo. <br/><br/>Many thanks to Jamie Cheng for the interview and Carolyn Carnes for arranging it. We hope to hear more as Shank's development continues. <br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 5 Nov 2009 19:12:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 128</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=543695#</link>
<description><![CDATA[James Portnow on Games and Gamers/Brutal Legend/Scribblenauts<br/><br/>This week we welcome to the show; James Portnow - CCO of Divide By Zero games and accredited game designer. We're talking about the words 'Game' and 'Gamer' after <a href="http://www.gamasutra.com/blogs/TynanSylvester/20090421/1207/A_New_Word_for_Game.php">an article on Gamasutra by Tynan Syslvester</a> prompted us to ascertain if new words and descriptions could be used for them in the face of an ever-changing medium.<br/><br/>James lends us his considerable experience and expertise as we chew over public perception and how we cling to the idea that games are more than just frivolous entertainment. <br/><br/>After that there's some frivolous entertainment in the form of our Brutal Legend and Scribblenauts in-depth reviews. Two of the most hyped games of 2009. Find out if they meet expectation. Also discussed are the Beatles and Queen Rock Band DLC.<br/><br/>Check out James' work in conjunction with Daniel Floyd in brilliant animated lectures <a href="http://www.youtube.com/watch?v=jlOXAtPvMDk">here</a>. <br/><br/>The music at the end is Rain by <a href="http://www.marktschanz.com/site/index.html">Mark Tschanz</a> from his album Blue Dog, since we talk about how important Heavy Rain is likely to be in the case of serious games.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 30 Oct 2009 19:24:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 127</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=541107#</link>
<description><![CDATA[Uncharted 2<br/><br/>Since we've both been playing it to death and it's one of the most important and critically acclaimed games of 2009 Tony and I decided to take a break from interviews and spend this week's show talking about Uncharted 2. <br/><br/>We explore every game element and argue the toss as to how this fits into the general evolution of the action-adventure game. <br/><br/>Even if you don't own a PS3, this makes for a great deconstruction of the genre and highlights what it takes to get a title like this so very right. Is it game of the year? Even game of the decade? Find out here. <br/><br/>Thanks so much to Steven Jones our Community Manager who helped us out in the background for this show. <br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 23 Oct 2009 20:46:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 126</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=538308#</link>
<description><![CDATA[Red vs Blue.<br/><br/>We welcome to the show this week; Burnie Burns and Geoff Ramsey from Rooster Teeth productions two of the guys responsible for Red vs Blue; a web-based animation series utilizing the Halo engine. <br/><br/>We give them a full 90-minute interview and discuss the show from it's humble inception as a five-part joke about pink armour all the way through seven series and three Halo engines to their close relationship with Bungie (they even contributed an Easter Egg moment in Halo 3). <br/><br/>If you've not yet experienced the show go here to <a href="http://redvsblue.com/archive/series.php">roosterteeth.com</a> and at least watch some of the PSA's first, if not the entirety of Reconstruction. <br/><br/>Many thanks to Burnie and Geoff for coming on, we've been long-time fans and this was something of a special occasion for us. <br/><br/>There are samples of their work in audio form throughout the show. The music is by <a href="http://www.trocadero.net/s6.php">Trocadero</a> and comes from the RvB series. <br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 16 Oct 2009 17:34:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 125</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=535876#</link>
<description><![CDATA[Gamers With Jobs / Gaming With Kids / FIFA 10 / Need for Speed: Shift / Dead Space: Extraction.<br/><br/>In this weeks packed episode, first we talk for an hour with Sean Elyssium Sands and Julian &quot;Rabbit&quot; Murdoch of the seminal podcast <a href="http://www.gamerswithjobs.com/">Gamers with Jobs</a>. Both of them have young children and we discuss the process of introducing games to your kids and where to go from there. <br/><br/>The review section features a run round FIFA 10, Need for Speed: Shift and a complete gutting of Dead Space: Extraction for the Wii.<br/><br/>For next week go to RoosterTeeth.com and <a href="http://redvsblue.com/archive/?sid=rvb&season=6">watch the whole series of Red VS. Blue Reconstruction,</a> because we're going to be talking to Burnie Burns and Goeff Ramsey about machinima. This is series 6 of Red VS. Blue but it's also a reboot of the story and a relatively serious movie in the process. It's filmed using the Halo 3 engine so fans of the series will be well at home. <br/><br/>The music for the end of the show is Happy by <a href="http://www.marktschanz.com/site/index.html">Mark Tschanz</a> from his album Blue Dog. <br/><br/>We'd like to thank Sean and Julian again for coming on, they've been very patient and gracious and proved to be perfect podcast guests. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 10 Oct 2009 08:27:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 124</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=533042#</link>
<description><![CDATA[Preserving Games / Halo 3: ODST<br/><br/>Commander Tim of Gamehounds and The Widget joins us this week to discuss one of his specialties; the preservation of software and hardware, and what happens to our precious video games as the ravages of time render tapes unplayable and chips into soldered garbage. What's being done to keep these memories alive? Some surprising home truths come to light about the finite nature of our favorite form of entertainment. <br/><br/>After this we have a full review of Halo 3: ODST from Tony and I. Find out if it's over-hyped, under-hyped or actually worthy of being a full-price game. Along with this we have competition updates and my brand new game-related project for 2010. <br/><br/><a href="http://www.mariancall.com/">Marian Call</a> supplies the music for the end of the show with the particularly appropriate 'In the Black' from her album 'Got to Fly'. <br/><br/>Enjoy. <br/><br/>Alex<br/><br/><br/><span style="color: rgb(153, 0, 0);">(NOTE: The original edit of this had some audio mistakes. I've rendered a second version which is up now.) </span><br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 3 Oct 2009 00:12:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 123</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=530442#</link>
<description><![CDATA[Beatles Rock Band and Big Red Potion<br/><br/>We're joined this week by Sinan Kubba and Joe DeLia of <a href="http://bigredpotion.thegamereviews.com/">Big Red Potion</a> a particularly distinguished and intelligent gaming podcast associated with <a href="http://thegamereviews.com/">The Game Reviews</a> and <a href="http://www.elgg.unifiedgamersnetwork.com/">The Unified Gamers Network</a>. We discuss with them genres that we have extreme difficulty getting into and which games might help us get into them, why AAA titles with fantastic review scores often leave us feeling annoyed at their minor shortcomings and how ridiculous that is. We also launch a streamlined quickfire version of our eight questions, now down to just five.<br/><br/>We have some great news about expanding and maintaining our community, and it's something you can all take part in. We also announce the results of our part in the grand <a href="http://www.platformnation.com/">Platform Nation</a> MAG beta code giveaway contest. Who will the ten lucky PSN ID's be? All that plus details of how you could win a big old bag of our PAX
swag; including T-Shirts, codes, rare promotional items and full games,
plus for the next week we're giving away even more shinies every day.
We ask you, what other podcast treats you so well?<br/><br/>Finally we devote 45 minutes to a thorough review of Beatles Rock Band. Find out if we feel it's worth the wait, the money and the hype. <br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 25 Sep 2009 22:42:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 122</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=527911#</link>
<description><![CDATA[Story and Narrative in Games / Batman: Arkham Asylum<br/>
 <br/>
We welcome back Daniel Floyd to the show. YouTube legend and animated
lecturer Mr Floyd makes for a fantastic conversational guest, bringing
his insight and clarity to the show, which this week is about the way
story, script and narrative have progressed in the thirty year history
of video games. We reach some surprising conclusions about the nature
of interactivity and how far we've come when held against movies and
literature. <br/>
 <br/>
The competition segment in the middle explains how you listeners can
get your mitts on a MAG beta download code (this immediately afterwards
expanded into a full ten available codes so get cracking PS3 owners),
with the winners to be announced next week. A Digital Cowboys MAG game
night will be on the cards. This is all part of a massive 128 code
giveaway brought to you by <a href="http://www.platformnation.com/">Platform Nation</a>. <br/>
 <br/>
After that there's a full dedicated 40-minute review of Batman: Arkham
Asylum. We leave no stone in Batman's grim and gothic world unturned
exploring this surprisingly high quality comic-book license. There's a
spoiler section at the very end with full warning so those playing know
when to spin on. <br/>
 <br/>
At the close there's more music from Jonathan Coulton, a song which as
it so happens was on one of the very first podcasts Alex ever took part
in. (It wasn't Digital Cowboys, it was <a href="http://www.joineeradio.com/">Joinee Radio</a>
episode #21 - 22/04/2007 DC completists may like to check that one out
and thus pay their respects to the man who taught me how to podcast; Mr
Matt Fowler.) <br/>
 <br/>
 Daniel Floyd can be found at his blog: <a href="http://videogamesand.blogspot.com/">Talking About These</a>. And definitely check out his series of YouTube lectures, especially the one that tonight's subject is based on: <a href="http://www.youtube.com/watch?v=1jdG2LHair0">Video Games and Storytelling</a>.<br/>
 <br/>
 Jonathan Coulton's site also features a <a href="http://www.jonathancoulton.com/store/downloads/">comprehensive MP3 store</a>. As always, we heartily recommend you take a listen to a few of his songs. <br/>
 <br/>
There is a bit of poor sound quality at Tony's end for the first half,
our apologies, and it does get better for the Batman section. We'll try
to make sure this doesn't happen again.<br/>
 <br/>
 Next week: The guys from <a href="http://bigredpotion.thegamereviews.com/">Big Red Potion</a> and we review Beatles Rock Band.]]></description>
<category>podcasts</category>
<pubDate>Sat, 19 Sep 2009 00:26:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys : Episode 121</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=525761#</link>
<description><![CDATA[The Final Word on PAX 09<br/><br/>This is a full look back on our PAX experience and we've brought in Chris and Kelly Brown <a href="http://www.themarriedgamers.net/">The Married Gamers</a> who were there with us. We talk about a boat-load of upcoming top titles that we got to play and then pick over our favorite memories. <br/><br/>As of next week we'll return to normal with a Game Club episode focusing on Batman: Arkham Asylum. There will still be plenty of interviews and articles about what we saw at PAX on the website. Also a ton of swag needs to be given away to our lucky listeners starting with one particularly rare item we're offering up on tonight's show.<br/><br/>Many thanks to Chris, Kelly, Elaine, Edie, Kevin, both Dan's Steve, Bobby, Mike, the Gamer's Pub and everyone else we met out there and to Lizz and Paul for their unending patience with what was essentially two kids in their own personal candy store.<br/><br/>Roll on PAX 10.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 13 Sep 2009 21:48:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys Live PAX 09 Podcast With Platform Nation</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=524797#</link>
<description><![CDATA[This is the live podcast we took part in on Sunday the 6th of September, the third day of PAX 2009. <br/><br/>It was both nerve-wracking and exhilarating for the first time broadcasting live and also a first being sat next to each other in the process.<br/><br/>Other guests include Steve Artlip on production duties, D'Juan W. Irvin from Gaming Truth, Chris Brown from The Married Gamers, Troy Warner from The Gamers Pub, ConArtistic of Xbox Ambassadors, Dan Rosethal of Stratics and Jamie Cheng; CEO of Klei entertainment, (Who was talking about one of the hottest indie games of the show - SHANK!).<br/><br/>Enjoy the rawness, because we're doing it pretty much on the spot. Games of show are discussed, as is our journey from the UK to PAX.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 10 Sep 2009 20:46:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: PAX 09 Interview With Jonathan Coulton</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=524773#</link>
<description><![CDATA[We're back from PAX but sick as dogs. Tony, Lizz and Paul caught the PAX-plague so we're holding back on the podcasting until at least Tony is feeling up to it. In the meantime one of the highlights of PAX for me was getting to interview Jonathan Coulton alongside Edie Sellers of <a href="http://www.gamehounds.net/">Gamehounds</a> (Who, by the way turned up unexpectedly after claiming she was going to be at Burning Man, which was one of the nicest surprises we got). <br/><br/>Jonathan is one of the brightest stars of nerdcore. His folksy take on office romance, passive-aggressive robots and evil geniuses who have no luck with the ladies is instantly charming and as affable as the man himself. This is also in video form on the website, but on here, you get a little of his music too, just to whet the appetite of those who haven't heard him before (Outside of the Portal Song; Still Alive) and also to make it even more special for die-hard fans, which after the concerts we saw him at, Tony and I now are. <br/><br/>Edie pretty much had control for the first ten minutes, but I DO eventually step in with some good stuff. We'll be back in a few days with a huge multi-hosted PAX podcast. Meantime, check out the main site for written articles and updates. <br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 10 Sep 2009 19:35:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Game Club: Trials HD &#38; Shadow Complex</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=521567#</link>
<description><![CDATA[This is the first of our mid-week shows where all we talk about is what we've been playing. This allows us to properly discuss the massive amount of games coming out this Christmas without it dominating the other elements of the main show.<br/><br/>This week Trials HD, Shadow Complex and in fact every single game from Xbox Live's Summer of Arcade gets dissected. This is going to be heavily community-based so we need your feedback to guide this part of the show in the way our audience wants. <br/><br/>Also our Shatter on PSN code-winner is announced so tune in, because next week's show it could be you. We've just acquired a UK-compatible code from the very helpful folks at <a href="http://www.sidheinteractive.com/">Sidhe Interactive</a> so now everyone can compete. <br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 1 Sep 2009 19:57:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 120</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=520359#</link>
<description><![CDATA[The Road to PAX.<br/><br/>We welcome back to the show Chris O Regan (AKA Kropotkin) host of the <a href="http://shfts.com/">Superhappyfuntimeshow</a> and veteran of multiple international gaming press and fan events. This Friday the annual Penny Arcade eXpo in Seattle opens it's doors and the Digital Cowboys will be there, along with SHFTS, our good friend and sometime co-host Paul Shotton, Tony's wife Lizz and about 60,000 fans of games of all kinds. <br/><br/>So first we have to talk about what <a href="http://www.paxsite.com/index.php">PAX</a> means and this is the show to do it. Also discussed are the PS3 Slim, price cuts and hikes, whether the PC as a platform can be counted as a single gaming machine, and piles of shame and absolution. Plus the mailbag, and random game of the week.<br/><br/>This week we're also publishing a second episode entirely devoted to what we've been playing. It should be out on Tuesday. If that format proves popular we'll be continuing with it throughout the busy holiday season and maybe beyond. <br/><br/>The music at the end of the show is by <a href="http://www.marktschanz.com/site/index.html">Mark Tschanz</a>; the musician behind our theme tune. The song is Rattlesnake and it's from his album Blue Dog.<br/><br/>If you're going to PAX or even if you just live in the Seattle area, let us know. Post below and send us an email to mailbag@thedigitalcowboys.com We'll try our best to meet every one of our community.<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 29 Aug 2009 09:09:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Independence</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=517504#</link>
<description><![CDATA[This is a collaboration between twelve separate podcasts and websites
comprising multiple interviews arranged and edited by Alex Shaw of The
Digital Cowboys. <br/><br/>Its not only a festival of independent video
game podcasts, but also a very personal one. Everybody on this
production has been asked the same thing; Why do you do what you do?
Independent podcasting pays no money so there has to be a very specific
reason why each of us gets up there every week and puts out a show.
Some of the answers may surprise you, and all of them are fascinating
and entertaining. <br/><br/>We'd like to thank everybody who took part in this project. This material belongs to all of you.<br/><br/><div><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CAlex%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5B%5Bblog_pane%5D%5D1%5Cclip_filelist.xml"></link><!--[if gte mso 9]><xml>

 

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<![endif]-->Shawn Andrich, Julain &quot;Rabbit&quot; Murdoch, Sean Sands and Rob Borges of
<a href="http://www.gamerswithjobs.com/">Gamers with Jobs




</a><p>Edie
Sellers and Tim Wilsie of <a href="http://www.gamehounds.net/">Gamehounds</a> and <a href="http://thewidgetshow.com/">The Widget</a></p>









<p>Neil Brooks
and Leon Cox of <a href="http://gamerdork.net/">Gamerdork</a></p>









<p>Chris and
Kelly Brown - <a href="http://www.themarriedgamers.net/">The Married Gamers</a></p>









<p>Sinan Kubba and Joe DeLia of <a href="http://bigredpotion.thegamereviews.com/">Big Red Potion</a></p>









<p>Daniel Floyd of <a href="http://videogamesand.blogspot.com/">Talking About These</a></p>









<p>Steve Artlip of <a href="http://www.platformnation.com/">Platform Nation</a></p>









<p>Chris O' Regan and Patrick McTie of <a href="http://shfts.com/">Superhappyfuntimeshow</a></p>









<p>Elaine Stryker and Leah Haydu from <a href="http://someothercastle.com/">Some Other Castle</a></p>







<p>Tony Atkins and Alex Shaw of <a href="http://thedigitalcowboys.com/">The Digital Cowboys</a><br/></p>









<p>And Bobby Blackwolf from <a href="http://radio.allgames.com/radio/blackwolf/">Allgames Radio</a></p>










<p>Music provided by <a href="http://www.marktschanz.com/site/index.html">Mark Tschanz</a> and <a href="http://www.mariancall.com/">Marian Call</a>.<br/></p>










<p>This is Episode #119 of The Digital Cowboys, but
it is also available for uploading to every website and podcast
involved. It has taken several months to put together and as
complicated and exhausting a process as it was, we'd like to do more
like this in the future. Contact us at <span style="text-decoration: underline; font-weight: bold;">info@thedigitalcowboys.com</span> if
you would like your show or website to be involved. </p>




</div>]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Aug 2009 13:02:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=517504#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Independence.mp3" length="55773225" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>DC Has A New Logo</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=515506#</link>
<description><![CDATA[<br _moz_editor_bogus_node="TRUE"/>]]></description>
<category>general</category>
<pubDate>Sat, 15 Aug 2009 19:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=515506#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 118</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=515427#</link>
<description><![CDATA[GamerDork.<br/><br/>This week, we welcome Xibxang and Ratso from one of the best British podcasts around; <a href="http://gamerdork.net/">GamerDork</a>. <br/><br/>GD is part of <a href="http://www.elgg.unifiedgamersnetwork.com/">UGN</a> the Unified Gamers Network, a relatively new coalition of podcasts similar to Platform Nation, of which we are proud members. Xib (the roguish Scottman) and Ratso (the refined Englishman) release a very entertaining show twice weekly.<br/><br/>This week, we ask them the updated questions, which we've started trimming down for time. From now on it will be five not eight. We also each bring a different topic to the ring for all of us to chew over fro around ten minutes. From gaming in the summertime drought to imagining a world without online consoles. <br/><br/>We're also shouting out to <a href="http://themostpopulargirlsontheinternet.com/">The Most Popular Girls on the Internet</a> this week; a fine geeky games, gadgets and sci-fi show hosted by Tara and Cassandra; two savvy, sassy ladies. <br/><br/>The music at the end of our show this week is &quot;It's Good to Have Jayne on Your Side&quot; by <a href="http://www.mariancall.com/">Marian Call</a>, from her album <span style="font-style: italic;">Got To Fly</span>, available now on iTunes. Clearly based on everyone's favorite knuckle-dragging, gun-toting merc. <br/><br/><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 15 Aug 2009 09:42:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=515427#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_118.mp3" length="52706787" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 117</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=512737#</link>
<description><![CDATA[Some Other Castle on why video game movies suck so badly.<br/><br/>We're very happy to welcome the two smart and sassy ladies who host <a href="http://someothercastle.com/">Some Other Castle</a>, now a proud member of Platform Nation.<br/><br/>We have some pretty fantastic news this week. You'll have to listen to find out. <br/><br/>Elaine Stryker and Leah Haydu run what has fast become one of our favorite shows; Some Other Podcast, and we get to know them a little here, mining their experience with terrible video game movies to discuss why they always turn out to be turkeys. We get to the root cause and look at how they've progressed from the likes of the mid-nineties Street Fighter (bloody awful) to the recent Street Fighter: The Legend of Chun Li (arguably worse).<br/><br/>We also ask them an updated set of our eight questions and even get into some heated Room 101 debate. <br/><br/>The music for the end credits was (and always has been) our theme tune: <span style="font-style: italic;">Love Song</span>, provided by <a href="http://www.marktschanz.com/site/index.html">Mark Tschanz</a>. His voice is truly amazing and we strongly urge British listeners to seek out his album Blue Dog on Amazon. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Aug 2009 21:17:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=512737#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_117.mp3" length="57596179" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Film Club: Fight Club</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=511430#</link>
<description><![CDATA[Welcome to Film Club. The show where Alex and Tony from The Digital Cowboys Video Game podcast talk with special guests about important films on DVD. Currently we're planning on making this a regular show released once every three weeks. This may change depending on popularity and how well we take to it.<br/><br/>For the first episode we recruited Commander Tim Wilsie of <a href="http://www.gamehounds.net/">Gamehounds</a>, <a href="http://www.gridcycle.com/">Gridcycle</a> and The Widget and we talked about Fight Club. The way this works is that you have to have seen the film before hearing the discussion because we go all out on spoilers. Fortunately every film we discuss should be readily available on DVD for all. In time there will be a handy library of discussions that new listeners can dip in and out of without worrying about what's current. If they've seen the film, they can hear the show. Job done. <br/><br/>We're really excited about bringing this new show to our listeners, and discussing something besides games in our usual painstaking depth. Check back in three weeks time because we'll be talking about Terminator 2: Judgment Day. <br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 4 Aug 2009 13:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=511430#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Film_Club_-_Fight_Club.mp3" length="41211283" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 116</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=510279#</link>
<description><![CDATA[Gamers Wives<br/><br/>We talked to six women about how gaming affects their relationship, and what games they play alone and together. The results were surprisingly varied and interesting. We're very proud of this show and would like to thank the ladies who made this possible.<br/><ol><li>Tony's wife; <span style="font-weight: bold;">Lizz Atkins</span> AKA Lyra Silver</li><li>
  Our long-time Xbox Live friend <span style="font-weight: bold;">Natalie Edwards </span>AKA Ace Star</li><li>
  Commander Tim's main squeeze <span style="font-weight: bold;">Carolyn Sonnek</span> AKA Blogkitten</li><li>
  One of my work colleagues: <span style="font-weight: bold;">Karen Webb</span> AKA Show_Girl</li><li>
  Regular website contributor Steven Jones' other half <span style="font-weight: bold;">Linda Thomsen</span> AKA Penguingirl</li><li>
  And my wife, <span style="font-weight: bold;">Sharon Shaw</span> AKA Cai Boxer</li></ol>

Along with these we have the show regulars; news on the Xbox summer dashboard update, more delays for what would have been Christmas games, our views on 1 VS. 100, reader mail and the random game of the week. <br/><br/>The music at the end credits is by <span style="font-weight: bold;">Marian Call</span>, a professional singer-songwriter from Alaska and new friend of the show. The song is &quot;I'll still be a geek after nobody thinks it's chic&quot; and is available on iTunes from her Firefly/BSG-inspired album <span style="font-weight: bold;">Got To Fly</span>. You can find her website <a href="http://www.mariancall.com/">here</a>. We'll be featuring more of her music in the future. Cheers Marian!<br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 31 Jul 2009 21:33:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=510279#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_116.mp3" length="63871215" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Film Club</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=509001#</link>
<description><![CDATA[<p>Digital Cowboys Film Club is a new project weâre starting with next
weekâs first episode. We were a Movie and Video Gaming podcast for
nearly 90 episodes and since we switched to just games there have been
many times weâve wanted to talk about movies but couldnât because we
want to stay focused on games. We at Digital Cowboys have a commitment
to excellence, so we couldnât just talk about any old movies.<br/>
</p>
<p>So we decided to go back and take a look at some films that made us
love cinema in the first place. Weâre holding off Star Wars, The Matrix
and the other big franchises (at least for now) in favor of slightly
more esoteric, unusual and challenging films. It also allows us to
share some of the great pictures that may have passed by our audience
over the years. Weâre treating it like a club. Weâll give you all a
heads up as to what film weâre doing next and youâll have three weeks
to get hold of and see it. Borrow it, rent it, buy it, but SEE it,
because weâre going deep on these films and each show will be a
spoiler-filled discussion. Sometime in the future we may do a film that
absolutely sucks, but is such a train-wreck that itâs worth seeing, and
sometimes we may have totally polarized viewpoints on a film.</p>

<p>Here are the eight rules of Film Club.</p>

<ol><li><strong>You do talk about Film Club</strong></li><li><strong>You <span style="text-decoration: underline;">DO</span> talk about film Club</strong></li><li><strong>Everyone on the show has to see the film just beforehand</strong></li><li><strong>One show every three weeks</strong></li><li><strong>One film per show, gentlemen<br/>
</strong></li><li><strong>No going âErâ I donât remember that bitâ<br/>
</strong></li><li><strong>Shows go on as long as they have to<br/>
</strong></li><li><strong>If you have an opinion on Film Clubâ you have to voice it</strong></li></ol>

<p>This is going to be great. Our first film is Fight Club and you should see it before Tuesday August 4th</p>
]]></description>
<category>general</category>
<pubDate>Tue, 28 Jul 2009 17:43:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=509001#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 115</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=507988#</link>
<description><![CDATA[Mr Maynard.<br/><br/>This week our guest is Zach Maynard of the Unknown Gamers of Saint Louis and Gamehounds Humpdate. <br/><br/>We reflect on the barrage of mail we had on last week's Room 101 Episode (Download it NOW) and accusations of our being soft on our guests. We talk with Maynard about his podcast and gaming, his podcast and which demographic is worse, the apathetic masses or the shrieking fanboys. We also do a few Room 101 entries of our own and end the show on an interesting bit of news about show expansion.<br/><br/>This is all following news from last week that Activision will be charging us in Britain an extra Â5 for every copy of Modern Warfare 2, allegedly due to a weak pound, but more likely just because it's easy. For every outraged post on a forum somewhere screaming boycott they will have ten compliant buyers, which if you do the math works out about the same. <br/><br/>Thank you to everyone who sent us mail. If you'd like to do the same; mailbag@thedigitalcowboys.com<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 26 Jul 2009 08:31:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=507988#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_115.mp3" length="56954691" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 114 - ROOM 101</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=504567#</link>
<description><![CDATA[Room 101: Gaming Pet Hates.<br/><br/><span style="font-weight: bold;">Read this first.</span><br/><br/>This week represents the combined efforts of no less than twelve individuals. This is a guest-extravaganza like we've never had before, but we're not just doing a normal show so pay attention.<br/><br/>Room 101 is a fictitious place where all the misery in the world goes to die. It originated in Orwell's 1984 as a room which contained your worst fear and it inspired a British TV show where guests would come on and campaign to have things they hated put there forever. Sandals worn with socks, people who talk loudly in restaurants and lateness are the type of things that get submitted. The hosts job&nbsp; is to attempt to form a counter-argument as to why that thing should stay out and free to annoy people.<br/><br/>We did this, with video games as the theme and guests from eight other shows. So you get...<br/><br/>1. Rob Borges from <a href="http://www.gamerswithjobs.com/">Gamers with Jobs </a><br/>2. Cooper Hawks from <a href="http://www.gamehounds.net/">Gamehounds </a><br/>3. Daniel Floyd from <a href="http://videogamesand.blogspot.com/">Talking About These </a><br/>4. Bobby Blackwolf from <a href="http://radio.allgames.com/radio/blackwolf/">All Games Radio</a><br/>5. Tim Wilsie from <a href="http://www.gamehounds.net/">Gamehounds</a> and <a href="http://www.gridcycle.com/">GridCycle</a> (Also the sorely myissed show <a href="http://www.commandertim.com/thewidget/">The Widget</a>) <br/>6. Chris O Regan from <a href="http://www.shfts.com/">The Superhappyfuntimeshow</a><br/>7. David Turner and Michael Fox from <a href="http://thisisjoypod.com/">Joypod</a><br/>8. Chris and Kelly Brown from <a href="http://www.themarriedgamers.net/">The Married Gamers</a><br/><br/>All of them came on for an interview, all of them put forward at least one loathsome aspect of video gaming to be cast into the fiery pit and we did our level best to keep them out. What it makes for is a damn good and often hilarious bumper episode. It's longer than normal so you might want to do this in two sittings, but do check out the shows noted above and&nbsp; and have a listen (or a look in some cases). We wouldn't have them on if we didn't want to hear what they had to say. Many thanks to everyone involved. This was a long time coming, but it was worth it.<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 17 Jul 2009 18:01:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=504567#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_114.mp3" length="75421416" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Our New Website!</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=502417#</link>
<description><![CDATA[In case you haven't heard the podcast yet, we have a brand new website.<br/><br/>Go to <a href="http://thedigitalcowboys.com/">www.thedigitalcowboys.com</a> and marvel at the high quality work of <a href="http://www.commandertim.com/">Commander Tim</a> of Gamehounds. We worked with him as he constructed the site and every response we've had so far has been very positive. It's a great leap forward for the show. <br/><br/>Enjoy.<br/>]]></description>
<category>general</category>
<pubDate>Sun, 12 Jul 2009 19:16:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=502417#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 113</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=501862#</link>
<description><![CDATA[Mike Oldman from Eidos.<br/><br/>Many of our listeners may remember him from our muffled interview at the London MCM expo when we talked about Batman: Arkham Asylum. We're very pleased to welcome back to the show proper; Mike Oldman - Community Manager for Eidos (The European development house behind Tomb Raider, Hitman and Kane and Lynch). <br/><br/>As it turns out, there's a lot more to Mike's job than simple PR and a lot more to the man himself. He's one of the most interesting guests we've had on in terms of where his career has taken him. It was great to get a fresh perspective from the other side.<br/><br/>We talk about Batman in more depth, looking at character portrayal, also Just Cause 2, Metacritic, the Eidos/Square Enix deal and where that leaves the company, plus Mike's answers to our classic eight questions. There's also the Battlefield 1943 online debacle, the summer of pricey XBLA titles, what we've been playing and reader mail. All that, plus a special announcement for something incredibly cool for us. <br/><br/>You can find the Eidos Website <a href="http://www.eidos.co.uk/">here</a>. Mike's website <a href="http://illegalcastleparty.com/">here</a>. His twitter <a href="https://twitter.com/mycoldman">here</a> and most importantly an ancient pre-Red VS. Blue Halo machinima named Strykeforce <a href="http://www.youtube.com/watch?v=k70E_PonnbU&feature=related">here</a>. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 11 Jul 2009 00:03:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=501862#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_113.mp3" length="54886679" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Broken Milo</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=501745#</link>
<description><![CDATA[<a href="http://www.youtube.com/watch?v=WCJTaccVeZk"><span style="text-decoration: underline;">http://www.youtube.com/watch?v=WCJTaccVeZk</span></a><br/><br/>This is our latest YouTube video. We really want this to spread about the net so send the link to everybody you know who knows about Milo and Project Natal. Enjoy.<br/><br/>Alex and Tony<br type="_moz"/>]]></description>
<category>general</category>
<pubDate>Fri, 10 Jul 2009 17:42:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=501745#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>On the Show Tonight: Eidos Interview</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=501236#</link>
<description><![CDATA[On episode #113, recording tonight we have Mike Oldman, Community Manager for Eidos Interactive. Mike isn't just about PR, he's worked with THQ, run several gaming websites, written for Edge, Official Playstation, Xbox World and other magazines, and produced at least one gaming machinima
series. So we're going to keep the angle away from merely shameless title promotion (although we want to know about Batman: Arkham Asylum and Just Cause 2 just as much as the next man). If you have any questions for Mike about Tomb Raider, Hitman, Lane and Lynch, Battlestations, Chuck Rock or any other Eidos title, (or if you'd like to ask him about some of the projects he's been part of in the past, then post them beneath this article or email us at digitalcowboys@googlemail.com <br/>]]></description>
<category>general</category>
<pubDate>Thu, 9 Jul 2009 14:21:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=501236#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 112</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=499229#</link>
<description><![CDATA[The Married Gamers.<br/><br/>This week we welcome Chris and Kelly Brown AKA The Married Gamers. They've been podcasting several years, have a loyal and incredibly friendly fan community and are part of the same Platform Nation family as Gamehounds. <br/><br/>We got them on to talk about balancing relationships with video games. Not only do they lend their considerable expertise, but we found out a lot about them that we had not expected. <br/><br/>Not only did we have them on as guests but immediately afterward took part in their latest show (also weirdly episode #112) as guests ourselves, which was a first for Digital Cowboys. <br/><br/>We absolutely recommended you go check these guys out on iTunes or their <a href="http://www.themarriedgamers.net/">website</a>. You won't find a warmer, pair of married compulsive gamers anywhere else. <br/><br/>Their latest episode should be up Sunday afternoon sometime. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 4 Jul 2009 12:29:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=499229#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_112.mp3" length="52732815" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>A Look Back at Heavenly Sword</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=497891#</link>
<description><![CDATA[<p style="font-weight: bold;">Written By: Alex Shaw</p>

<p>Itâs hard to recall but this was one of the big PS3 releases,
drumming up massive E3 excitement over the rolling demo several years
ago. On first glance itâs just Godess of War, twin blades twirling,
quicktime eventful and featuring an epic, mature, Conan-style fantasy
storyline. To be absolutely honest, the first impressions arenât too
far off. This is every bit as action-packed as Kratosâ journeys, if
considerably less gruesome. What sets HS apart is the level of
elegance, both in the games heroine, and the design and flow of the
game itself. Rather than just mashing the buttons and flailing the
blades of Chaos, thereâs a little more Ninja Gaiden-style switching of
stances and timing of blows. Hammering square will get you blocked and
killed fast. You have to time and counter. Nariko arcs about the
screen, a lady-shaped death-machine, but each button-press has to be
managed. Thereâs no hand-holding here. You have to earn your
awesomeness.</p>




<p>The reason this game stands out in the mind, and why when youâve
finished it, it will stay with you and leave you wondering why other
games donât do it that way is the performances turned in by the mo-cap
and voiceover actors. Gollum himself; Andy Serkis plays Bohan the
tyrannical and brawny villain, injecting every line with easy, almost
likable, poisonous charisma. Heâs not some gloating D-lister with
pretensions on being Emperor Palpatine, this is an award-winning actor
at home in a digital role. Heâs more like the terrifying man you meet
in the pub and pray youâll get away from before he snaps and you get a
pool cue in the eye. The man who would be Kong also took up the role of
dramatic director for the rest of the cast, and it shows. Every line is
comitted to, every emotion feels true. If every voice director in
gaming took this much time and effort to get his crew emoting then
games would honestly be further down the road to being taken as
seriously as films. Nariko, Bohan, Kai, Shen are all excellent
characters, none of them stereotyped, all of them interesting, with
strengths and frailties making them far more human than weâre used to
in this medium.</p>



<p>Looking back on the game, itâs really a pretty slick but standard
slasher. Golden Axe brought right up to date (and not like the atocity
that was Beast Rider) but the reason to find this game again is that if
you own a PS3 and if youâre looking forward to God of War III for
reasons of story and character as well as action then you owe it to
yourself to get this played in the meantime. It has some annoying
sections involving crossbows and catapaults and the sixaxis controls,
but a little perseverence, aiming first and keeping a cool head will
get these completed. Criminally overlooked on release and not likely to
see the sequel it probably doesnât need, this stands alone as a time
when Ninja Theory (They of Kung Fu Chaos) truly excelled and made an
action game with a bit of heart and soul for a change.</p>



]]></description>
<category>general</category>
<pubDate>Tue, 30 Jun 2009 20:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=497891#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Nintendo DSi: The Pricey Downgrade</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=497889#</link>
<description><![CDATA[<p style="font-weight: bold;">Written By: Alex Shaw</p>
<p>If you recently sold your DS Lite and bought a DSi, sorry pal, youâre a sucker!</p>


<p>Donât get mad at me, get mad at Nintendo. They promised you an
upgrade. The ability to buy brand new mini games and a sleek
form-factor with a slightly bigger screen. All they took was that
useless old GBA slot that was taking up so much room. Unfortunately for
you, that means you traded the best SNES games and frankly some of the
best handheld games for Mario Clock, Mario Calculator and the ability
to buy small, or âexpressâ portions of other games. On consoles we call
these demos and donât pay for them (Yetâ God I hope I didnât jinx us)
It was, in effect, a downgrade.</p>


<p>Tell me, with your hand on your heart that DSiware is what you hoped
it would be right now. Obviously itâs early days, thereâs so much
Nintendo could do with this new market. But if you look at their track
record for the past year of WiiWare, theyâve yet to even approach the
signpost for the parking lot to the ball-park of quality that some of
the titles you lose in this transaction equate to.<br/>
Hereâs just the briefest of lists of games you can buy as GBA carts cheaply on eBay.</p>


<p><strong>Super Mario Brothers 1,2,3, World </strong><strong>and Yoshiâs Island </strong><strong>(Advance)<br/>
</strong></p>


<p><strong>Zelda: A Link to the Past and Four Swords and The Minish Cap</strong></p>


<p><strong>Metroid Fusion and Zero Mission<br/>
</strong></p>


<p><strong>Golden Sun 1 &amp; 2</strong></p>


<p><strong>Final Fight</strong></p>


<p><strong>Street Fighter Alpha 3</strong></p>


<p><strong>Warioware Twisted</strong></p>


<p><strong>PoKeMoN Ruby and Saphire</strong></p>


<p><strong>Fire Emblem</strong></p>


<p><strong>Final Fantasy VI and Tactics</strong></p>


<p><strong>Mario Golf</strong></p>


<p><strong>Castlevania: Aria of Sorrow</strong></p>


<p><strong>PLUS Guitar Hero on the DS<br/>
</strong></p>


<p>By all means add your own in the comments section. You may not want
to buy games second-hand. If so, Nintendo loves you and you will
probably be able to buy all the above again legitimately. You may also
still have a GBA,&nbsp; I have a GBA SP for when my wifeâs using the DS, but
the screen isnât as bright. You may simply not care about these games.
If thatâs true of all the above, why do you own a handheld at all? Now
in a yearâs time, look back on this article and it may be that Iâm dead
wrong. Iâm sure a few good games could come out. Nintendo could even
pull some classics out of their magic hat to rival even A Link to the
Past, and the others from both the shining days of the SNES and the
quirkier inventive streak that the GBA development cycle represented,
but letâs face it, itâs not likely.</p>

]]></description>
<category>general</category>
<pubDate>Tue, 30 Jun 2009 20:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=497889#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>A Look Back at Michael Jackson's Moonwalker</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=496396#</link>
<description><![CDATA[<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>


<p>Whatever your feelings on the demise of the king of pop, if youâre
in your mid-twenties or older youâll remember this game. Moonwalker was
based on the movie, itself a collection of music videos and montages
culminating in a lengthy,&nbsp; naive adventure- tale involving Mike trying
to save three kids from the evil, drug-dealing Mr Big, played by Joe
Pesci. The centrepiece of this is the fairly spectacular video for
Smooth Criminal. This imagery formed the backbone of the Sega arcade
game and shortly afterward; the Genesis and Master System versions.</p>




<p>The arcade cabinet was an isometric beat-em-up that saw Jackson
trawling the streets, rescuing children and throwing magic bolts at
hoodlums, armed guards and robotic dogs. Utilizing the dance button
activated a smart-bomb style dance attack that forced every enemy to
get in behind Mike and dance along with him before expiring suddenly.
The home console versions followed the same premise, only with a 2D
platforming engine, more suited to the hardware.</p>



<p>The game was decried by many as a crappy license but think hard. How
many other games feature singers kicking the crap out of thugs and then
coercing them into highly coordinated dance routines? Most music
fighters are rap-based and one-on-one. Iâm thinking Def Jam Icon here
and Wu Tang: Shaolin Style. There are simply no others. So in that way,
Moonwalker stands alone. Also it contained digitised, chip-tune
versions of Mikeâs music. Smooth Criminal, Beat It, Bad, Billie Jean
and the obvious choice for the graveyard level; Another part of me.
(Licensing, precluded the use of Thriller outside Japan). It was
plinky-plunky and exemplary of the limitations of the Genesis, but
still funky and recognisible and it gave the game a musical identity.</p>




<p>It was simple stuff. Smack about bad guys and rescue the kids from
around the levels. Bubbles the chimp then comes and sits on your
shoulder and points the way to the boss, which invariably turns out to
be a bunch of goons. Very occasionally youâd get a shooting star that
would turn you into a missile-spewing flying robot. It really wasnât
bad at allâ well it was Badâ in a good way. Licenses may mean this game
will never see the light of day again, but I would encourage Microsoft,
Sony and Nintendo to consider it for their online marketplace. It will
obviously sell and for the youngsters who werenât around when it came
out, (before the premise of Mike hunting for children took on an
objectionable aspect), itâs a great fun title with challenge and
replayability. Well worth the 400 points or equivolent it would cost.</p>




<p>Michael appeared later in Space Channel 5 (parts one and two) and as
a secret character in Ready 2 Rumble Round 2, both on the Dreamcast, so
clearly his relationship with Sega and indeed video games stayed
healthy. I would not be surprised if a Jackson-themed Singstar tore up
the charts this Christmas. We gamers have definitely not seen the last
of this man.</p>


]]></description>
<category>general</category>
<pubDate>Fri, 26 Jun 2009 20:41:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=496396#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 111</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=496388#</link>
<description><![CDATA[Leigh Alexander on Women in Video Games.<br/><br/>We're very happy to welcome Leigh Alexander to the show this week. Leigh is the news director for Gamasutra, pens a monthly column for Kotaku and has written for Slate and Variety. Her personal, more casual blog is Sexy Videogameland. It becomes immediately apparent on meeting Leigh that she can talk, virtually nonstop on a professional level about the things she's passionate about. Social and cultural issues surrounding games, as well as games themselves, music, twitter, the works. We decided she'd be perfect to tackle the tricky business of women in gaming; how they are portrayed, how they are marketed to and how they are percieved by the other half of the gaming species. To put it mildly, we got a great discussion out of her. Ms. Alexander kindly stuck around to chat about the news and what we've been playing and we got some great banter and points of view from that too. I'll be honest, it's one of my favourite episodes.<br/><br/>The news about Michael Jackson's death came to me while I was editing the show and I was sorely tempted to make some reference, but it wouldn't have worked in context so I held back. You can probably guess what the not-so-random game of the week will be for #112. <br/><br/>Link's to Leigh can be found here. Many thanks go out to her and she'll be welcomed back any time. <br/><br/><a href="http://www.gamasutra.com/php-bin/news_index.php">Gamasutra</a><br/><a href="http://kotaku.com/">Kotaku</a><br/><a href="http://sexyvideogameland.blogspot.com/">Sexy Videogameland</a><br/><a href="https://twitter.com/leighalexander">Twitter</a><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 26 Jun 2009 19:49:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=496388#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_111.mp3" length="56944214" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Women in Video Games</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=495945#</link>
<description><![CDATA[<p class="MsoNormal"><span lang="EN-GB"><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></span></p>

<p class="MsoNormal"><span lang="EN-GB">Itâs always
been very easy to look at video games and find the obvious female stereotypes
strewn across our thirty year history. Since weâve been able to identify
adventure characters by gender, theyâve been largely male. Pitfall Harry, Jet
Set Willy, Mario, Link. In fact the big revelation at the end of Metroid (Samus
was and remains a woman) was pretty groundbreaking back in 1986. When females
turned up it was usually either as damsels in distress to be rescued (Final
Fight, Mario, Zelda) or weaker, faster fighters to balance the mediocre man and
the beefy guy (Streets of Rage, Golden Axe). Then with Street Fighter II we got
Chun Li, the token female who was actually pretty good at holding her own and
was followed by Cammy and eventually a deluge of lady Street Fighters, each
tougher than the last. But women still hadnât too often been the stars of
games. <o:p></o:p></span></p>




<p class="MsoNormal"><span lang="EN-GB">So itâs
1996 and Lara Croft is up on the posters, her gigantic polygonal mammary glands
making all the adolescent boys dribble, and giving developers ideas. The move
to 3D meant everything changed for one (well two) reasons. âHey, letâs make
some games with a sexy girl as the star,â they said. âI mean who wants to
follow a guyâs tight, supple buttocks around for ten hours? Certainly not
girls, they donât even play these things.â And nobody thought to ask why.
Surprisingly following Croft, developers actually managed to hit the mark a few
times with slightly more well-formed female characters. So we got Jill Valentine
(Resident Evil), Aya Brea (Parasite Eve), Darci Stern (Urban Chaos), Hana (Fear
Effect), Cate Archer (No One Lives Forever), Joanna Dark (Perfect Dark), and Heather
(Silent Hill 3). It wasnât the done thing to have girls play the damsel in
distress any more and the sexes became equals of sorts, albeit that women were
still often the weaker choice with the bigger pockets. Until finally we started
getting some real characters that werenât just eye candy and sometimes the fact
that they were female played into the story and had a real effect on their
character progression; The Boss in Metal Gear Solid 3 probably being the best
example of this. <o:p></o:p></span></p>






<p class="MsoNormal"><span lang="EN-GB">But despite
this short-changing of 51% of the species, Iâd like to argue for the other 49%
for just one minute. Looking back on these games itâs pretty obvious that men
get just as rough a time of things as women. Possibly more so, because
developers donât even have to think, âHang on, what does this say about how we
view this gender?â they just pump up his muscles, stick a gun in his hand and
send him down the chute into the battlefield. Chris Redfield in all his
lumbering, sweaty glory exemplifies this point. His arms may look like condoms
full of walnuts but does he ever say or do anything memorable? In contrast,
Sheva of Resident Evil 5 at least has a back-story and some motivation other
than simply, âUmbrella bad, Chris SMASH!</span></p>






<p class="MsoNormal"><span lang="EN-GB">Itâs
embarrassing to say but video games in general, still being a medium on the
brink of maturity, means that both genders are portrayed in broad brush-strokes
and that comes down to lazy writing and a lack of focus on characterisation.
But look to the best stories and youâll find a better class of woman and man.
Metal Gear may be absurd at times, and might not rank alongside the best
cinematic storytelling, but Solid Snake is as great a male character as The
Boss is a female one. Heavenly Sword pitches a girl born into the role meant
for a boy in a male-dominated world and though sheâs an incredibly strong
fighter, her best characterisation comes in the form of her vulnerability. The
mistake most inexperienced writers make (myself included at times in my shady
past) is trying too hard to make characters look cool, tough and near-invincible.
Thatâs very often boring as hell and impossible to relate to. Our flaws are
where the reader and subject join up. </span>Karla Valenti in Indigo Prophecy (Fahrenheit
to my fellow Europeans) for example, is incredibly claustrophobic, a fear which
impacts on the game itself as you struggle to push her through a darkened,
cramped basement. In this case, it didnât really matter that she was female,
and some games have capitalized on this manner of storytelling. <span><span>&nbsp;</span><span lang="EN-GB">Mass Effect pulls off the perfect balancing act because itâs
absolutely immaterial which sex you pick, everyone reacts to you the same. And
guess what; my female Commander Sheppard, with all her hard-bitten lines,
scarred face and equally damaged personality is the best female Iâve seen
portrayed yet. Taking the gender issue out is not the answer every time, but in
this case it works perfectly. Clearly BioWare took a hard look at the story of
Ms. Pac-Man and saw an equality they could relate to. So in conclusion, itâs
not that games are sexist. Itâs not even that game developers are
gender-biased. Itâs that bad writing is just that. When games get consistently
good stories, written by mature adults, both men and women will be portrayed in
a better light. We will get the rounded individuals who resemble real people. We
just have to hold on through all the meat-headed heroes and buxom, gun-wielding
vixens until the culture catches up with our ideals. </span></span></p>


]]></description>
<category>general</category>
<pubDate>Thu, 25 Jun 2009 18:05:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=495945#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Next Episode: Leigh Alexander</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=495091#</link>
<description><![CDATA[This Saturday's episode #111 (June 27th) we've got <span style="font-weight: bold;">Leigh Alexander</span> on
the show. We're talking about both how women are portrayed in games and how games are marketed towards women. <br/><br/>Leigh Alexander covers the game biz as news director at industry trade
site <a href="http://www.gamasutra.com/">Gamasutra</a> and authors the <a href="http://sexyvideogameland.blogspot.com/">Sexy Videogameland blog</a>, which aims to
engage the community on a wide range of progressive -- and fun! --
topics. Her monthly column at <a href="http://kotaku.com/">Kotaku</a> deals with social and cultural
issues surrounding games and gamers, and she's done articles and
reviews in <a href="http://www.slate.com/">Slate</a>, <a href="http://www.variety.com/">Variety</a>, <a href="http://www.wired.com/">Wired</a> and various other publications.<br/><br/>Send us and Leigh your questions to the usual address: <span style="font-weight: bold;">digitalcowboys@googlemail.com</span> and remember you can twitter us before and even during the show recording which will be from 8pm BST on Wednesday. <br/><br/>]]></description>
<category>general</category>
<pubDate>Tue, 23 Jun 2009 17:48:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=495091#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 110</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=493802#</link>
<description><![CDATA[Bobby Blackwolf/Music-Rhythm-Action/Piracy.<br/><br/>Our guest this week is indie podcasting legend Bobby Blackwolf. We talk about two hot-button topics; has the rhythm-action genre been exhausted this year and the state of piracy in gaming. Strong opinions, problems and solutions fly about like flaming arrows, which is what we love about this podcast.<br/><br/>Plus the eight questions we ask every guest, along with reader mail and random game of the week. <br/><br/>You can catch Bobby's two shows here and check him out LIVE every Friday and Sunday. <a href="http://radio.allgames.com/radio/blackwolf/">http://radio.allgames.com/radio/blackwolf/<br/></a><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 19 Jun 2009 19:33:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=493802#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_110.mp3" length="62916934" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Next Episode: Bobby Blackwolf</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=491811#</link>
<description><![CDATA[This Saturday's episode #110 (June 20th) we've got Bobby Blackwolf on the show. We're talking about the music-rhythm-action genre; is it getting milked to death this year? We're also tackling the issue of piracy and looking at a few ways it's effecting the industry. <br/><br/>Send us and Bobby your questions to the usual address: <span style="font-weight: bold;">digitalcowboys@googlemail.com</span> and remember you can twitter us before and even during the show recording which will be from 8pm BST on Wednesday. <br/><br/>Check out Bobby's podcast on All Games Radio <a href="http://www.allgames.com/radio/blackwolf/">here</a>. It's absolutely brilliant. <br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Mon, 15 Jun 2009 09:52:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=491811#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 109</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=491160#</link>
<description><![CDATA[Videogame Nation Exhibit.<br/><br/>We're proud to welcome to the show this week; David Crookes, gaming journalist and curator of the Videogame Nation exhibition currently on show at the Urbis in Manchester. It's a celebration of the thirty year history of video games, largely focusing on the British creative side. Various themed areas take you from the bedroom to an arcade, a sports arena and eventually up to date in the living room. People of all ages and from all levels of game experience can try out classic titles and glean fascinating insight about the often misunderstood industry.<br/><br/>Here's the link to the calendar of events. <a href="http://www.urbis.org.uk/page.asp?id=3332 ">http://www.urbis.org.uk/page.asp?id=3332</a> I recommend anybody able to get there bring along their friends and family. Entry is only Â3. David gave us an excellent 20-minute phone interview, going into more detail about the exhibition.<br/><br/>Also this week, we've been playing lots of games. Tony talks Fuel and we mop up after E3 with some aftermath news, including Peter Molyneux's ascension to Creative Director of Microsoft Game Studios and how pre-E3 leaks harm our excitement. All that, plus Random Game of the Week and Reader Mail.<br/><br/>Listeners should go to Steven Jones' blog and read his summation of six months of 360 ownership after a mostly PC-based gaming life.<span style="text-decoration: underline;"> </span><a href="http://st.thomsen-jones.co.uk/?p=325">http://st.thomsen-jones.co.uk/?p=325</a> Steven is one of our regular letter writers and gives a particularly provocative submission this week regarding a theoretical way of Microsoft handling downloadable 360 games. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 13 Jun 2009 13:25:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=491160#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_109.mp3" length="49509558" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>inFAMOUS: Comically Bad Storytelling</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=490521#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw </span><br/><br/>This isn't my review it's just something that struck me as annoying
while playing. Sloppy-ass storytelling via minimalist cutscenes.

<p>Developers Sucker-Punch are clearly going for a dark, comic-book
style to the game. It fits the gameplay perfectly as you're playing an
electric superhero/super<b>anti</b>hero who leaps around a city in
chaos, dealing death to wrongdoers and/or innocent bystanders. So that
would fit with presentation that matches today's black, gritty comic
books from the likes of Frank Miller, Mark Millar, J. Michael
Straczynski, Brian K. Vaughan and Brian Michael Bendis, right? Wrong?
The comic scenes are spliced in between each major action section with
such clumsiness it feels as though they're just placeholders that never
got replaced.</p>

<p>Here's how it goes.</p>

<p><b>1. You do a mission, running from A to B, and killing dudes 1 thru 20. </b></p>

<p><b>2. The mission ends, we cut to a swift montage of pretty
competent comic art, complete with a voiceover as gravely protagonist
Coal explains how he met someone new and had a conversation with them.
This process takes about twenty seconds to watch.<br/>
</b></p>

<p><b>3. Cut to Cole, straight after that, somewhere else. Go do another mission.<br/>
</b></p>

<p>Did you spot what was missing? Character interaction, development, empathy, identifying with our hero in any way.</p>

<p>&quot;But that's fine too!&quot; You say. &quot;All I want to do is bust heads.
Make with the zapping already. We don't like getting bogged down in
those hour-long Kojima style cutscenes.&quot; True, sometimes they can screw
up the pace and have you longing for some more gameplay, but those bits
between the action are absolutely crucial for us caring about what's
going on. If we're simply told <i>&quot;Then I met this woman. She worked for some company or other. Told me I had to work for her.&quot; </i>we
learn nothing except the basic framework for the maguffin Cole's been
sent on. He has no more motivation to complete his tasks than before.
It short-changes us as an audiance and crucially it falls way short of
Sucker Punch's aim. The real meat of graphic novels are the taut scenes
of character interaction. They define the story, justify and strengthen
the action and give us something to really get hooked on. Imagine
watching only the last third of The Matrix. Sure it would be cool, but
we wouldn't know why Neo was really fighting, or care what happened to
him.</p>

<p>The game itself is fine. A prime example of accomplished, sandbox
action with some spectacular moments. I just don't care about what
happens to anybody in it. Next time you're riffing on comics developers
be sure to read one or two first. I reccomend Powers and The Ultimates.</p>
]]></description>
<category>general</category>
<pubDate>Thu, 11 Jun 2009 16:49:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=490521#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>The Last Guardian: Prepare to Get Emotional</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=489807#</link>
<description><![CDATA[<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>
<p>Having never played Ico or Shadow of the Colossus before, I have
issues with how the recent trailer for The Last Guardian made me feel.
The story seemed simplistic enough. Penny Arcade among others have
remarked that there's only two ways that game's ending; The boy dies or
the baby Gryphon thing dies. </p>

<p><a title="Here" mce_href="http://www.penny-arcade.com/comic/2009/6/8/" href="http://www.penny-arcade.com/comic/2009/6/8/">http://www.penny-arcade.com/comic/2009/6/8/</a></p>

<p>The
music (courtesy of the Coen Brother's; Miller's Crossing) is
manipulative in the way it tweaks at your&nbsp; emotions and brings up all
your regrets and happy memories at once. And of course, the look of the
game is beautiful, in that way Team Ico alone seem to be able to
manage. Vast, empty, ruined lands, lonely individuals and a tender
friendship, tempered by heartbreaking loss. I knew all this going in,
and I'm a grown man with a beard, so why was I blubbering like a
schoolgirl who's just been called fat by the boy she's been crushing on
for years?</p>

<p>I can only assume it's because deep down I'm a sucker
for the emotional kick some very select games are capable of
delivering. Due to the interaction, it's often even more engaging than
a film, book or TV show when a character you've been playing for hours
suffers a great loss. These games stick with us and we all like to pick
over them fondly in the weeks, months and years after completion,
strangely content with the haunting effect they have had on us.
Yesterday I bought Shadow of the Colossus on eBay for a hefty price,
just so I can finally play this celebrated game and stop feeling like
I'm missing out on servicing my soul.</p>

<p>Here are my top ten recommendations for games with an emotional punch that will stay with you. </p>

<p><i>Possible spoiler warnings if just knowing the titles of these is enough to help you work out what happens.</i><br/>
</p>

<p>--------------------<br/></p>

<p><b>10. Fable II<br/>
</b></p>

<p><b>9. Grand Theft Auto IV<br/>
</b></p>

<p><b>8. Call of Duty 4:&nbsp; Modern Warfare</b></p>

<p><b>7. Secret of Mana<br/>
</b></p>

<p><b>6. The Darkness</b></p>

<p><b>5. God of War</b></p>

<p><b>4. Heavenly Sword<br/>
</b></p>

<p><b>3. Mass Effect<br/>
</b></p>

<p><b>2. Final Fantasy VII<br/>
</b></p>

<p><b>1. Metal Gear Solid 3: Subsistance</b></p>

Throw in Ico
or Colossus by default since by all rights they're superb. Now&nbsp; I'll
probably go and hammer up some drywall while drinking beer off of a
Playboy model and cheering on my favorite team, just to remind myself
how a real man is supposed to behave. ]]></description>
<category>general</category>
<pubDate>Tue, 9 Jun 2009 21:58:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=489807#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>A Soft Start to Dowbload-Only</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=489345#</link>
<description><![CDATA[<p style="font-weight: bold;">Written By: Alex Shaw</p>
<p>E3 2009 and two significant steps were made towards increasing the
number of full games downloaded rather than bought in stores. Firstly
the PSP GO with it's built-in memory, lack of a UMD drive and focus on
the PSN store. Secondly Microsoft launching full 360 games, pointedly
canceling their sparse run of Xbox classics. It's clearly huge, because
soon we'll be buying full games for these systems and Gamestop (and
Game in the UK) as well as all the other stores won't see a penny.</p>

<p>Yet,
did you notice the utter lack of fanfare to that effect? It was as if
Sony and Microsoft didn't want to nip at the hand that feeds them with
any grandstanding about the new services. In the future, like it or not
we're going to be downloading most, if not all of our games. That time
will be different for all of us. Some (like me) will hate the fact that
we don't have a boxed, hard copy for our collection or something to
sell again on eBay or Amazon to further fund our hobby. But a lot of
people won't care at all and will in fact be glad of the ease of use.
No more having to deal with sales clerks, no more clutter on our
shelves, just teaming hard-drives and instantly accessible games. </p>

But
clearly these two gaming giants would rather we took this in our stride
and keep Gamestop happy with vouchers for downloadable content like
Lost and Damned and exclusive demo access for top games like Killzone 2
(for all the good that did). This is a relationship that's going to
turn sour in the years to come as the market evolves. This was just the
first, quiet change that still means a huge ammount. Now if you don't
mind, I'm going to go and gaze at my World of Warcraft disc boxes.
They're just meaningless bits of shelf-candy now. I may as well throw
them away. But they're so damn pretty. ]]></description>
<category>general</category>
<pubDate>Mon, 8 Jun 2009 21:41:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=489345#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Ep. 108 E3 09 Part 4 - Roundup</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=488743#</link>
<description><![CDATA[The Future of Gaming. Guest Starring Edie Sellers.<br/><br/>To round up E3 we take a look at what was most significant about this show, namely the advancement of video games into something more. Each of the big three has pushed motion control forward and now we're looking&nbsp; at Back to the Future II style technology that we'll be experiencing in the next few years. Ironically Microsoft have stated that they intend to keep the Xbox 360 going until 2015 -The year that defined the gadget-heavy, hover-board filled future in BTTFII.<br/><br/>Edie Sellers dropped in for a chat about her firsthand experiences at E3 and we also cover a few of our favorite and most disappointing games of show. We round off with the news and a competition to win an Uncharted 2 Multiplayer Beta key. Write your answers to <a href="http://">digitalcowboys@googlemail.com</a> and the winner will be picked at random. Send us your PSN ID as well so we can add you to our sparse friends lists. <br/><br/>&quot;You mean you have to use your hands? That's like a baby's toy!&quot;<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 7 Jun 2009 12:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=488743#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Ep._108_E3_09_Part_4_Roundup_2.mp3" length="41878599" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Ep. 108 E3 09 Part 3 - Sony</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=487193#</link>
<description><![CDATA[E3 Part 3 - Sony<br/><br/>Our week of E3 09 podcasts continues with what we thought of Sony's press conference. <br/><br/>Last, but by no means least come the former kings of the console market. The new underdog. We redress the imbalance lamented by several listeners claiming that we're Microsoft fanboys. Clearly this is not the case, as our enthusiastic appraisal of Sony's offerings stands testament. Find out here what we thought was strong and worthy of note as we sort the God of Wars from the Hannah Montanna's.<br/><br/>We'll return in a few days to round up the rest of E3. Enjoy the week. <br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 2 Jun 2009 23:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=487193#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Ep._108_E3_09_Part_3.mp3" length="43138436" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Ep. 108 E3 09 Part 2 - Nintendo</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=487174#</link>
<description><![CDATA[E3 Part 2 - Nintendo<br/><br/>Our week of E3 09 podcasts continues with what we thought of Nintendo's press conference. <br/><br/>Following last years spate of embarrassing moments for the market titan how did this year fare up? Do we still care about their products?<br/><br/>Sony's episode will be hot on the heels of this one as we recorded them back to back.<br/><br/><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 2 Jun 2009 23:14:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=487174#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Ep._108_E3_09_Part_2.mp3" length="21844743" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Ep. 108 E3 09 Part 1 - Microsoft</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=486754#</link>
<description><![CDATA[E3 Part 1 - Microsoft<br/><br/>It's E3 2009 and this whole week we'll be doing shows focusing on each main press conference from the big three.<br/><br/>First up, Microsoft unveils a raft of sequels, some platform exclusives, new ways to watch movies and possibly a completely different way to play games using motion sensing, and face and voice recognition. Find out what made us snore and what made us sit up and take notice.<br/><br/>------<br/><br/>Also check out our previous E3 episodes for a look back on what was exciting in 2008 and 2007 and some of the memorable moments of E3's past. Wii Music, Chewbacca with his special PSP and of course our feelings on Reggie, Cammy and Peter Molyneux.<br/><br/><a href="http://digitalcowboys.libsyn.com/index.php?post_id=360238">Episode 64: Friday 18th of July 2008</a> and<br/><a href="http://digitalcowboys.libsyn.com/index.php?post_id=236455"><br/>Episode 13: Wednesday 18th of July 2008</a><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Mon, 1 Jun 2009 22:51:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=486754#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Ep._108_E3_09_Part_1.mp3" length="42822809" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Why we should all be playing Monster Hunter</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=485788#</link>
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<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>


<p>Whilst at
the MCM Expo in London under the Gamehounds banner, I spoke to Leo Tan; UK PR Manager for
Capcom about Monster Hunter on the PSP. With me were my Digital Cowboys co-host
Tony Atkins and from Superhappyfuntimeshow - Chris O Regan. </p>







<p><b>GH</b>: <i>Leo. We're very much Monster
Hunter outsiders. We&quot;ve heard about it on various podcasts and weâve read about
it, but weâre trying to get to the heart of what the gameâs about. What do you
think is the appeal is for the core fanbase?</i></p>







<p>CAPCOM: <b>Thatâs a tough one. Itâs such a huge game.
Thereâs so much to do in it. Itâs got an MMO style meta-game that spans for
hundreds and hundreds of hours, only thereâs no subscription. To get the most
out of it you need to meet up with other people and play. If you have just one
other person to play with it becomes this incredible, life-changing experience.
If I had to summerise it, Iâd say &quot;Hit big monsters with big weapons.â</b></p>







<p><b>SHFTS</b>: <i>Iâll
confess, Iâve been playing this since it first came out on the PS2 and I really
like it on the PSP. The problem is getting people together.</i> </p>







<p>CAPCOM: <b>Funny you should say that. (He hands us a
flyer) Weâre opening a dedicated space in central </b><b>London</b><b> from the first of
July to the first of September. Itâs three stories, two minutes walk from </b><b>Tottenham Court</b><b> tube station, where you will be able to just come in, meet other
Monster Hunter players and just play. </b></p>







<p><a title="Check it out here" href="http://www.capcomunity.com/monster_hunter/blog/2009/05/20/monster_hunter_gathering_hall_in_london">Check it out here</a></p>









<p><b>SHFTS</b>: <i>Agreed
that multiplayer is very important but itâs also a solid single player game.
Bit of a dungeon crawling loot-gatherer.</i></p>







<p>CAPCOM: <b>I would kind of describe it like Phantasy
Star Online. Itâs a few maps and they change subtly along with the monsters and
itâs a case of finding monsters and killing them, then getting better weapons
to kill bigger ones. Good for Diablo players who like loot tables. But unlike
PSO the combat isnât just pressing X, X, X. I like Phantasy Star and the loot
table stuff is brilliant but Monster Hunter is so technical, and this is maybe
one of itâs problems, that thereâs a lot of learning to do at the beginning.
But it doesnât get repetitive because thereâs always new weapons and new skills
to learn, armour to build and an insane amount of customisation. So even if you
and I both played Long sword class we might develop our characters quite
differently, specialising in healing or evading. The dynamic is always
changing. Itâs complex but worth the effort.</b></p>







<p><b>SHFTS</b>: <i>Is it
online or local play?</i><br/>
<!--[endif]--></p>





<p>CAPCOM: <b>Itâs local play. There are ways you can
play online but we donât support them.</b> </p>







<p><b>GH</b>: <i>Moving swiftly on. Itâs massive
in </i><i>Japan</i><i> though, isnât it?</i></p>







<p>CAPCOM: <b>Three million units shipped over there last
year. More than Wii Fit. Itâs the biggest game out there and itâs on an older
platform (PS2). </b></p>







<p><b>GH</b>: <i>If this was TGS, weâd have a
massive line to get through to reach this game, what problems have you guys
come up against trying to bring this to </i><i>Europe</i><i> and </i><i>America</i><i>?</i></p>







<p>CAPCOM: <b>I think thereâs a chicken and egg situation
where you want to get players in, but for that you need players. Also thereâs a
general environmental difference; the weatherâs not as good here (</b><b>England</b><b>. Tell me about it.) itâs not as safe on the streets, not as easy to
meet up. Itâs tough to get over the fact that itâs on PSP here. Not enough
people use their handhelds in the </b><b>UK</b><b>. There are almost as
many PSPâs out there as Xbox 360âs (3.2 million to 3.4) Too many units are just
sitting at home in a drawer. People have this attitude like because itâs a
portable console you must be travelling when you play it. Iâve spoken to people
who say âYeah Iâve got it and I like it, but I donât travel very much.â And I
think, nor do I, but I still play my PSP at home and at work. If youâve got an
amazing set up at home, brilliant, but a good game is a good game. <br/></b></p>
<p><b>-----<br/></b></p>
<p><span lang="EN-GB">Many thanks to Leo for the interview. We should have a discussion about fighting sticks sometime, because he <i>loves </i>him some Street Fighter. And NOW I want a PSP! If only Sony would release an updated model... hmm. </span></p>







]]></description>
<category>general</category>
<pubDate>Sat, 30 May 2009 19:59:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=485788#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 107</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=485614#</link>
<description><![CDATA[Pre-E3 Round Table<br/><br/>At the MCM Expo in London this week we were lucky enough to get into a lengthy discussion about E3 and what we're expecting from it with Chris O Regan (AKA Kropotkin) of Superhappyfuntimeshow, David Turner (AKA Elmo) and Michael Fox of Joypod. We go over lots of the core interest points including what the big three can do to impress us, and what we'd most like to see. <br/><br/>Back in the main show, we take a look at two music games of wildly varying quality. Guitar Hero: Metallica and Rock Revolution. We also have Random Game of the week and your letters, including an explosive retort from Sean O Brien about our treatment of the PS3 and conclusive proof that games CAN be art.<br/><br/>To round off this bumper show we interview (along with Krop) Mike Oldman; community manager for Eidos who was at the MCM, showing off a demo of Batman: Arkham Asylum, which was, as we said, the best thing at the MCM.<br/><br/>Joypod is a games-focused radio show that you can (and should ) tune into every week on Play Talk Radio <a href="http://playradiouk.com/">http://playradiouk.com/</a> They record live with different topics every week and take calls from their extended community and listeners. You can catch their shows in podcast form on iTunes as well. Check out their site here <a href="http://thisisjoypod.com/">http://thisisjoypod.com/</a><br/><br/>Chris is a good friend of the show already and is lucky enough to be winging his way to E3 as you hear this (If you're listening over the weekend). His show, which he records with Hendrix and Bloodshot Robot is broadcast on All Games Radio <a href="http://www.allgames.com/radio/shfts/">http://www.allgames.com/radio/shfts/</a> can be found here: <a href="http://www.shfts.com/">http://www.shfts.com/</a> for your weekly dose of often hilarious, oddball comedy from three guys who know rather a lot about video games. <br/><br/>Thanks for the show guys, it was great meeting you at last. It's also worth noting that we recorded the MCM round table part of the show before we interviewed Mike from Eidos and Leo from Capcom. We would have been a bit more enthusiastic if you'd caught us afterwards.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 29 May 2009 23:08:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=485614#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_107.mp3" length="66034750" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Batman: Arkham Asylum - Eidos Interview</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=483774#</link>
<description><![CDATA[<p><span lang="EN-GB">The following interview was conducted at </span><span lang="EN-GB">London</span><span lang="EN-GB">âs MCM Expo </span><span lang="EN-GB">Saturday  May 23, 2009</span><span lang="EN-GB">. It relates to this article, covering the hands-on demo. </span><span lang="EN-GB"><a href="http://www.platformnation.com/2009/05/23/batman-arkham-asylum-demo-hands-on/" title="Here">http://www.platformnation.com/2009/05/23/batman-arkham-asylum-demo-hands-on/</a></span></p>

<p><span lang="EN-GB">On hand were myself and Tony Atkins reporting for
Gamehounds and Chris O Regan of All Games Radioâs
Superhappyfuntimeshow. We spoke to Mike Oldman, </span><span lang="EN-GB">Community Manager for Eidos Game Studios, about the Batman: Arkham Asylum demo. </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH:</span></strong><span lang="EN-GB"> <em>This is basically the most interesting thing weâve seen all day. Why has Batman: Arkham Asylum been held back for release?</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos<strong>: We didnât have a
solid announcement regarding release date. Itâs just a case of making
sure itâs the best game possible. Thereâs nothing wrong with the game,
and itâs nothing to do with Square </strong>[Enix, who recently acquired Eidos]<strong>. Weâre looking at a late summer release, but the movement on this has been minimal. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">SHFTS</span></strong><span lang="EN-GB">: <em>Itâs a good time to release, I think Bioshock was out around that time two years ago.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Yeah you get that summer lull where games donât generally come out. I think weâre in the middle of one right now. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>



<p class="MsoNormal"><strong><span lang="EN-GB">SHFTS</span></strong><span lang="EN-GB">: <em>Can you tell us what weâve been playing here? It seems like a good, but quite short demo.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos<strong>: This doesnât
show everything in the game by any means. Itâs literally just a combat
arena. Itâs one of the separate modes that run alongside the story.
Itâs like a survival mode. Youâve got wave after wave of enemies you
have to beat and get a high score and there will be leader-boards as
well. They wonât just cover combat, thereâs a range of modes like
invisible predator and itâs basically a series of set challenges. All
the skills you learn in the single-player game are transferable into
this. The combat changes quite a lot once youâve gone through the game.
</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>So itâs a progressive combat system and youâll be learning new skills.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos<strong>: Thatâs correct.
I think thereâs about twenty takedowns for Batman in the game so what
youâre seeing here is just a bit of it. We also just announced the
playing as the Joker content for PS3 only. There will be challenge
rooms just for the Joker.</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>Iâm assuming we canât ask if there will be any 360 exclusive content, maybe Killer Croc?</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: (Smiles)<strong> No announcement at this point is the official word.</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>Thereâs a twinkle in your eye.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Wait and see.</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>



<p class="MsoNormal"><strong><span lang="EN-GB">SHFTS</span></strong><span lang="EN-GB">: <em>One
of the things Iâve found when I was playing the demo is that there
seems to be a lot of automation in the moves. Like you only have to
press a few buttons and he launches into a combo. How does that work?
Is it like Assassinâs Creed?</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>It really
depends on who you watch playing. The skill of the player really does
change the combat quite a bit. Iâve watched people playing today and
you get some people only punching repeatedly and it always looks the
same. But really itâs designed to be a sort of Tony Hawk style combo
system. Once youâre getting seventeen-hit combos on the go it really
changes the gameplay completely. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>So itâs not so much about the danger of actually dying as it is juggling combos.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>You have to
think forwards as to which guy Batman goes for next so that he can go
through a combo. Youâre seeing basic thugs here, but later on you get
guys with weapons which you have to deal with differently. You canât
punch a knife guy in the face, you have to stun him first. Guns become
a big issue too. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>So you have to be tactical about who you take out first.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Absolutely. One
of the things weâve been saying since day one is that Batman is not a
superhero, heâs a guy in a suit with some nice gadgets. Heâs a badass,
yeah, but if youâre going to fire a bullet at him itâs going to do some
damage. So the second someone gets a gun you need to take them down
immediately. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>I was watching earlier and you actually go into a skeleton mode while fightingâ</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Yes. Thatâs the
invisible predator mode. Itâs in every element of the game but itâs not
specifically for combat. Itâs used for the investigative and detective
elements. The majority of the game as it plays out, you do not want to
get spotted by enemies and you want to scare them. Thereâs a dynamic
fear system throughout the game where if something happens to one of
them in a shady area, they wonât go back to it. Predator mode allows
you to see through walls, asses the enemiesâ reactions, heart rates,
see how theyâre doing. You can mess with them.</strong></span></p>

<p class="MsoNormal"><strong><span lang="EN-GB"> </span></strong></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>How easy is it to hide from enemies? Iâm thinking of Tenchu and Metal Gear Solid here.</em></span></p>

<p class="MsoNormal"><em><span lang="EN-GB"> </span></em></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos. <strong>Basically if
they can see you theyâll come after you. They wonât forget you either.
Environment plays a large part in things and itâs not too hard to get
away with your grappling hook. His gadgets play a pretty big hand in
that. Especially the batarang, which doesnât get a look in on the demo.</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>



<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>Purely as a gamer, promotion aside, whatâs your favourite part of this game?</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>My favourite part of the game, I canât talk about.</strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH and SHFTS</span></strong><span lang="EN-GB">: <em>(Cries of disappointment)</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Thatâs sickening
to say, I know but it is to be kept quiet. Aside from that is combat.
The combat is quite excellent. You can interrupt anything at any point.
The animationâs not locked, you can throw or counter at any point. Once
you get a feel for that it really changes the way you play. And itâs
brutal. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">SHFTS</span></strong><span lang="EN-GB">: <em>Itâs dark, but itâs Batman.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Yeah, but it
surprised even me. You see a few sequences and hear the odd bit of
dialogue and you think, heâs messed up. And Arkhamâs not a nice place
to be. </strong></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>


<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>Weâre looking forward to it. A good superhero game, you donât get that very often do you?</em></span></p>
<p class="MsoNormal"><em><span lang="EN-GB">
</span></em><strong><span lang="EN-GB">SHFTS</span></strong><span lang="EN-GB">: <em>Superman 64?</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><strong><span lang="EN-GB">GH</span></strong><span lang="EN-GB">: <em>Mike, itâs been fantastic, thank you very much.</em></span></p>

<p class="MsoNormal"><span lang="EN-GB"> </span></p>

<p class="MsoNormal"><span lang="EN-GB">Eidos: <strong>Itâs been a pleasure.</strong></span></p>
]]></description>
<category>general</category>
<pubDate>Mon, 25 May 2009 20:56:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=483774#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Batman: Arkham Asylum Demo Hands-On </title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=483179#</link>
<description><![CDATA[<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>

<p>I was lucky enough to get to play a demo for this much anticipated
game this weekend at the London MCM Expo. I was there under the
Gamehounds banner and got a great little interview with Eidos community
manager; Mike Oldman, which I'll be transcribing for P.N. in the next
few days.</p>

<p>The
demo was a series of survival matches against rooms full of thugs.
There was none of the swinging around and promised predatory gameplay,
but considering how many people were jostling to have a go, that was
actually a good thing. This was purely a quick session so we could see
the graphics, textures and movement up close and get to grips with some
of Batman's basic moves. Fighting is so fluid and responsive in this
game, it feels a little like Assassin's Creed in terms of making you
look cool with minimal button-mashing. I'm assured that while this will
ease you in on early sections, the later denizens of Arkham will
require more tactics, so it won't be a case of being held by the hand. </p>

<p>Batman's
cape swishes about him with the eye-catching grace of Nariko's hair in
Heavenly Sword. In fact, it's the best cape I can recall in a game. The
Dark Knight moves somewhat similar to the recent Christopher Nolan
movie incarnation, with short, sharp, economical blows, rather than the
sweeping movements of the Animated series. Fans of the Hush storyline
will appreciate how technical he is as a fighter and it feels like he's
making split-second combat decisions rather than just mashing punches
together. Textures glisten with that Unreal sheen and the character
models, body structure and sound effects pack the same meaty punch as
Gears of War and similar gritty, physical games from that engine's
family.</p>

<p>I,
personally have been looking forward to this for a long time. Aside
from the SNES version that made an excellent platform beat-em-up of the
Animated series license, this is a classic comic-book and movie
character who has never had a decent, contemporary incarnation in a
video game. Now it looks like this may be that long-overdue menacing, adult
representation he deserves. Playing the demo only made me thirst for
more.</p>

]]></description>
<category>general</category>
<pubDate>Sat, 23 May 2009 22:28:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=483179#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 106</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=482757#</link>
<description><![CDATA[Questions for Cooper Hawkes.<br/><br/>We're very proud to have on this week - David LaMont of Gamehounds; AKA Cooper Hawkes. <br/><br/>We pick his brain on various topics, including Gamestop, Wii Music, The rumored Microsoft motion controller and Battlestar Galactica. We also ask him our customary eight questions.<br/><br/>It's a really relaxed show this week. Much heavier into chat than news. It gets even filthier than usual so the faint-hearted have been warned. It's also been one of our favourite episodes. We go way off-topic, but when the conversation is this sparky, it makes for a nice diversion. <br/><br/>On a side note; BSG and Firefly fans should check out <a href="http://www.quantummechanix.com/HOME.html">Quantum Mechanix</a>. I recently bought a pair of Apollo Dog Tags from them and they adjusted their shipping costs to the UK just for me. Very helpful purveyors of high quality replicas and sci-fi parephanalia. Fancy a dinosaur T-Shirt with &quot;Curse your sudden but inevitable betrayal&quot; on it? Then they're your guys.<br/><br/>And many thanks to Blake Bohmann who helped us get some of the rare and weird gaming music for this week's show. <br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 22 May 2009 18:58:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=482757#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_106.mp3" length="58659405" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Can a Video Game Be Art?</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=482122#</link>
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<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>


<p>This is the
question whose answer is very much in danger of disappearing up it's own arse.
I had to tackle it in a recent podcast and my co-host Tony and our guest Daniel
Floyd had to be very much to-the-point. Firstly you have to define art, then
discuss which games fit into that category. Cooper Hawkes of Gamehounds
maintains that &quot;To me, art is imagination brought to life, and ANY game
you play is that.â&nbsp;My counter-argument
is the deluge of entirely financially-motivated movies out there. To me at
least; Saw V is not art, Epic Movie is not art and the complete works of Pauly Shore are definitely not art. Hawkes and
I are going to argue that one out later but in the meantime we defined it on
the show as âAnything that&quot;s been created with the intention of provoking
emotion taking precedence over financial gain.â</p>






<p>Now by that
definition Shadow of the Colossus, Ico, Flower, Braid all qualify. Aside from
being achingly beautiful at times they tell a story that evokes emotion. They
donât have to; they could just have been standard adventure fodder. Braid could
easily have been just as good on a technical level without any poetic
references or back-story, purely based on its mechanics. In fact I know a few
people who would have preferred it that way. The reason it qualifies as art by
this definition is that Jonathon Blow chose to paint a different picture with
it. He chose to tell a deeper story. Littlebigplanet as I have said is
absolutely a gigantic art project started by Media Molecule and added to by
thousands of players the world over, continuously recreating a collage of
gaming experiences, some good, some bad and a few fantastic. It uses
platforming mechanics as an end product but the tools the creators use are the
components of the levels themselves. Itâs quite possible to tell an emotional
story using the LBP engine and not one of its contributors outside of the
Guilford-based developer stands to make a penny of profit for the time and
effort they put in. I know nothing about high art, Iâll freely admit that, but
I do know that not all modern-day artists are that selfless. </p>






<p>Roger Ebert
has stated in the past that games will never be on a par with films
artistically speaking because there is a degree of interactivity that takes
away authorial control, but I see this as a gross oversimplification. It
doesnât apply to all games, but some that can be argued to have more artistic
merit are going to tell a story no matter what you do. The author always has ultimate
control of where youâre going. Sure I could play a game erratically, keep doing
the same thing again and again, stop halfway through, skip all the cut-scenes
and shut my eyes for the ending but I could also stand in the Louvre and stare
at just the bottom-right hand corner of the Mona Lisa, thus taking away all
control from Da Vinci in communicating what that painting represents. In either
case Iâd be being a dick. And Ebert, thanks to the fast-forward and eject
buttons weâve had for the past thirty years, we can do that with films now too.
</p>






<p>The
conclusion we reached on the podcast was totally unexpected. Even though we
could argue the point until the cows come home, itâs based on our personal
definition of what makes something art. Daniel Floyd surmised that maybe he
didnât want games to be art. Theyâre fun, and most art isnât (to him anyway)
and more importantly isnât it just our own insecurities about what weâre
passionately into that made us ask that question in the first place? We want
games to be taken seriously so that when we say âHey, Dad, Iâve decided what
Iâm going to do with my adult life; Iâm going to write about Sonic the
Hedgehog.â Our fathers will nod their heads appreciatively because they
understand how important games are. We want them to be accepted as a valid, adult
pursuit and when it comes down to it, art will never be considered to be just
for kids. </p>




]]></description>
<category>general</category>
<pubDate>Thu, 21 May 2009 14:34:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=482122#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Star Trek: Movie Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=480187#</link>
<description><![CDATA[<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>
<p>Yes, we're a gaming site, but what the hell, most of us have an
opinion about this film, even if it's hate. I never much cared for Star
Trek. Being raised on Star Wars I always felt that Picard and company
lacked in excitement and action, being more interested in politics and
diplomacy. However, my wife made sure I watched the first seven Star
Trek movies recently to get to know the original crew. They range from
Great (Wrath of Khan) to embarrassingly crappy (Final Frontier), but
crucially I got a bead on the characters. Other shows, films and games
set me up to get into this universe. The cream of recent Sci-F; namely
Firefly/Serenity, Battlestar Galactica and Mass Effect. All painted
vivid universes with living, breathing people and an emphasis on drama, characterization and action. <br/>
</p>
<p>So seeing the new JJ Abrams redux was actually pretty
fantastic for me. Star Trek 09 has everything I could possibly want. It
restarts the universe (No spoilers but once you've seen it there's some
really clever stuff going on regarding the new storyline.) and presents
you with new actors filling the quirky roles of all the old characters,
injecting them with youthful energy. Chris Pine and Zachary Quinto as
Kirk and Spock are absolutely
magnetic, capturing the twinkle of Shatners eye, his swagger and
arrogance and Nimoy's focused, calm and unwavering demeanor. They are
stars in the making. There's pacey action and oddball comedy, all
conducted convincingly in a shiny new version of the old world. It
feels like a full cinematic experience as well, as opposed to the
featurelength TV shows that the later movies often felt like. The
camera soars past a gigantic Enterprise that's never felt more tangible
and real. It's also got a lot of heart, with several moments being
actually pretty moving. <br/>
</p>
<p>Abrams has a talent, displayed in Lost, M:I-3 and Cloverfield of
blending the realistic with the exciting and breathing new life into
tired old genre's (Twilight Zone-style mysteries, spy thrillers and
monster movies). He's the perfect director to bring this to 2009's
addiences, both old hands and new blood will find something to love.
It's definitely arguable that this film is not as faithful to the old
shows as it could have been, it's heavily action based and reeks of
setup with it's view to many sequels, but none of this mattered to me
as everyone involved handled the main game so well. A genuine
experience. Best film of the year so far.</p>
<p style="font-weight: bold;">Rating: 10/10<br type="_moz"/></p>
]]></description>
<category>general</category>
<pubDate>Mon, 18 May 2009 09:36:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=480187#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 105</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=479358#</link>
<description><![CDATA[Can Games be Art?<br/><br/>We welcome back Daniel Floyd to the show (last seen in #101 when we talked about sex in games). He was the first man we thought of when it came time to wrangle the slippery eel of rooting out why video games have yet to be considered as art and what might help them to be accepted. The toughest part was making sure we didn't disappear up our own arses, but our conclusions were actually pretty surprising. <br/><br/>We also discuss Star Trek, the whole trilogy of Fallout 3 DLC, the recent Gamehounds playdate, Wanted: Weapons of Fate, Wii Sports Party, plus the latest news, your emails and our random game of the week. <br/><br/>The music at the end credits was composed by Daniel himself as a reworking of a classic piece of game scoring. <br/><br/>A special thanks to my sister Lucy Shaw (BA Hons - History of Art) for some extra research and consulting for this show.<br/><br/>The fourth Digital Cowboys Game Night is this Sunday 17/05/09 at 8pm BST/3pm EST. Remember to send your gaming pet hates for next week's show to <a href="http://">digitalcowboys@googlemail.com </a>and Tony would like some more folks for our FIFA 09 league so send Ghost World a messsage on Xbox Live. <br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 15 May 2009 20:58:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=479358#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_105.mp3" length="56773353" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>What is the Perfect Game Length?</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=476682#</link>
<description><![CDATA[<p>I was recently asked this by listener, Sean O' Brien, after Wanted: Weapons of
Fate weighed in at four hours, which at $60 retail is $15 an hour (I can find
you girls cheaper than that). In contrast I picked up Mass Effect for considerably
less and get lost for fifty or so hours. It doesn't seem fair to judge two
different games on quantity of playable hours, it&quot;s quality that counts in the
end, right? So another win for Mass Effect there too. Itâs an issue that
expands into many more, concerning value, gaming style and the longevity of
multiplayer, but letâs focus on the core question. </p>




<p>You have to
factor in many things when weighing up the perfect length. Firstly genre; a
fifty hour single-player action game would never get finished, an eight hour
RPG would leave people feeling cheated. Secondly, variety; if youâre doing the
same thing over and over for twelve hours, you will definitely get tired of it
by the final quarter. No amount of jazzy cut-scenes could prevent a repetitive
stop-and-pop from leaving you with a dull feeling in your gut whenever you
think about playing the game again. Thirdly, context; if youâre trying to beat
the game over a weekend, youâll stay on top of the difficulty curve but you
might get exhausted with it by the end. Space it out over six months and youâll
keep having to re-learn the controls and mechanics and wandering around not
knowing where you should be (Final Fantasy XII, Iâm looking at you). Itâs easy
to just say that it depends on the game, but Drakeâs Fortune would have been
more digestible minus the last hour or so of frantic blasting. </p>




<p>A great
deal of the problem lies in the development process. When designing a game and
estimating time of play, it is incredibly difficult to balance out players who
will try to finish quickly or slowly. There are months of meetings, scripting
and storyboarding sessions, months more of engine building, texture mapping,
voice recording and motion capture. Hard effort goes into every iota of design
in the production and the deadlines always loom on the horizon. By the time it
gets to the play-testing stage, any reports that the final sections are tedious
or frustrating come after months of expensive production. What are the
developers meant to do, simply scissor them out in a rush to the finale?&nbsp; </p>




<p>Wanted is a
short, stylish game that is nonetheless frustrating and formulaic. It manages
to outstay its welcome by precisely one level; the last one, which after eight
previous missions of Gears/Uncharted/Dark Sector/50 Cent-style blasting action
that weâve all done before, presents you with alley after alley of stupid,
bullet-absorbing thugs. It might be a good rental but only if youâre not tired
of treading that well-worn path. As a retail game itâs hard to recommend. The
sting of it is that four more levels would have taken it into the realms of
galling tedium. By the middle of the game youâve learned all the mechanics and
youâre just rinse/repeating so Swedish developers, Grin, were already in a no-win
situation. Ultimately itâs a licensed game and while the investment means it
may sell more than a new IP, it also constrains. Wanted may have been better as
a downloadable game along the lines of Watchmen, along with the lower price
point.</p>


<p>The simplest
answer to the perfect length of a game is; if you are beginning to get cheesed
off with the game and just want it to be over, itâs too long. If you finish and
feel like the developers could have given you more, itâs too short. The sweet
spot is an exhilarating final section/race/puzzle and satisfying end sequence
bringing you back to the title screen and hovering over &quot;New Gameâ even though
itâs 1am.
You can get by on four hours sleep, right?</p>
]]></description>
<category>general</category>
<pubDate>Sun, 10 May 2009 16:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=476682#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 104</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=476199#</link>
<description><![CDATA[Spring Cleaning.<br/><br/>After many busy weeks and with many more ahead of us we took a breather this episode, kicked back and addressed some outstanding issues. <br/><br/>Firstly there's news about 3D Realms finally closing its doors. We get a mention on Giant Bomb and then restore a twenty minute section from last weeks show, discussing the run-up to E3 and future console generations with Commander Tim.<br/><br/>The main body of the show is answering our listeners mail, most of which pose really interesting questions. We round off with random game of the week and a review of Dawn of War II by James &quot;Mijmeister&quot; Perkins. <br/><br/>This weeks fantastic image was put together by Commander Tim. I believe it's our first fan art. <br/><br/>If you live in the USA (or the UK and don't mind not sleeping), be sure to catch us with Gamehounds on a COD4 Xbox Live event, Sunday May 10th 8pm-10pm EST. Our gamer tags are Ghost World and Alex D Cowboy. Make sure you include a message saying you're a listener of the show if you want to stay on our friends list. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 8 May 2009 22:45:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 103</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=472863#</link>
<description><![CDATA[Commander Tim and The Sega Dreamcast.

<br/><br/>Tim Wilsie from GameHounds lends his expertise on the console that signified the end of an era for Sega. Tons of other subjects are touched upon, often with explosive results, including our polarised opinions on Halo 3. Tim is an awesome guest host and likely to be back soon to discuss other ancient consoles and games.

<br/><br/>You can find GameHounds here: <a target="_blank" href="http://www.gamehounds.net/">http://www.gamehounds.net/</a><br/><br/>Also Tim's website: <a target="_blank" href="http://www.commandertim.com/">http://www.commandertim.com/

</a><br/><br/>Our video podcast on the Dreamcast is on YouTube and serves as a fine primer for this episode: <a target="_blank" href="http://digitalcowboys.libsyn.com/index.php?post_id=469497">http://digitalcowboys.libsyn.com/index.php?post_id=469497</a><br/><br/>And finally Phoenix 3, Tim's worst gaming experience ever: <a target="_blank" href="http://www.youtube.com/watch?v=Zrx9mXbvzbY">http://www.youtube.com/watch?v=Zrx9mXbvzbY
</a>]]></description>
<category>podcasts</category>
<pubDate>Sat, 2 May 2009 10:06:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=472863#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>A Few Words on LittleBigPlanet</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=471493#</link>
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--&amp;gt;&nbsp;</style><p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>

<p>Last
November I, like many PS3 owners, finally got my hands on LittleBigPlanet. It surfed in on
a wave of hype and outstanding critical acclaim. Create and publish your own
levels, experience content produced by gamers the world over. To begin with it
was just as shiny, inventive and accessible as I'd been led to believe. Then as
the days went on and the mechanics began to grate a little, I joined the
throngs of complainers lamenting the floaty platforming, unexpectedly steep
difficulty curve and twitchy online interface. Half the user-created levels
were just trophy runs and prize giveaways, the other half were taken off the
servers for copyright infringement. Due to an insanely busy Christmas gaming
schedule I put it down for a few months.</p>





<p>I went back
last weekend to re-assess. While many of the above problems are still present I
finally realised what was wrong with my perception. I was judging this as a
platformer. A total redux of what we thought that genre was, true, but a platformer
like Mario and Sonic nonetheless.</p>





<p>It&quot;s not.</p>





<p>LittleBigPlanet
is a grand art project begun by Media Molecule in November 2008 and added to by
thousands of artists both talented and talentless. Itâs an exploration of what
gamers can do creatively with a console; a machine usually unsuited to this
task. And it simply takes the form of a platform game.</p>

<p>Itâs still
annoying, floaty and full of shabby, prize-littered levels whose inept
designers are begging for approval, but crucially the reviewers who gave it
tens on pure speculation that there would be excellent content were absolutely
right. A little digging and patience turns up levels of extraordinary
complexity, beauty and fun. Everyone can find something to love about this
game. You may be muttering &quot;Welcome to last yearâs opinions,â but, you see, I
had to let the hype die down, the deeper content be published and the new purchase
price drop to such a tragic low that this became the brilliant underdog it was
always meant to be. LBP, I misjudged you and I apologise. </p>



]]></description>
<category>general</category>
<pubDate>Thu, 30 Apr 2009 16:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=471493#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Top 10 Cheap-Ass Bosses Of All Time</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=471409#</link>
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<![endif]--><span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>Capcom
recently released the &quot;Championship Modeâ expansion pack for Street Fighter IV,
free on Xbox Live and PSN. This gives players a replay mode, a new
points system and a much needed enhanced tournament matching system. However it
doesn't patch the fact that Seth is the cheapest boss of this console
generation. Let&quot;s take a look back on
some of the biggest cheating scumbags to ever bar us as gamers from those end
sequences. 



<p>10. Raven
Lord (Heavenly Sword). The kind of boss you have to hit ten times for every one
time he hits you. Plus he can fly. Youâll have been wanting to clobber him for
the duration of the game and the fact that he makes it so hard nearly dulls the
sharp ending of this overlooked PS3 classic.</p>





<p>9. Graven (Conan).
Itâs the repetition that kills this gameâs enjoyment factor. You have to jump
through hoops and perform identical, perfectly timed attacks repeatedly or he
regenerates health and you start all over again. After six phases of doing the
same thing you begin praying to Crom that Conan will simply grow a pair,
forsake the quick time events and just cut this bastardâs head off. </p>





<p>8. Darth
Vader - Final Battle (Star Wars: The Force Unleashed). Vader should not be easy to beat,
granted, but when he effortlessly parries every one of your attacks except a specific
three-button combination that he seems particularly weak to, it forces you to
turn what could have been THE grand duel into a series of Vader beat-downs,
which he is fumblingly unable to counter. </p>





<p>7. General
Raam (Gears of War). Hiding behind a huge gun and merrily absorbing your
bullets into his head, Raam is one of those essentially invincible guys, until
you reach the prescribed quota for shots in the face, at which point he dies. It
makes no sense. Infuriatingly difficult, especially on Insane. </p>





<p>6. Navarro
(Drakeâs Fortune). Run a gauntlet of grunts and get nothing but perfect
headshots, all the while being cut to pieces if you break cover. Follow up with
a ridiculous quick time event. The game itself is worth so much more than this laborious
war of attrition. </p>





<p>5. Solidus (Metal
Gear Solid 2: Sons of Liberty) At last you get a katana, and that blond whiner
finally starts seeming like he might have some hidden grit to his character.
Then Solidus whips out his own blade and lays into you so ferociously it
reduces the fight to long periods of blocking with occasional frantic attacks.
Itâs all the more insulting considering how visceral the Snake-on-Snake fight
was at the end of MGS1.You were right to hate Raiden. </p>





<p>4. M-Bison (Street
Fighter II Turbo) Bison takes one look at you and begins a shuttle-run of
Psycho-Crushers back and forth across the screen. If you ever get a decent kick
in, you get thrown like a Don King prize-fight. Heâs a legendarily cheap boss,
but heâs not as cheap asâ</p>





<p>3. Seth (Street
Fighter IV) If you thought Bison was unfair, Seth will calmly counter every attack
with one of his amazing repertoire of three moves; the instant hundred-foot
kick, the teleport/bitch-slap and the suck-you-into-my-belt, which takes such
little regard of physics itâs beyond insulting. </p>





<p>2. Abyss (Marvel
VS. Capcom 2) If you never played MvC2, look forward to a summer of screaming
at this evil green fuckwit. He has three forms: firstly, a twelve foot-tall
armoured horn-beast; secondly, a green naked man with a gun who laughs chirpily
as you get blasted; and a third that fills most of the screen with teeth and
lava. All of these âmovesâ are spammed constantly until you die, which you
will, over and over.</p>









<p>1. Jinpachi
(Tekken 5) Saving the worst for last. Remember fighting Heihachi at the end of
Tekken? He was fast and strong, with swift, brutal counters, but he was fair.
This mutated version has a cannon in his chest and if you stop attacking him
for more than half a second heâll happily blast you with it, dealing about 80%
damage, at which point it just takes one more cheap shot to finish you off.
Evil incarnate; thy name is Jinpachi.</p>

<p>The problem
with all of these bosses is that they force you to fight in one particular way.
Their limited but overpowered attacks leave you resorting to the one or two
tactics that cause them even a little damage. But by the time youâve figured
out what these are, youâve been killed a dozen times and your joy in the game
is ebbing. Hands up whoâd play more single-player Street Fighter IV if the final
boss was Bison, not Seth. The best bosses, (which I might write another article
on) are memorable for the way they kill you once or twice, fair and square, and
then once you spot their weakness, go down gracefully and leave you remembering
how enjoyable the whole game was. More like them, please.</p>



<p>&nbsp;</p>



]]></description>
<category>general</category>
<pubDate>Thu, 30 Apr 2009 15:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=471409#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Dreamcast Video Podcast</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=469497#</link>
<description><![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/iAUePEv3KEE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iAUePEv3KEE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>]]></description>
<category>general</category>
<pubDate>Wed, 29 Apr 2009 20:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=469497#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Outrun Online Arcade Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=467049#</link>
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<![endif]--><span style="font-weight: bold;">Written By: Alex Shaw</span><br type="_moz"/><p>This is an update of the 2006 Xbox release of Outrun 2,
(which was itself based on two Outrun Arcade cabinets by Sega). The graphics
have been polished up and all the cars are available immediately making it game
very accessible.</p>

<p>Taking control of one of a selection of Ferrari's the player
races through various branching zones trying to make checkpoints within the
time limit and ending up in one of five finish lines. All the while, the hot
babe on your arm rewards you with adoration when you perform well and derision
when you fail. You can also do time trials and heart attack mode, in which
you&quot;re asked to drive in specific ways (hitting no traffic or staying within
colored lines for example). Thereâs also a basic online mode in which up to six
people can head for the finish, either with collision on or off.</p>





<p>The best part of this shallow but shiny&nbsp; racer is the drifting mechanics. Take a corner at speed and itâs
fairly easy to swing your car into a long and gratifying drift which not only
looks and feels the business, but shaves valuable seconds off your time and
saves you having to slow down. With collision off in multplayer and six
gorgeous looking Ferrariâs all arcing in unison round a hairpin bend itâs hard
to remember a time when racing felt as fun or stylish. The graphics are crisp
and colorful taking you through a variety of different backdrops, from Niagra
 Falls to a Shuttle launch-pad, all
beautiful and exhilarating to cruise past. </p>





<p>The original Xbox version, rated as one of Edgeâs top 100
games of all time, was released with additional modes, some of which have been
trimmed for this XBLA (and PSN in Europe only) version. The most obvious
omission is the originalâs extensive series of challenges. This increased the
longevity allowing you to daisy-chain unlocks (Cars, tunes and more challenges)
in a series of achievements. Thereâs also, like the original, no local
multiplayer mode, which is a shame. However itâs worth remembering that for 800
points rather than the 1200 most classic Xbox games command youâre still
getting most of the game for two thirds the cost. I personally enjoyed Outrun
Online Arcade so much I picked up Outrun 2 on Xbox for Â1.99 ($2.91) in a
bargain bin, so if this loss of extra modes has you fuming, you can find it on
eBay or elsewhere for a very reasonable price. The XBLA version wins over the
old, for me at least, due to the polished graphics, immediate accessibility of
all cars and most importantly the chance to play with friends or strangers in a
360 online race. There are general leader-boards available, but Sumo have not
yet gathered that most of us only care about our friends fastest times. </p>





<p>In summation for 800 points you get a flashy, slick,
hellishly addictive arcade racer. Itâs not going to win any awards for depth,
complexity or originality, but as someone who rarely gets much out of racers
other than the Burnout series itâs got me back into feeling the need for speed,
and the drifting is absolutely second to none. Itâs closer to Ridge Racer and
Daytona than Gran Turismo and GRiD, but if thatâs what you like then at this
price youâd be crazy not to bag this classic. </p>



<p><span style="font-weight: bold;">Rating: 8/10</span></p>
]]></description>
<category>general</category>
<pubDate>Tue, 28 Apr 2009 15:20:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=467049#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 102</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=461891#</link>
<description><![CDATA[Games based on movies and why most of them suck.<br/><br/>Following our first video podcast, which focused on the superb GoldenEye we took a look at why most other movie licensed games are shallow, creaky and unsatisfying.<br/><br/>Also up for discussion are Lego Rock Band, Wanted: Weapons of Fate and what's apparently next for many Wii owners. Listen out for a movie review Easter egg<br/><br/>And greetings to all new listeners who've come to us from Gamehounds, YouTube, Platform Nation and Daniel Floyd's lectures. We've got some great shows coming up and we want to hear from you. Write to digitalcowboys@googlemail.com <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 25 Apr 2009 01:01:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=461891#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_102.mp3" length="44019833" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>GoldenEye, and Why Most Other Movie Games Are Terrible</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=460077#</link>
<description><![CDATA[<p><span style="font-weight: bold;">Written By: Alex Shaw</span><br/></p>
<p>After
playing and reviewing GoldenEye again recently for the first time in years (Check out the video
podcast here) and with Riddick about to be re-released I started wondering
about the distinction between the good and bad (and terrible) games based on
movies. </p>











<p>For the
longest time, they were just sideways-scrolling platform shooters or brawlers,
with tenuous links to the narrative of their movie counterparts, often
featuring hero models
who bore no resemblance to the actors. For every step forward (True Lies) there
were five drunken staggers backward (Robocop 3, Lethal Weapon, Jurassic Park on the Genesis). This was back when
a simplistic adventure could be swiftly knocked together and released around
the same time as the movie with relatively little prep time. Even considering
this fact, the trend led to some of gamings most wretched abortions as
thousands of buried E.T. tapes will attest. Later on as technology improved,
shallow 2D adventures gave way to shallow 3D ones and despite the lack of quality
increase, development times extended due to volume of programming for this new
dimension and burgeoning opportunities for FMV and realism. The choice was
either bring it out way after the theatrical release (GoldenEye) or rush it out
for with the movie for marketing reasons (Batman Begins). In pure financial terms, obviously
the latter seems most likely to elicit profit; people buy in droves because of
multimedia hype, this will dry out in the months and years it takes to craft a
substantial game so why bother? But that only makes sense if you know nothing
about games. GoldenEye sold gangbusters and was one of the best reasons to buy
an N64. It had a tight, innovative single-player mode, groundbreaking
four-player death-matches and stands as the first brilliant console FPS. The
fact that it was a movie tie-in and you were playing James Bond was just the
icing on the cake but almost seemed incidental to it's success. It was a
fantastic game, decorated to feel like Bond&quot;s world. Look to the thoroughly
shitty Tomorrow Never Dies and The World is Not Enough to see what happens when
you donât pay attention to that crucial first part.&nbsp; </p>









<p>The central
problem lies at the top. Film producers list the video game along with the
MacDonaldâs promotion and the action figures in terms of a small part of the
mass-media event that a big cinema release tends to be. So time and budget are
rarely a luxury and quality is often not an issue. Look at Pixarâs releases. Nearly
every one of their films is a masterpiece, but their best game tie-in, Cars, is
only pretty good. The fact that an alarmingly high percentage of movie tie-ins
are aimed at children, frequently seen as having no taste or understanding of
quality by producers also means that most of the games are going to be bad. You
can picture some cigar chomping Hollywood savage tanned nutmeg-brown with a $300 haircut and a
phone taped to their ear, sat by his triangular pool, jerking off idly into a
pile of money, saying &quot;What else can we do? We got the Mountain Dew promotion,
the cartoonâs coming out this summer, the Pussycat Dolls are doing a music
video and oh yeah, letâs do a video game. I know a guy.â Twisted exaggeration,
yes, but the truth nonetheless. </p>









<p>Itâs a
costly process to channel developers into making a movie tie-in. They fight
against an unmoving deadline, glaring dissimilarities from the source material,
unwilling actors, (Sierra found that out the hard way with their Damon-less
Bourne game) and more often than not, a narrative that does not lend itself to
an eight hour, action-packed video game adventure. Nobody sets out to make a bad game, but
itâs very easy to make a bad one anyway if you arenât given time, research or resources
and the money-men are breathing down your neck with release dates. The results
range from Jack Sparrow dying when he touches water to the epic grandeur of the
Lord of the Rings trilogy reduced to hack, hack, hack, uh-oh Gimli died! </p>









<p>Think of
the best movie tie-ins. GoldenEye, Riddick, The Warriors, Die Hard Trilogy. All
aimed at adults, all released significantly after the films in question. (Butcher Bay had much more to do with Pitch
Black than the horrendous Riddick follow-up). They were all made by experienced
developers with their hearts set on carving out excellent games and the
producers were wise enough to step back and trust in the strength of the source
material to fuel sales, long after the DVD had come out. &nbsp;But think of the worst, and youâre probably
envisioning games released a week before the movie, terrible review scores,
jerky, unpolished gameplay and very little added to the central story. At best you
sit and watch a crude interpretation of the action from the film on a loop,
hammering the A or X button or flailing your Wii mote. Itâs not a trend likely
to end any time soon either, with these games being massive hits, because in
terms of sales, the money-men are absolutely right. Most kids donât have any
taste. God bless the ones that do, because theyâre the ones begging their
mommyâs to let them play Psychonauts or Super Mario Galaxy, but too many are swayed by advertising
and the dreamy pursuit of more Ratatouille fun (as if a crummy 3D platformer
could distil the subtle, gourmet genius of that film). If they enjoyed the
film, surely theyâll enjoy the game, and itâs that promise of potential that keeps
this cycle of derivative crap circulating forever. </p>





<p>But take heart, because the opposite end is even
worse. Movies based on games are so bad, that they hardly even count as films. Michael
DeLuca allegedly wanted Kurt Wimmer, writer and director of Ultraviolet and
Equilibrium, to write the movie version of Metal Gear Solid. This was after David
Hayterâs script was passed on. For producers to disregard the individual whoâs been
inside Snakeâs head and embodying his voice for a decade yet seek instead, the
man who adapted Sphere for the screen suggests to me a level of blind ignorance
of the medium of games that borders on comical. If you want someone to blame,
look at the richest bastards in Hollywood. I used to love movies, but itâs stories like this
treatment of arguably the greatest game ever made that make
me look at what EA did to Godfather II and think to myself: it could be worse.</p>





]]></description>
<category>general</category>
<pubDate>Thu, 23 Apr 2009 19:07:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=460077#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: GoldenEye Video Podcast</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=457109#</link>
<description><![CDATA[To celebrate 100 episodes and two years of The Digital Cowboys, we're kicking off our first of a series of video podcasts. These are all going to be on YouTube. The first is a look at GoldenEye on the N64, one of our favourite games of all time. Make sure you watch it in high quality (HQ). <br/>

<object height="344" width="425"><param value="http://www.youtube.com/v/zlsX764SEG4&hl=en&fs=1" name="movie"></param><param value="true" name="allowFullScreen"></param><param value="always" name="allowscriptaccess"></param><embed height="344" width="425" type="application/x-shockwave-flash" src="http://www.youtube.com/v/zlsX764SEG4&hl=en&fs=1"></embed></object>]]></description>
<category>general</category>
<pubDate>Tue, 21 Apr 2009 22:33:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=457109#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 101</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=455656#</link>
<description><![CDATA[Sex in Video Games.<br/><br/>Guest starring Daniel Floyd, creator of several animated lectures that can be currently found on YouTube. <a href="http://www.youtube.com/watch?v=oFywW99Uvwc&feature=PlayList&p=10D27AB9CE113ADA&playnext=1&playnext_from=PL&index=1">Here's a link to the one on sex in video games</a> that caught our attention. <br/><br/>Daniel very kindly agreed to come on and discuss this touchy subject with maturity and focus. In amongst the weighty issues are cultural differences across several territories, a look at the titillation games that have prevented sex from reaching the mainstream, progressive use of sex in games as a narrative tool and of course that most rotten of old chestnuts; the rape-simulator. <br/><br/>In addition, Daniel answers our customary eight questions and we discuss what we've been playing. Plus the second ever 'Random game of the week', which is shaping up to be a popular segment. <br/><br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 17 Apr 2009 23:26:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=455656#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_101.mp3" length="61811688" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Guitar Hero: Smash Hits (Our Wish List) Updated 02/05/09</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=433263#</link>
<description><![CDATA[(Update: The songs in <span style="font-weight: bold;">bold</span> are now confirmed as being in the game. The whole setlist has not been fully announced yet, so I'll continue to update this post as we get more information. Paul.)<br/><br/>With Activision releasing a new Guitar Hero game compiling songs from their previous titles with the drums and vocals interface of World Tour added, here's a list by game of the songs we want to see on it.<br/><br/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero</span><br/><a href="http://www.youtube.com/watch?v=PXdSOxEnwWM" target="_blank">Audioslave - Cochise</a><br/><a href="http://www.youtube.com/watch?v=weX1Kc8fhKc" target="_blank">Bad Religion - Infected</a><br/><a href="http://www.youtube.com/watch?v=TKJ5k5tS26Y" target="_blank">Black Sabbath - Iron Man</a><br/><a style="font-weight: bold;" href="http://www.youtube.com/watch?v=douHX2gGSUs" target="_blank">The Donnas - Take It Off</a><br/><a style="font-weight: bold;" href="http://www.youtube.com/watch?v=M3T_xeoGES8" target="_blank">Joan Jett and The Blackhearts - I Love Rock and Roll</a><br/><a href="http://www.youtube.com/watch?v=NKsQe31ApMs" target="_blank">Sum 41 - Fat Lip</a><br/><br/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero II</span><br/><a target="_blank" href="http://www.youtube.com/watch?v=oobDQ0vdm8M">Guns N' Roses - Sweet Child O' Mine</a><br/><a style="font-weight: bold;" target="_blank" href="http://www.youtube.com/watch?v=jgqxQmAbTBc">Iron Maiden - The Trooper</a><br/><a style="font-weight: bold;" target="_blank" href="http://www.youtube.com/watch?v=mioGewkWVdo">Lynard Skynard - Freebird</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=x5RFActfKRQ">My Chemical Romance - Dead!</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=zTxzvsELdDM">Spinal Tap - Tonight I'm Gonna Rock You Tonight</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=F5Cf5OusjrQ">Toadies - Possum Kingdom</a><br/><br/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero Rocks The 80s</span><br/><a href="http://www.youtube.com/watch?v=mU2IetBZ93Y" target="_blank">Asia - Heat of the Moment</a><br/><a href="http://www.youtube.com/watch?v=Sj7UBgVVew8" target="_blank">Dio - Holy Diver</a><br/><a href="http://www.youtube.com/watch?v=YSG2sMnvyOQ" target="_blank">Extreme - Play with Me</a><br/><a href="http://www.youtube.com/watch?v=cavgXvJ7rdc" target="_blank">Oingo Boingo - Only a Lad</a><br/><a href="http://www.youtube.com/watch?v=pT9t5nkZn8I" target="_blank">Scandal - The Warrior</a><br/><a href="http://www.youtube.com/watch?v=VqZ_dC1T7pA" target="_blank">The Vapours - Turning Japanese</a><br/><br style="color: rgb(153, 0, 0);"/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero III: Legends of Rock</span><br/><a target="_blank" href="http://www.youtube.com/watch?v=2R6S5CJWlco">Bloc Party - Helicopter</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=FhXvl1lVxLI">Disturbed - Stricken</a><br/><a style="font-weight: bold;" target="_blank" href="http://www.youtube.com/watch?v=4bt_-R5LInU">Heart - Barracuda </a><br/><a target="_blank" href="http://www.youtube.com/watch?v=Env5iMrBjws" style="font-weight: bold;">Kiss - Rock and Roll All Nite</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=G_sBOsh-vyI">Muse - Knights of Cydonia</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=-58-36lSqG4">Rage Against The Machine - Bulls on Parade</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=z9XUFbkGZAM" style="font-weight: bold;">Priestess - Lay Down</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=fpsI5qFYyyA">The Sex Pistols - Anarchy In The UK</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=Sb-DTrMG4vs" style="font-weight: bold;">Slayer - Raining Blood</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=IuKOc_Mpumc">Social Distortion - Story of My Life</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=yFZHWGUz-t8">The Who - The Seeker</a><br/><br style="color: rgb(153, 0, 0);"/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero Aerosmith</span><br/><a href="http://www.youtube.com/watch?v=t9r8T2pyvwU" target="_blank">Aerosmith - Dream On</a><br/><a href="http://www.youtube.com/watch?v=T4AxQXmasg4" target="_blank">Aerosmith - Livin' On The Edge</a><br/><a href="http://www.youtube.com/watch?v=t4u5om4xihU" target="_blank">Aerosmith - Love In An Elevator</a><br/><a href="http://www.youtube.com/watch?v=ZBOz1znAIfc" target="_blank">Aerosmith - Rag Doll</a><br/>
<a href="http://www.youtube.com/watch?v=6yGCHPmfqT0" target="_blank">Aerosmith - Sweet Emotion</a><br/><a href="http://www.youtube.com/watch?v=MjMCaw4qzjg" target="_blank">Cheap Trick - Dream Police</a><br/><br/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero On Tour</span><span style="font-weight: bold;"> N/A</span><br/><a target="_blank" href="http://www.youtube.com/watch?v=QM96bQkJ-mc">Smash Mouth - All Star</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=j-N1w3D8Ufo">Twisted Sister - We're Not Gonna Take It</a><br/><br style="color: rgb(153, 0, 0);"/><span style="color: rgb(153, 0, 0); font-weight: bold;">Guitar Hero On Tour: Decades</span><span style="font-weight: bold;"> N/A</span><br/><a target="_blank" href="http://www.youtube.com/watch?v=orr63IHZJeA">Alien Ant Farm - Smooth Criminal</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=CWpND8GhBuU">Edgar Winter Group - Free Ride</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=DKhnmUdmz74">Foo Fighters - The Pretender</a><br/><a target="_blank" href="http://www.youtube.com/watch?v=NtfPU5TeAt4">Red Hot Chili Peppers - Can't Stop</a><br/><br/>Fingers crossed!<br/>]]></description>
<category>general</category>
<pubDate>Fri, 17 Apr 2009 04:00:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=433263#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>The Dirty Truth About Gamestop</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=454178#</link>
<description><![CDATA[<br/><a href="http://www.gametrailers.com/search.php?s=whistleblowerzero&str_type=allmedia&ac=1">Here</a><br/><br/>...Is where you will find a series of fascinating, hilarious and occasionally horrifying short presentations on the way Gamestop, the USA's premiere game store runs it's business. It was produced by a disgruntled Gamestop ex-employee and mentioned by Edie Sellers in Digital Cowboys: Episode 97. For some reason it starts on episode 3, so kick off there. These were removed from YouTube and the producer Whistleblowerzero had his account suspended. It's pretty obvious why.<br/><br/><br/><br/><br type="_moz"/>]]></description>
<category>general</category>
<pubDate>Mon, 13 Apr 2009 23:13:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=454178#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Going Back to a Game</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=454127#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/><span lang="EN-GB">Some games youâll never beat.
Statistically only a small percentage of players see a game through to
the end, but thereâs a difference between getting pushed to the edge of
your abilities and laying (or throwing) the pad down and just never
getting into the game in the first place. I went back to Mass Effect
last week. It was one of the hardest moments in gaming for me. Not
because of the difficulty of the game, but because eight months had
elapsed since Iâd last sat in the Mako and wondered where to go. </span>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>


<p class="MsoNormal"><span lang="EN-GB">Going back to games is
something weâve all faced. Maybe the first time round you werenât in
the mood, or you had too much on your plate or the game simply repelled
you by being tricky and convoluted, but then you started seeing it
everywhere, your friends kept staring at you aghast when you said you
hadnât even really played it and finally podcasters started talking
about the thing like it was a world changing event in gaming, one which
youâd missed out on. Those thoughts trickle to the back of your mind
and prick at you when youâre in bed, or walking down the street or
cruising Amazon. âYou never finished Mass Effect dickhead.â They say.
âWhatâs the matter? Is Little big planet too hard for you?â until
eventually. âYouâre not afraid of The Darkness are you?â Until you snap
and go on a budget spending spree.</span></p>


<p class="MsoNormal"><span lang="EN-GB"> </span></p>


<p class="MsoNormal"><span lang="EN-GB">This is the best thing about
the ordeal. You spend only a fraction of what these games originally
cost. I picked up Mass Effect for the British equivalent of $12, The
Darkness for $9 and LBP for $18. All of which add up to less than one
new game. The slow decline in price of any game on the market is a
godsend for folks who pick it up late, something that may go away when
itâs digital downloads only. Pleased with your bargains you take them
home, slap them in and fire them up again. </span></p>


<p class="MsoNormal"><span lang="EN-GB"> </span></p>


<p class="MsoNormal"><span lang="EN-GB">âand youâre back where you got
stuck before. This is the hardest part and the biggest hurdle you will
ever jump in that game. RPGâs are the worst offenders. With a
platformer or a shooter, youâre going to get fairly universal controls
and hopefully an easy to grasp interface. An RPG takes the five hours
youâve already played it just to get to grips with the complex combat,
leveling and item system, so when you come back, you have to re-learn
that in minutes or youâll die quickly and repeatedly. Final Fantasy XII
still has me stymied. Iâm not sure Iâll ever be able to go back to that
one because itâs a generation behind. The lumbering behemoth of
non-widescreen, standard definition, coupled with a wired pad of all
things, is a mighty enemy indeed. </span></p>


<p class="MsoNormal"><span lang="EN-GB"> </span></p>


<p class="MsoNormal"><span lang="EN-GB">But in the case of Mass Effect
I had two avenging angels on my side. Xbox Live and a good friend.
Quantum sat patiently and talked me through a difficult vehicle section
and the mine that followed simply by listening to my descriptions and
going from the memory of his past six runs through. Yes thatâs not a
typo, this man has spent hundreds of hours in that game, and who better
to have at my back? Now Iâm halfway through and really beginning to
enjoy the story and the world itâs set in. So next time you venture
back into an uncharted game that you just canât seem to break into, I
can thoroughly recommend getting a coach. Someone whoâs been there and
can dissolve your frustrations with knowledge and guidance. Quantum, to
me is better than a strategy guide. Thanks mate. </span></p>

]]></description>
<category>general</category>
<pubDate>Mon, 13 Apr 2009 21:02:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=454127#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>The Best Episodes To Go Back To</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=454120#</link>
<description><![CDATA[These are some of the best previous episodes of Digital Cowboys. Look for them on iTunes or indeed, here on the blog. The best ten are highlighted in bold. <br/><ul><li>Episode 5 (May 22/07) Features a screwball radio play 45 minutes in.</li><li>Episode
9 (June 20/07) Was sequels and why they suck, where we worked out the
mathematical likelihood of any trilogy being even good, let alone
great. This data was extrapolated from 57 existing trilogies. <br/></li><li><b style="font-weight: bold;">Episode 10</b><span style="font-weight: bold;">
(June 26/07) Featured among other things video game controversy where
we talked about Carmageddon, Beat em and Eat Em and Custers revenge.
This was after Manhunt 2 was refused classification in the UK. </span><br/></li><li>Episode 11 (July 4/07) The first room 101 where we threw things we hated about films and video games into a room representing hell.<br/></li><li>Episode 13 (July 18/07) Was the 2007 E3 special, featuring Chewbacca and his PSP.</li><li>Episode 18 (August 22/07) Where we looked at films that need remaking. It finishes on an awesome Clive Owen song. <br/></li><li>Episode 14 (July 25/07) One for Firefly fans.</li><li>Episode 19 (August 30/07) Movies based on video games and why they all suck.</li><li>Episode 24 (October 3/07) With the release of Halo 3 we did an epic episode looking at the whole trilogy.&nbsp;</li><li>Episode 36 (December 29/07) The games of 2007 roundup.</li><li>Episode 37 (January 10/08) 2007 news roundup (Including Jeff Gerstman's sudden exodus from Gamespot)</li><li><b style="font-weight: bold;">Greatest Hits</b><span style="font-weight: bold;"> (April 22/08) Episodes 1-51's best bits (Also look on the blog at April 6/08 for the trailers of the Bollywood movie of Digital Cowboys)</span><br/></li><li>Episode 53 (April 28/08) Retro games console test and Wii Fit</li><li>Episode 55 (May 15/08) GTAIV Epic Review</li><li style="font-weight: bold;">Episode 56 (May 22/08) After Empire magazine published the 500 best movies and Godfather was number one as usual, we decided to do our own, alternative ten greatest movies ever.</li><li>Episode 58 (June 5/08) The NES special</li><li><b style="font-weight: bold;">Episode 59</b><span style="font-weight: bold;"> (June 12/08) The Sega special (featuring Tony Edwards</span>)<br/></li><li>Episode 61 (June 26/Part 2 27/08) Metal Gear Solid special</li><li>Episode 63 (July 11/08) Gameboy Special</li><li style="font-weight: bold;">Episode 64 (July 18/08) E3 2008 Special</li><li>Episode 67 (August 8/08) The second Room 101</li><li>Episode 69 (August 21/08) Amiga 500 Special</li><li>Episode 70 (September 11/08) SNES Special</li><li>Episode
74 (October 12/08) The dead console special. Turbo Grafx-16, Atari
Lynx, Jaguar, 3DO, Sega Saturn, Nintendo Virtual Boy, Nokia N-Gage.</li><li style="font-weight: bold;">Episode 75 (October 16/08) Our online friend Davus died. Tony hosted this one and we talked about the gaming community we build up around us. Probably one of the best episodes.</li><li>Episode 83 (December 12/08) The death of the PS2</li><li><b style="font-weight: bold;">Episode 86</b><span style="font-weight: bold;"> (December 30/08) The games of 2008 awards ceremony double episode. After this, we had to decide what to do with the show.</span><br/></li><li style="font-weight: bold;">Episode 88 (January 16/08) Following the death of EGM; The decline of print in gaming journalism</li><li><b style="font-weight: bold;">Episode 92 </b><span style="font-weight: bold;">(February
14/08) We got mentioned on 'Gamers with jobs'. Kropotkin guested and we
talked about mobile gaming. We also started our Twitter account. </span><br/></li><li><b style="font-weight: bold;">Episode 97</b><span style="font-weight: bold;"> (March 20/08) Paul took a break, we got a new logo and ethos. Alex started writing for PN. Edie guested. Alex's favourite episode. </span><br/></li></ul>
]]></description>
<category>general</category>
<pubDate>Mon, 13 Apr 2009 20:52:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=454120#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Watch These Now!</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=454080#</link>
<description><![CDATA[In preparation for this week's episode 101, which is focused on sex in video games, our listeners should check out Daniel Floyd on YouTube.<br/><br/>He has posted various mini-lectures on gaming elements. They are hugely entertaining and very well researched. Made in conjunction with James Portnow.<br/><br/><a href="http://www.youtube.com/watch?v=oFywW99Uvwc">There is one on Sex.</a><br/><a href="http://www.youtube.com/watch?v=1jdG2LHair0&feature=related">One on Storytelling.</a><br/><a href="http://www.youtube.com/watch?v=FKTAJBQSm10&feature=related">One on the uncanny valley.</a><br/><a href="http://www.youtube.com/watch?v=rN0qRKjfX3s&feature=related">One on learning in games.</a><br/><a href="http://www.youtube.com/watch?v=jlOXAtPvMDk&feature=channel_page">And finally one on choice in video games.</a><br/><br/>Check them all out but especially the one on sex. My wife discovered it after I wrote my article on <a href="http://www.platformnation.com/2009/04/02/sex-in-video-games-how-far-we%E2%80%99ve-not-come/">Sex in video games: how far we've not come. </a><br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Mon, 13 Apr 2009 18:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=454080#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 100 (Part 3/3)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=453718#</link>
<description><![CDATA[Ep. 100 Part 3.<br/><br/>Brand New Segment/Shout Outs.<br/><br/>In the final part of our epic 100th trio, Chris O'Regan pops by to say hi and inadvertently stumbles upon the unveiling of a brand new segment on the show. Find out what it is exactly right here. <br/><br/>And finally we give props to the guys who've inspired and helped us through the years.<br/><br/>Chris can be found on his own podcast, <a href="http://www.shfts.com/">The Superhappyfuntimeshow</a><br/><br/>The composer of our theme music, Mark Tschanz, can be found <a href="http://www.marktschanz.com/site/index.html">here</a> and his 1995 album Blue Dog, featuring our theme Love Song, is available on Amazon.co.uk <a href="http://www.amazon.co.uk/Blue-Dog-Mark-Tzchanz/dp/B000024I6Y/ref=sr_1_1?ie=UTF8&s=music&qid=1239575008&sr=1-1">here</a> and in the USA <a href="http://www.amazon.com/Blue-Dog-Mark-Tschanz/dp/B00066G462/ref=sr_1_1?ie=UTF8&s=music&qid=1239575071&sr=8-1">here</a>.<br/><br/>Thanks once again to all of our listeners. Happy trails and see you next week, when we will definitely be back to the one-show format.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 12 Apr 2009 22:16:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=453718#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_100_Part_3_of_3.mp3" length="30233259" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 100 (Part 2/3)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=453438#</link>
<description><![CDATA[Ep. 100 Part 2.<br/><br/>Eight Questions.<br/><br/>The questions we always ask our guests, turned back on the hosts, in this, the second part of our gigantic 100th episode. Some surprising answers. <br/><br/>Edie Sellers drops by near the end to say hi, the episode of Gamehounds that she mentions where Hawks goes batshit crazy about Wii Music can be found here: <a href="http://www.gamehounds.net/2008/07/">http://www.gamehounds.net/2008/07/</a><br/><br/>It's the 23rd of July 2008 episode, and it's a spectacular rant. Hawks, get your ass on our show! <br/><br/>Part three will be up tomorrow night.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 12 Apr 2009 00:24:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 100 (Part 1/3)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=453304#</link>
<description><![CDATA[Ep. 100 Part 1. <br/><br/>Wii News/Guitar Hero Metallica/Wheelman<br/><br/>To celebrate 100 episodes we recorded an epic-length podcast for you. It's so big in fact that we had to chop it into three portions.<br/><br/>Part one is the weekly news section, this week focusing on the Nintendo Wii, then we talk about what we've been playing; mainly an in-depth look at Guitar Hero: Metallica.<br/><br/>We're also very proud to have Paul Shotton back on in guest form. <br/><br/>Part two will be up tonight, and focuses on us turning the eight James Lipton-style questions we ask all our guests back on ourselves. There were some very interesting responses.<br/><br/>We'd like to thank all of our listeners, new and old alike for tuning in every week. You're what keeps the show going. Honestly. If we had no idea who was listening we'd have given up long ago. Here's to 100 more. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 11 Apr 2009 08:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=453304#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 99</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=450772#</link>
<description><![CDATA[GDC 2009.<br/><br/>This week, Alex and Tony cover some of the stories that caught their interest around the annual Game Developers Conference held in San Francisco last week.<br/><br/>Among them are a long awaited PS2 price drop, the European release of the DSi, Batman: Arkham Asylum footage, the Modern Warfare 2 trailer, XNA and Left 4 Dead sales figures and Duke Nukem urinal cakes. There's the likelihood of Wii Motion Plus being released this spring (Do you Americans have something called &quot;Chinny reckon&quot;?) and then of course there's the inevitable backlash of OnLive<br/><br/>We follow up with final analysis of Resident Evil 5, Silent Hill: Homecoming and Dead Space and a look at Mad World.<br/><br/>Next week; a very special episode 100.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 3 Apr 2009 23:07:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=450772#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Sex in Video Games: How Far We've Not Come</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=450288#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>Valveâs recent knee-jerk escapade at GDC had Gamehoundsâ Edie Sellers in a lather this week. On her podcast she expressed surprise and annoyance at their decision; namely the withdrawal of Kim Swift, project lead on Portal, from the yearly game design challenge, this year provocatively titled âMy First Timeâ. Itâs a dully predictable move in an industry still remarkably coy about sex. âMy first timeâ, was an open challenge, marrying sex and autobiography, and the final submissions from Swiftâs two substitutes and the remaining contestants showed invention and a mischievous streak, but certainly not the headline-baiting boldness that Valve would need to justify such cautious behavior.<br/><br/>You donât have to look far though, to see why they might not want their name attached to anything that could be misinterpreted as sordid or corrupting. The media-fueled hubbub over Mass Effect in early 2007 speaks volumes for how different the general public perceptions are between film and video games. The sex scene in Mass Effect is by all accounts no different to the kind of soft-focus, fare you would find in movies like Daredevil or Ghost, with lingering shots of perky backsides and a fleeting nipple or two. This was fed through the Fox-news exaggeration machine, given a quick bake in their conjecture oven and passed around between a group of people who havenât played ANY video games, let alone Mass Effect, and the resultant debate, now well-worn on YouTube borders on farcical. While Spike TVâs Jeff Keighley defended the gameâs content with maturity and crucially having actually played it, he was up against the wall of loudmouthed, opinionated busybodies spouting non-sequiturs like âWho can argue that Luke Skywalker meets Debbie Does Dallas is a good thing?â and my personal favourite, and the basis for this article; âWhat happened to Atari and Pinball and Pac-Man?â. This sentence crystallises the problem game developers face when trying to advance the industry in any challenging way. Too many people still envision single-screen 8-Bit arcade machines from the early 80âs when the words âvideo gameâ are mentioned, and they can only see children playing them, because why would an adult do so? Time has moved on, those children have now grown up and have children of their own. Now the games they play can be vast, complex odysseys with lifelike HD graphics, and the singular inability on so many peopleâs parts to marry this evolutionary step with the notion of a growing and maturing audience is what holds back sex in games.<br/><br/>Violence? No problem. We jumped that hurdle in the early 90âs with Mortal Kombat, a game so cartoonish and innocent now, that itâs very hard to see what all the fuss was about. Bad language has crept in slowly, seemingly one curse at a time, until with trailblazers like The Getaway, no word was unmentionable. Sex; however is still the thorniest subject in an industry that regularly produces entertainment that involves slaughtering Naziâs, drug-dealing or dismemberment on such a regular basis that we see these as commonplace, even conventional. A rough sort of acceptance has formed in the minds of outsiders. The above is just the sort of thing that happens in video games. But sex is different. Look at the examples we have of games that dared to deal with this nest of vipers; Custerâs Revenge on the 2600, in which you play the famous General defiling various Native Americans, Leisure Suit Larry, with its smirking innuendo and juvenile attitude, and Grand Theft Auto: San Andreas, with the drawn out court case over âHot Coffeeâ. Then thereâs the actual Japanese PC-based rape simulator âRapelayâ by Illusion Soft, which Amazon wisely decided to stop selling. Projects like this, whatever the intent of their developers make it hard to build a positive case for sex in games and seem to serve only to inflame public outrage.<br/><br/>Violence is horrible and illegal to the vast majority of non-incarcerated, non-military citizens, but sex means so many different things to so many people that there is no way to reach a general consensus. Itâs totally subjective, and highly likely to provoke a negative reaction. Itâs an act that can be beautiful, embarrassing, incredibly fun or utterly awful, different every time or always the same, may be meaningless or lead to life-changing relationships and indeed the continuation of the species. Asking why it canât be in a game is a question with its answer rooted in culture. I could (and should) write a thesis on this, but the short answer is that the public appreciation for sex is changing with the times, slowly, as we crawl away from the Victorian period when it became so utterly reprehensible to even mention. It took decades for sex and nudity to be accepted in books films and TV, but those are long-established entertainment forms and comparatively video games are still in their teens. It will take a few more generations before all the people who only remember Pac-Man are gone and those born into an era of Mass Effect and any other game that dares to tackle intercourse reach the obvious conclusion that people of all ages play games and those of a certain age should have no problem exploring relationships of all kinds, with and without sex. The detail and emotion-heavy gameplay of the future could indeed prove quite interesting. Taboos are broken all the time. Last monthâs cocky, male full-frontal in GTA: The Lost and Damned was a first, and whether Ms. Sellers is right and the scrawny chicken-neck of a reproductive organ on offer was a poor example or not, I agree with her that itâs steps forward like this that bring the industry that little bit closer to real maturity. Maybe then weâll get to see âMy First Timeâ as a full game.<br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 2 Apr 2009 17:08:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=450288#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band Timed Release Song Packs </title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=449790#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>Harmonix have revealed plans for Rock Band song packs released specifically to tie in with Triple-A releases starting in the Q1 of 2010. Community development manager for Harmonix Sean Baptiste released this information in talks yesterday. Tying in with the release of Quantic Dreamâs Heavy Rain, on November 6th will be the first of these packs, which comprises Princeâs long awaited Rock Band debut Purple Rain, the song classic rockers will be looking forward to the most; Guns Nâ Roses November Rain, and the most interesting addition to this trio: Tay Zondayâs Chocolate Rain. Zonday has said in interviews he is âVery pleasedâ with this development.<br/><br/>The catch is that itâs console specific. Only Playstation 3 owners will be able to buy this pack day in date. Reports indicate it is only a timed exclusive, however and 360 owners may be playing these before Christmas, but only as separate tracks with no reduced cost. Fortunately for Microsoft fans they get their own timed exclusive song pack comprising of Wake by Linkin Park, Wake Up by Rage Against the Machine and Wake up Dead by Megadeath, released to coincide with the November 8th release of the long awaited Alan Wake.<br/>]]></description>
<category>general</category>
<pubDate>Wed, 1 Apr 2009 08:52:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=449790#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 98</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=448153#</link>
<description><![CDATA[OnLive/Survival Horror/Career in Game Design.<br/><br/>With the recent announcement at GDC of an upcoming service that will allow the user to stream AAA titles direct to their television using a simple and inexpensive box, we decided to get our teeth into the possibilities this could represent. Could it be the Cloud computing everybody's been dreaming of or a patchy first attempt at something that may not work properly for a decade?<br/><br/>We finish off our weeks-long discussion of the impact of Resident Evil 5 with a talk about survival horror and how far it's come, along with what could be done to bring RE back to it's roots.<br/><br/>We're very pleased to have on Ryan Astley (who was with us the whole show and throws his hat in the ring many a time), a listener with a background in game design. For the final part of the show, we talk to Ryan about his education and subsequent career in designing architecture and assets for various video games while working for a midlands-based company.<br/><br/>To see Ryan's work go to <a href="http://www.ryan-astley.com/">http://www.ryan-astley.com/</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 27 Mar 2009 23:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=448153#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_98.mp3" length="41073464" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Resident Evil: Evolution Ideas</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=447674#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>Iâve been writing furiously about Resident Evil 5 for over a week now, exorcising demons I was clinging to regarding the controls, inventory, acting and story but to prove Iâm not all bile and fury, itâs time for a bit of post-mortem praise. There were some excellent moments in playing through story mode which you forget while your bloodâs boiling over control issues. For those who havenât yet finished, Iâll steer clear of spoilers.<br/><br/>The depiction of an African village is extremely detailed. Thereâs some very compelling evidence pointing to casual, clumsy and thoughtless racism on Capcomâs part, which would make for another article altogether, but the fact remains that the sun-bleached township you begin at, with its oppressive shacks and buzzing flies, is very evocative. The scene is horrible and you wish you werenât there, but thatâs surely the point. Now while the labyrinth of locked rooms and puzzles that formed the backbone of the whole series is gone, whatâs in its place will make for great replay value. Being able to dive in and out of each level, with or without a friend, and hold onto a consistent stash of loot and weapons means you can explore every nook and cranny on multiple occasions. The mercenaries mode yet again adds the element of score-beating and rewards to emphasize the new arcadey nature of the core game. In addition, the cut scenes are undeniably pretty, with a lot of stuff flying about and some impressive fighting, and working for achievements was a welcome addition, which made me alter my playing style several times. Finally there is one very effective moment when you have to be very, very quiet that had my nerves shot to hell, harkening back to the tension of the Nemesis theme.<br/><br/>If the series is to progress and weâre going to get that reboot that Capcom are hinting at, I have some suggestions here which may interest them. Firstly; take it back to the mansion. Itâs where we go to in our heads when we think Resident Evil. Ditch S.T.A.R.S, Umbrella, Chris, Jill, Claire, Leon, Wesker and everything else. What they equated to thirteen years ago is not where story games need to be going. For a reboot, we need new characters, plot, settings etc; itâs in a mansion, there are zombies, puzzles and weapons. That should be all that remains of the original story. From then on, we need new ideas.<br/><br/>A more successful blend of action game and survival horror requires a nimble character you can rely on with a solid control system. No more movable turrets. This means running while aiming (at the expense of accuracy), and being able to dodge an attack (but not run rings around slow enemies.) Go back to slow zombies as the main grunts of the game. Introduce much faster, more intimidating enemies in thinner numbers (the Crimson Heads of the GameCube version, for example) further on. Since 28 Days Later weâve had the zombie upgrade of screaming, charging infected in popular culture, but theyâve never quite been done right in a survival horror game. They always move too slowly or stop to attack, or in the case of Left 4 Dead, attack en masse without the creeping weight of a Resident Evil encounter. They need to be savage, blood spewing maniacs who never stop moving.<br/><br/>Hereâs the formula; enclosed corridor + fast zombie + half-empty handgun and the exit in sight. Tension up the wazoo! Survival means scraping together everything you have. Bring us back to a place where every single bullet counts and careful organising of your inventory kept you alive. Allow us to keep a hand free and pick up something like a herb in an emergency, even if we have no slots empty (again at a loss of firing accuracy because youâre shooting one handed.) The gameplay should involve running between rooms, braving the prowling undead and giving us the binary choice of the original games; shoot now and this room might be safer, but youâll have less ammo, or run for it and the room stays lethal. The taking of responsibility for your environment and being permanently wary of what is around the next corner is something that needs bringing back. The spirit of these games is very much alive, but something has been lost along the way as action games evolved. To successfully instil us with horror, Capcom are going to have to make us fight to survive and that means holding on to your last bullets like youâre in Die Hard, and every slowly opening door will once again make us hold our breath.<br/>]]></description>
<category>general</category>
<pubDate>Thu, 26 Mar 2009 18:24:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=447674#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Now Writing For Platform Nation</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=445750#</link>
<description><![CDATA[Written By: Alex Shaw<br/><br/>I'm very proud to announce that I've begun writing articles for the website <a href="http://www.platformnation.com/">Platform Nation</a>. Check them out here, they are a fine source of gaming news and reviews with an excellent forum section and plenty of podcasts including of course Edie Seller's Gamehounds. <br/><br/>My first article for them is <a href="http://www.platformnation.com/2009/03/21/my-old-friend-nintendo/">My Old Friend Nintendo</a>. <br/>]]></description>
<category>general</category>
<pubDate>Sat, 21 Mar 2009 22:50:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=445750#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>My Old Friend Nintendo</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=445737#</link>
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<p>I sit
gazing into my rapidly cooling coffee. It's two in the afternoon on a sunny day
in a sleepy New York bistro. Nintendo, sitting across from me
laughs uproariously into his cell phone and says his goodbyes to the caller,
closing it and setting it beside his untouched cup.</p>
<p>&quot;That was Time magazine,â he says.
âThey want to do an interview with me this week.â</p>




<p>âI know,â I say. âYou just agreed to
meet them Friday after lunch.â Nintendo nods and takes out his Blackberry,
tapping at the tiny keys and smiling. </p>




<p>âMmm,â he says.</p>




<p>âThat was the day we were going jet
skiing on Drake Lake,â I say pointedly. Nintendo stops
tapping and looks at me as if waking from a dream. </p>




<p>âCan we make that Saturday?â he asks
and starts to check his Blackberry. âNext Thursdayâsorry, the Tuesday after
that?â I look at Nintendo as he starts to pencil me in and my shoulders slump.</p>








<p>It was
never like this before. We met in 1985 when we were both very young. It was one
of those friendships that you find yourself holding up as the yardstick to
every relationship. He was fun back then, and honest. We&quot;d play at exploring castles,
rescuing princesses, battling fire-breathing monsters and all the other things
kids find to do. We grew up together and our friendship only became stronger.
We played better, smarter games, went Kart racing and got into RPGs exploring
vast imaginary worlds. He learned new skills and I learned from him.</p>








<p>Then came
high school and college and we still kept in touch, even though we saw each other
less. I hooked up with an ex-girlfriend of his, who was a little more mature
then either of us, causing an undeniable rift - yet still every time we met it
was like we were kids again, but with encounters tempered by our newfound view
of the world. The imaginary lands never seemed more vivid and real. </p>








<p>Of course
people change. They grow up and move on to greener pastures with the
inevitability of little Jackie Paper. The last time I saw Nintendo he wasnât
doing too well. The imagination was there in his work, but he was having an
awful time of getting people to really pay attention to it. I was frankly
worried about him, but the distance between us was growing vast and noticeable.
We kept in touch; we both got jobs and moved in different directions. The way
it always goes. </p>








<p>Next thing
I know, itâs New Yearâs 2006 and heâs calling me up, blind drunk and very
happy. His business ventures in Japan, America and Europe are all paying off so well, he can
barely get the stock in to meet demand. Iâm so incredibly happy for my old
friend and tell him so, but for the first time it doesnât seem like heâs
listening to me. Then he calls me the wrong name. I mention it, and he mumbles
something and hangs up. </p>








<p>Itâs July
 15<sup>th</sup> 2008. Today. I havenât seen Nintendo for four years and heâs sitting across
from me in the bistro, with the world at his feet. </p>




<p>âI saw your work with the space
project,â I offer, âGreat stuff.â He looks up at me from his iPhone. </p>




<p>âThanks,â he beams. âWhat did you
think of the sports programmes?â </p>




<p>âAlso good,â I say diplomatically. I
donât want to bring any personal feelings of indifference into the
conversation. Iâm trying to be as positive as I can be, but itâs hard when heâs
received seven calls since weâve been sat here. I feel like the proverbial
third wheel. </p>




<p>âAnd what about that music project?
That looks like great fun doesnât it?â </p>




<p>Not wanting
to be painfully honest, I change the subject. âAre you planning any more
projects based on your old creations?â I ask hopefully. Nintendoâs brow creases.
<br/>
</p>
<p>âThatâs a lot of effort for
not much return,â he says absently, ordering us both another coffee. âThe last
one took three years to make and made substantially less profit than a cheap
little Carnival I set up in two days.</p>




<p>âBut it was such a great piece of
work,â I press on. âSurely thatâs what counts in the end; building something of
substance, something of merit. Something that will last and future generations
can appreciate.â He looks stumped and chews thoughtfully on a biscotti. Then
Time magazine calls and Iâm alone again for fifteen minutes. </p>








<p>âSo Iâll
put you down for jet skiing on Duck Lake on Tuesday the twenty-ninth, OK?â
Nintendo repeats.</p>




<p>âDrake Lake,â I say quietly and nod. </p>




<p>âSwell,â he says, rising from the
table, throwing down a handful of bills. âListen, I have to run, Iâve got to be
on the Tonight Show, and they start recording in three hours.â</p>




<p>âIâll see you later,â I say, locking
eyes with him. He smiles, but his eyes are on his Blackberry again.</p>








<p>And you
know what? In a few years time, when the standard of his work is at an all time
low, his new friends have all deserted him and heâs no longer the man of the
hour, he may come to me, deflated and contemplative, with plans and ideas that
more closely resemble the heights he reached as an imaginative child with a
world of potential. On that day, when I could crow and sneer at his downfall, I
will instead sit back and look at his new ideas and encourage him in doing what
he always did best; creating worlds that were bright and fun and innovative, and
of undeniable substance and quality. </p>








<p>I tell
myself this as I watch him go. Who knows what will happen to him, but if my
battered heart knows anything itâs that heâll always land on his feet, and Iâll
always be there for him. <br/></p>
<p><br/></p>




]]></description>
<category>general</category>
<pubDate>Sat, 21 Mar 2009 21:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=445737#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 97</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=445472#</link>
<description><![CDATA[Edie Sellers Guest Stars. <br/><br/>In this episode, one of the best we've ever recorded, we are very proud to have with us one Edie Sellers, sometime professional radio host for KGO-AM Radio in the bay area of San Francisco, but more importantly host of the Gamehounds podcast. <br/><br/>We're going to be taking a five minute spot on the Gamehounds weekly update or &quot;Humpdate&quot; starting next week, so we figured it would be a great way for our audience to meet her and vice versa. <br/><br/>Long known for her fierce liberal opinions and extremely well-read knowledge of video games Edie is just about the best guest a podcaster could ever ask for, so we took the opportunity and mercilessly grilled her on her views on everything from the shady dealings of Gamestop to the frivolous decisions of Nintendo. <br/><br/>Also discussed is Resident Evil 5 and the culmination of Alex's week of furiously writing articles on it. Thankfully Tony is there too to lend a bolted down viewpoint.<br/><br/>Edie records Gamehounds every Saturday with longtime friend Cooper Hawkes. You can find it <a href="http://www.gamehounds.net/">here</a>. Check it out, it's hugely entertaining and informative, and now the mid-week update has US on it, so there's no excuses. <br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 20 Mar 2009 19:29:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=445472#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_97.mp3" length="70446232" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>The Final Cut</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=445028#</link>
<description><![CDATA[<span style="font-style: italic;">Part 5 of the Resident Evil Musings.</span><br/><br/>Does this sound familiar?<br/><br/><ol style="font-weight: bold;"><li>&quot;Boom - Resident Evil!&quot;</li><li>Hey you're a white, average cop in their twenties. Your name is Chris/Jill/Leon/Claire.</li><li>Welcome to the scary mansion/police station/Raccoon City/Eastern European/African village.</li><li>Things are looking a little scary, thank God you have your pistol.</li><li>Aaagh... Zombies/Infected folks of mixed ethnicity!</li><li>Solve this puzzle.</li><li>Oops, the pistol's a bit rubbish, here's a shotgun.</li><li>Aaagh... monsters that are faster and more dangerous than zombies!</li><li>Here's a bit with a train/tram/boat.</li><li>Hey you've reached the laboratory, now get to the bottom of this mystery.<br type="_moz"/></li><li>Damn, it was Wesker what done it!</li><li>Aaagh... a Tyrant! Better use this rocket launcher.</li><li>All done. Fly away on the helicopter and stare at your partner with your dead, personality-free eyes. </li></ol>








It's really as by the numbers as that, and this is coming from someone who loves the Resident Evil series. My biggest problem with 5 is that it does nothing with the formula. The acting is just as bad, the plot twists just as trite, but there isn't anything new or sparky about it. Resident Evil 2 had branching story lines for the two leads, 3 had the ever-stalking presence of the Nemesis, Veronica had a scrolling action that did away with static screens, and 4 had the new controls and perspective. Aside from pretty graphics, Capcom have come up with nothing new for the series in five years... with the exception of an incompetent sidekick who gets herself in trouble or killed more often than a Doctor Who assistant. <br/><br/>Yes, it would appear co-op was what they were dangling their hopes on for this game, but if you don't have a friend with you - if, say, your best mate is still waiting for his copy to come through the post, days after yours arrived - you have to make do with the AI to help you out as Sheva. But she doesn't. Sheva wastes your good ammo and herbs, creates frustrating weapon trading scenarios and gets herself cornered and squished by axe-wielding brutes when you're being relentlessly attacked. The brutal combination of non-pausing item control and belligerent, suicidal AI makes your single-player experience hollow and annoying, leaving you only able to see the similarities and lack of improvement on previous games.<br/><br/>Think of the advancements we've seen just in video games over the past five years since the last RE game. We've
had two Gears of War games, which picked up and ran with the third
person action perspective redefining it in the process; Silent Hill Homecoming, which by all
accounts has improved the control scheme of the original game and made
it easier to move and dodge, in a survival horror long known for its
steadfast adherence to slow, awkward progression. We've had Left 4 Dead
with its multiplayer orgy of never-ending fast-zombie onslaught,
twitch-fast controls and genuinely nerve-wracking pace. And we've had
games like Uncharted and The Darkness which worked on a tried and
tested movie formula and made the delivery fresh and interesting.<br/><br/>In truth RE5 is not a bad game experience. In relation to 50 Cent: BOTS
it's a breath of air that, while not fresh, is at least breathable. But
another average outing in Umbrella-Town is not what I wanted. I want to
see this series that I cherish advance on the level that Metal Gear did
when it jumped from MSX to PSX. Maybe it needs a hiatus before a grand reboot,
but if Capcom do the same thing again for 6 then there's going to be
words. <br/><br/>Screw Chris, Jill, Leon and Claire. They are mindless, character-free automatons which have no place in contemporary games. The day of the Mary-Sue superman whose abs ripple in the sunlight and
whose catlike reflexes are remarked upon and admired by all has long
since departed. We need flawed, fascinating, dangerous or vulnerable individuals, surrounded by a cast of similarly original creations. Capcom need to employ some western writers of high quality like J Michael Straczynski or Mark Millar if they wish to continue the form of homage to American movies, because their staff scripters and plotters are doing a horrible job.<br/><br/>And finally the controls simply aren't good enough any more. If Capcom want an action game they need action controls. This means running while shooting, an intuitive item system you really can operate on the fly, canceling of animations if you need to move fast, and the ability to beat the crap out of your enemies without fulfilling certain criteria first. It's what we'd all do in a survival situation and it's time RE reflected this. <br/><br/>The rating I give RE5 is based on the game itself, but taking into account what it should have been. Tony maintains that experiences of Resident Evil 5 may vary.<br/><br/><span style="font-weight: bold;">Final Score: 6/10</span><br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 19 Mar 2009 14:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=445028#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>New Logo</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=445013#</link>
<description><![CDATA[As we're nearing episode 100 and with the change to a two man show, we've got a new logo for iTunes and general use. It feels a bit more personal than three controllers and here at DC we're ALL about personality. This weeks podcast is going to be absolutely kickass! Recording starts tonight. <br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 19 Mar 2009 13:33:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=445013#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Game Focus: Best Sniper-Rifle Ever!</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=444862#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>Strangely enough for a game that's got everybody so nitpicky and middling in their scores the one place that Killzone 2 excels is in it's weaponry, specifically the sniper rifle. I maintain that this is the best SR since GoldenEye showed us how to do it, and it's for such a simple reason; control.<br/><br/>As warped and twisted as our hands become trying to grasp the slippery eel of the PS3 Dual Shock, and as much as our confused fingers end up resembling a plate of fat spaghetti, as we search for purchase on the triggers, once you're looking down the sights of this bad boy it all becomes clear. We can let go of the nubby thumbsticks with their supporating pustule rubber buttons on top and just lightly tilt the pad left, right, up and down and as long as you are pointed in the general direction of a Helghan warrior you can ease the sights dead centre between his glowing red eyes and squeeze off a round or two to encourage his propaganda-addled brain to launch through the back of his Kojak slap-head. <br/><br/>It's delightful, and if only it didn't require you to wrestle your avatar into cover to initiate, it might be the perfect weapon. We need more PS3 developers making subtle use of the tilty control. Not in a way that's crucial to the game, but in little ways that make you smile in the knowledge that you're not going to find that feature anywhere else.<br/><br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 19 Mar 2009 00:08:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=444862#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Alex's Pile of Shame (Update)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=444856#</link>
<description><![CDATA[We all have a pile of shame. It's the stack of games we've bought and
are sitting on, but have yet to finish, or in some cases; play. Here in
order of priority is mine. <span style="font-style: italic;">PLUS the specifics of when they will be
considered beaten.</span><br/><br/>1. The Darkness <span style="font-style: italic;">(Finish on Normal)</span><br/>2. Silent Hill: Homecoming <span style="font-style: italic;">(Finish one ending)</span><br/>3. F.E.A.R 2 <span style="font-style: italic;">(Finish on Normal)</span><br/>4. Chrono Trigger <span style="font-style: italic;">(Finish)</span><br/>5. Dead Space <span style="font-style: italic;">(Finish)</span><br/>6. Bionic Commando <span style="font-style: italic;">(Have to kill Hitler)</span><br/>7. Burnout Revenge <span style="font-style: italic;">(Have to unlock a truly awesome car)</span><br/>8. Shadow of the Colossus <span style="font-style: italic;">(Play once in my life)</span><br/><br/>Games I've Finished<br/><br/><span style="color: rgb(0, 102, 0);">Peggle</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Resident Evil 5</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Street Fighter IV</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">50 Cent: Blood on the Sand</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Killzone 2</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Super Street Fighter II Turbo HD Remix</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Flower</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Sega Mega Drive Collection </span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Streets of Rage 2 </span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Left 4 Dead </span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Scene It?: Box Office Smash </span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Castlevania: Symphony of the Night</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Gears of War 2</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Fallout 3</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Rock Band: AC/DC Live </span><br style="color: rgb(0, 102, 0);"/><br/>]]></description>
<category>general</category>
<pubDate>Wed, 18 Mar 2009 23:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=444856#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>50 Cent: Blood on the Sand Retrospective Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=444634#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/>While playing his latest game, in which this dangerous little animal goes to Iraq and massacres every person he meets, I began to despair for all human culture. It's not that the developers of the game, Swordfish, were just uninspired in placing this rapper du-jour at the heart of a hot-button Middle-Eastern territory and then throwing seven hundred screaming Arabs at him, each with an AK-47, a bandana and a neat line in the most appallingly cliched dialogue, it isn't even the fact that the game is broken on a fundamental level that only playing on hard mode would uncover, it's not even that I hate this project, its subject and the way it's been comported on a base level. No, the reason this makes me crazier than a bastard on Father's Day is that this game is going to sell bucketloads.<br/><br/>Mainstream journos, when handed this game, will judge it based on the built-in audience of Fiddy fans. This means they won't look upon it as a real game, but another installment dropped atop his merchandise mountain. Thus it will get away with its multitude of sins. Dedicated gaming press have seen it as a guilty pleasure and a fun arcade romp. I felt no guilt and not the least bit of pleasure playing this, merely a cold deadness where joy once resided and a deep, unremitting fury that this man earns more per year than some of the countries he would gladly visit to perform his bling-fueled genocide. Of course it's 50 Cent, not Curtis James Jackson III, who's the neanderthal-browed mass murderer in this game; a sub-human killing machine whose only goal is to get back a skull covered with diamonds. Unfortunately this is apparently the same character he plays every time he sets foot onstage or does an interview for MTV. Unless it's not, unless it's him and all this playing characters bullshit is a hangover from childhood games that allows these arrogant, angry halfwits to do and say anything they like as long as there's some comforting fiction to hide behind. <br/><br/>It's morally repugnant, needlessly violent, sleazy, mysogynistic and utterly trite... I respect that, but it's also horribly written and riddled with glitches to the point where it doesn't feel like a game any more than Paris Hilton's <span style="font-style: italic;">Stars Are Blind </span>single resembled real music. It's just a cheap, vanity project for a man with the emotional development of a nine year old. Worst of all, the game's been applauded for not being quite as bad as the execrable Bulletproof, released on the previous generation of consoles. That it's not entirely unplayable is not a plaudit and should not enter into the debate on the quality of this game, which is lower than Fiddy's IQ, thinner than his library and more untraceable than the sum totality of worthwhile actions this man has done with his career. <br/><br/>P.S. Graphics and sound were adequate.<br/><br style="font-weight: bold;"/><span style="font-weight: bold;">Final Score: 2/10</span><br/><br/><br/>&nbsp;<br/>]]></description>
<category>general</category>
<pubDate>Wed, 18 Mar 2009 13:18:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=444634#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Slave to the Animation</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443639#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex Shaw</span><br/><br/><span style="font-style: italic;">Part 4 of the Resident Evil musings.</span><br/><br/>Here's something that's been driving me batshit crazy lately. The greatest detractor from the reality of any given action game is that we are obliged to see <span style="font-weight: bold;">all </span>the animations. In Resident Evil 5 if an enemy is pulling back a spear to plunge it into your chest you can blast him in the face with a shotgun shell and the game will often, but not always do something like this.<br/><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);">Hmmm... </span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);"><br/>That should really have killed this mob here.</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);"><br/>Still, I've started so I'll finish.</span><br style="color: rgb(0, 102, 0);"/><span style="color: rgb(0, 102, 0);"><br/>Better luck next time pal.</span><br/><br/>And lo and behold, your shotgun is ineffective, while his pointy stick wins through and robs you of a third of your energy. If you sidestep, he pivots on the spot like one of those teacups at Disney World and homes the point in on you with laser-guided precision. In other words, if you're in range, that stick's hitting you no matter what. <br/><br/>The level of response to a good 40% of your shots in RE5 is nonexistent. You can plug an axe-wielding behemoth in the kneecaps, head, wherever; the game is not registering bullets hitting bone, it's keeping count of the mobs internal damage bar. You have to shoot him precisely ten times in the head with your shotgun to take him down. Do it nine times and that guy WILL survive long enough to splatter you with his axe. On the tenth hit, he will crumble to the ground as his bar runs out, but his head will not explode. You didn't shoot him really, you just rolled the dice enough times to lower his HP to zero. Other mobs are slightly different. In the classic RE4 manner, you can kneecap them and keen headshots are rewarded, but in later levels, they are tougher and eventually every enemy will have this internal stamina bar and nothing but the predetermined shot count will take them down. Passing this off as an action game is a fallacy. It's an action RPG, with all the reactions of World of Warcraft's expressionless enemies programmed in.<br/><br/>Worst of all, is Chris' unending ability to not get out of the way when he needs to be quick on his feet. Not only can't you run and shoot,or run and reload, but you can't cancel a reload on the fly. 2001's Halo saw Master Chief able to melee in the middle of a reload if caught unawares or suddenly ambushed, and yes he could reload while running. The lumbering dolt Redfield, stops moving with all the grace of his dribbling rabid foes and starts his three second reload cycle. Any damage he receives while this is happening is an unavoidable penalty, because that gun is going to get reloaded, same as the pointy stick was always going to hit you. In Capcoms own Street Fighter 4, it's possible to cancel special moves
in order to fake out your opponent. Are Capcom serious in their
assertion that standing there like a nob and fiddling with your weapon
heightens the tension rather than just frustrating? The only horror you end up feeling is of your character's inability to perform the actions <span style="font-weight: bold;">you </span>need to survive. <br/><br/>Fortunately to counter this it's possible to limp through the game on a shred of energy if you keep Sheva close because she will tap you out Dom style every time you hit critical status. Of course if she's in trouble you both die. Do it all again, try harder next time. Now they have pointy sticks <span style="font-weight: bold;">and </span>wooden headmasks, which are impervious to magnum shells. They must be made of the same titanium wicker as the impenetrable doors. <br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sun, 15 Mar 2009 22:49:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443639#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Acting Their Socks Off</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443527#</link>
<description><![CDATA[Written By: Alex Shaw<br/><br/><span style="font-style: italic;">Part 3 of the Resident Evil musings.</span><br/><br/>Think of the worst acting in a video game ever. The worst written lines and the shoddiest delivery of said dialogue. You're probably thinking of the original Resident Evil, or if not, it's in your top three.<br/><br/>There was something so iconic, so amusing and so likable about dialogue like... &quot;<span style="font-style: italic;">Jill, here's a lock-pick; it might come in handy if you, the master of unlocking, take it with you. / Well I'm sorry, but he's probably... / I found this weapon. It's really powerful, especially against living things. / </span>and of course;<span style="font-style: italic;"> Don't COME!</span>&quot; It was forgivable. After all, speech in console games was relatively new, as was trying to present a cinematic experience. The game limped through on B-Movie sensibilities like a redlining hero in desperate need of an F. Aid Spray and we accepted every cheesy minute. Then Resident Evil two came out and it was the same, then three, Veronica, the remake, and Zero and very little had changed. As with everything else the quality of the delivery got a little better by the time 4 rolled around, but now with the fifth installment, thirteen years later the world of games has changed and this is still a sheepish B-Movie. Games like Heavenly Sword, The Darkness and Half Life 2 have proven that nuanced, subtle performances are more than possible in an action game, so why are we still looking at gruff beefcakes and their chirpy female sidekicks chewing through line after line of trite cliches, with little to no emotion or truth in their performance? <br/><br/> Cinema itself has changed. Resident Evil 4 is an evolution of the series much like 1995's GoldenEye made James Bond smarter, harder and sharper. It's been years since Pierce Brosnan first twinkled those eyes on our screen, and now we have the quantum-leap progression of Casino Royale as the benchmark for gritty, realistic and excellently measured spy thrillers, and the steely gaze of Daniel Craig. By contrast GoldenEye looks a bit creaky and sleazy, though still solid. Resident Evil 5 is the Tomorrow Never Dies we've been delivered, when we need Casino Royale. Also the game is based on action now, not horror, so the writers have years of Bruckheimer films to look to as the basis of their characterisation and themes. But the action movie has changed too. We have had Bourne, Nolan's Batman and The Matrix and the sharper writing attached to those films to show us that dialogue doesn't need to be a leaden series of setups for the big explosions, and central characters can be flawed, interesting and dark. Team America: World Police was designed as a parody of the very films RE emulates. Every daft line delivered with painful sincerety. The landscape of cinema that Capcom originally explored and transposed to the gaming scene has changed, along with the performance of their competitors. To progress, they must go back to the drawing board and look at what they could be delivering in terms of a cinematic experience. Just pray they don't look to Paul W.S. Anderson's Resident Evil films as a yardstick of excellence. <br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sun, 15 Mar 2009 17:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443527#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Control, control, you must learn control!</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443495#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex Shaw</span><br/><br/><span style="font-style: italic;">Part 2 of the Resident Evil musings. </span><br/><br/>Now the issue of control. Even in 1996 when we were still just getting to grips with 3D worlds, Resident Evil had poor controls. Released three months before Mario 64 showed the world the best, most fluid, freeing and agile new system, one that has arguably even now not been matched, the Playstation users were bestowed with a game that presented you with a weighty marionette dressed as a special forces police officer, and asked you to gamely shove them through a series of static screens, hopefully avoiding the lumbering undead on the way. <br/><br/>There was a rhythm to them. Your heart beat steadily along with Chris and Jill's footfalls on the dusty floors. You kept up pressed and wove left and right with the bottom half of your thumb, occasionally stopping and rotating like a robotic toy from the 1970's whenever you found a statue or picture worth investigating. It served to heighten the tension, and it made you feel that at least when you stopped and aimed your pea-shooter of a Beretta 92F at a Zombie, you were an immovable object and that you had made the decision to fire, thus eating up eight of your bullets. There was no nimble sidestepping or stunning of your enemies, it was a binary choice. Run or kill. If you evaded and left them alive, they would be there when you inevitably returned. If you killed them, you would have a safe, empty room to explore but less ammo to play with. This was fine against loping zombies, but when the scaly, needle-toothed Hunters entered the house and, following the offscreen crunch of their footsteps, you saw what a fast enemy could do to your meat-puppet, the fear genuinely began to set in. Were Capcom banking on this creating genuine excitement in the game, or simply ignoring the frustration over the fact that you just couldn't smack the reptillian bastards in the face with the butt of your shotgun? Either way, I personally relished every treacherous explored corridor now furnished with its own movable deathtrap.<br/><br/>And so it stayed for many years; through Tomb Raider, Mario and eventually the Prince of Persia - a game founded on fancy footwork - re-emerging in a 3D world in a way that both utilised the geometry of its blocky Playstation 2 environments, and also freed up the player to indulge in feats of acrobatics that rivaled Nintendo's plumber. The last Resident Evil Games before 4 were Zero, and a remake of the original for the GameCube in 2002, both of which were still using the antiquated control scheme from six years previous. The only addition was a much needed quick-turn pioneered in Resident Evil 3: Nemesis, and occasional dodges that could not be relied upon as a survival tool. A more action-oriented Resident Evil was developed that later became Devil May Cry. One can only imagine what that game might have been like had a Dante-powered S.T.A.R.S team member been able to take a sword and dual pistols to Umbrella's finest. <br/><br/>Then in 2004 the huge redux finally came. 4 was what we'd been waiting for. The camera was behind Leon and the screens flowed rather than remaining static. It actually had a lot more in common with the underrated Code Veronica, both in terms of pacing and sheer weight of enemies thrown at you. In fact, the first-person Merceneries sub-game in Veronica fairly closely resembles the machanics of 4. Now you could aim. Now you could kick the Ganados in the face, kneecap them, and most importantly the combat knife, long relegated to sitting at the bottom of your magic trunk could come into play as a deadly and useful addition to your arsenal. It was so good that we didn't think to ask why Leon couldn't move and fire at the same time, sidestep or roll to evade attack. One of my favourite journalists, John Davison of 1UP and What They Play, remarked that it felt
more like moving a turret on wheels around, choosing a position to
plant it in the ground and then rolling the gun left and right to
choose your targets. Not at all the organic, flowing and action packed
realism that Capcom were aiming for.<br/><br/>Five years have gone by. We've had Gears, we've had Dead Space; hell, even Niko Bellic can walk and shoot at the same time, and the shooting controls for GTA have long been documented as being patchy. Chris is back, with Leon's moveset, and a great deal of us are not happy. Why haven't Capcom evolved the series? Why do we still feel so vulnerable? Is it for the sake of tradition or sheer laziness? The demo kicked at the proverbial hornets nest with unfounded rumours of a control rethink weeks before release. <br/><br/>If you look at the gaming world of Resident Evil's 4 and 5 you don't <span style="font-style: italic;">need</span> to move and fire. It's still the binary choice. Only what's changed is that ammo is no longer finite, and we don't have to retread these paths again. It's more a case of moving to the next section and clearing away the hordes that reside there, rinse, repeat. So with this being the case, whether you need to or not, why <span style="font-style: italic;">can't</span> you move and fire?<br/><br/>When Resident Evil 6 inevitably emerges, in 2014, no matter how shiny the graphics are, Capcom are going to have to address this issue. A game with a five year old control scheme that refuses to acknowledge the advancements of it's peers simply can't be excused by the general gaming public in this day and age. The only thing carried over from the survival horror genre that it no longer bears any resemblance to are these controls. Updated circa 2004 granted, but nonetheless pitched to have you doubting your abilities to evade death, and in an age where high quality action games with decent controls are fast becoming the most popular genre, Capcom are going to have to take a good, hard look at what they want this series to be. <br/><br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sun, 15 Mar 2009 16:24:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443495#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Inventory Full</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443486#</link>
<description><![CDATA[<span style="font-weight: bold;">Written By: Alex Shaw</span><br/><br/><span style="font-style: italic;">This is the first of a series of musings on Resident Evil 5 and how the series has changed in the past 13 years.</span><br/><br/>Inventory management. Originally Chris Redfield could carry six items and Jill Valentine, being a resourceful woman with more pockets, had room for eight. This led to ridiculous leaps in logic regarding relative mass and weight, so a shotgun, it would seem, took up the same space as a key. Other games like Fallout have attempted to deal with this conundrum by assigning weight to each item, keys and food usually equating to a tiny fraction of that of a weapon, yet still neither had it right. In Fallout the designers would have you believe that your hero could cart around ten assault rifles, a few rocket launchers, and a host of other weapons before you start to feel it and have trouble running, yet for game after game if Chris or Leon were holding a pistol, shotgun and the relevant ammo, plus a key and a crank, he would, when confronted with a vital, life-giving herb, be unable to stuff it into a spare pocket or (most ridiculously of all) simply consume it on the spot. Instead you had to hightail it to the nearest safe room, dump a few items in the trunk and then traipse back to the herb. Resident Evil Zero on the GameCube made another attempt to advance this by having Rebecca swap her items for what was lying on the floor. This solved nothing as backtracking for whatever you swapped it for was inevitable, but at least it made more real-world sense.<br/><br/>The magic trunks in every safe room had a strange reassuring quality. Big enough to contain every item in the game and transport them to various locations, often miles apart, they made up the core item management homebase that allowed you to feel like you were taking part in a genuine zombie movie, with limited resources and careful planning of trips around the house/police station required as a central facet of the gameplay. Bullets were wholly finite. There were 500 handgun bullets in the game and they had to be used sparingly as and when you found them. Even saving had a tinge of danger to it, as with ink-ribbons you had to find your saves, hidden in the bookshelves, drawers and assembled clutter of a spooky old mansion. Save too often and you may not have many chances left to continue.<br/><br/>Then came Resident Evil 4 and all that changed. No longer were there a set number of bullets in the game. Hoarding ammo was counter-productive and rather than a vast labyrinth of locked rooms, puzzles and backtracking, Leon Kennedy was faced with a relatively linear path of fast-zombie action. Sharpshooting rewarded ammo, so the more you used your guns, the more regular the flow was. The inventory also changed. Leon now carried everything with him in a briefcase, and the arms trade was brought in (later mimicked by Metal Gear Solid 4 in an expanded and, some would say, game-breaking manner) with the introduction of the mysterious and charismatic Australian. &quot;<span style="font-style: italic;">Welcome!</span>&quot; he would shout. Then &quot;<span style="font-style: italic;">What are ya buying?</span>&quot; and we would smile and gaze upon his wares and try to fit them in our case. Sorting, changing positions and selling items became a new mini-game and a welcome addition to the series. <br/><br/>This was when Resident Evil stepped up and out of the dark ages, into the next century, and both rode in on a wave of action games and also spawned the stylisations of more to come. Gears of War, Dead Space and Alone in the Dark, all profoundly influenced by this one, and in turn all of the Gears clones that are now emerging wretchedly from the shadows like post-modern slasher films in the years after Scream. Digital Cowboy Paul always expressed extreme gratitude to Capcom for these changes, and for the many others in 4. In his words it was as though the developers had asked themselves &quot;What would Paul like to see in a Resident Evil game?&quot; The answer was more action, less backtracking, better controls, more precise aiming and less faffing about.<br/><br/>Now Resident Evil 5 is here. I am three sections in and after struggling with the inventory system I can honestly say I miss the Australian. More than that; I miss the attache cases. I miss the magic trunks. I even miss the safe rooms. Because while there <span style="font-style: italic;">are </span>safe havens, the only time you get to really mess about with what you have in your nine slots per character is on a static screen before the sectioned level starts and you are once again loaded into the zombie cannon and fired down the tunnel of shacks and market streets. <br/><br/>You assign weapons to each direction on the D-Pad, (mimicking Gears) and ammo and healing items go in the corners. It's that simple, it's that boring and honestly, in this writer's thoroughly biased opinion, all the sparkle has gone out of the world of inventory management. Crucially the action no longer pauses when you check your supplies and you are highly likely to be attacked if you stop for a moment to look, so it's more an issue of knowing what you have and taking fleeting jumps in and out to throw your partner some relevant ammo. <br/><br/>It's a different type of game. You have to survive one onslaught after another and it is indeed horrific, but I dispute on a fundamental level that this is any longer definable as survival horror. The conundrum is, of course, how do you take it back to the days of inventory management without losing the tension and all the progression in game design that's been made? Or is this even a step backwards, because now, in the frantic, neverending chase through the African back alleys and marshlands, I'm coming across items I can't pick up... because my inventory is full. <br/><br/>]]></description>
<category>general</category>
<pubDate>Sun, 15 Mar 2009 15:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443486#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 96</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443139#</link>
<description><![CDATA[Killzone 2/Watchmen/50 Cent: Blood on the Sand.<br/><br/>As one Cowboy leaves for a break from the show the other two gear up for a full assault. As well as news of a console going UP in price we've got three huge, heated and thorough reviews. <br/><br/>Killzone 2 the Playstation 3's great red-eyed hope for FPS dominance or at least a shot at the title. Does it hit the mark? 50 Cent: Blood on the Sand, often dubbed a guilty pleasure has it's whistle well and truly blown and finally the film geeks have been waiting for, for two decades; Watchmen explodes onto the screen but can it impress the Cowboys?<br/><br/>All that and a bunch of fantastic listener mail. Send your messages to digitalcowboys@googlemail.com for future episode readings. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 14 Mar 2009 01:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443139#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Top Ten Graphic Novels</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=443120#</link>
<description><![CDATA[<span style="font-weight: bold;">Compiled by: Alex Shaw</span><br/><br/>These are the ten graphic novels I most recommend if you've seen Watchmen and want something more. Most of them involve superheroes and the re-working of the popular themes set by Marvel and DC.&nbsp; A warning; these are filled with dark, adult themes, sex, death, politics, religion. Most of them are offensive in some way. All of them are exhilarating and fascinating. <br/><br/><a href="http://www.amazon.co.uk/Transmetropolitan-Back-Street-Warren-Ellis/dp/1840232587/ref=sr_1_1?ie=UTF8&s=books&qid=1237058157&sr=1-1"><span style="font-weight: bold;">Transmetropolitan: Back on the Street (Warren Ellis)</span></a> A foul-tempered journalist in a hedonistic future world documents the events of his city and follows the election of a twisted liar into presidency. Clearly based on the work of Hunter S Thompson, this book is what made me want to be a journalist. <br/><br/><a href="http://www.amazon.co.uk/Preacher-Gone-Texas-DC-Comics/dp/1563892618/ref=sr_1_1?ie=UTF8&s=books&qid=1237058303&sr=1-1"><span style="font-weight: bold;">Preacher: Gone to Texas (Garth Ennis)</span></a> A young priest in Texas becomes the carrier of a power equal to God and goes to find the almighty with his ex girlfriend and an Irish vampire in tow. Bloody, pitch black, hilarious and terrifying American storytelling. <br/><br/><a href="http://www.amazon.co.uk/Rising-Stars-Born-Fire-1/dp/1582401721/ref=sr_1_1?ie=UTF8&s=books&qid=1237058348&sr=1-1"><span style="font-weight: bold;">Rising Stars: Born in Fire (J. Michael Strazinski)</span></a> A meteorite collides with a small American town. Every local unborn baby at that moment absorbs a share of unearthly powers. This book is about how the kids grow up to become superheroes and villains and then change the world.&nbsp; <br/><br/><span style="font-weight: bold;"><a href="http://www.amazon.co.uk/Y-Last-Man-Vol-Unmanned/dp/1563899809/ref=sr_1_1?ie=UTF8&s=books&qid=1237058385&sr=1-1">Y The Last Man: Unmanned (Brian K Vaughan)</a> </span>Every single male on the planet suddenly dies horribly except a young escape artist named Yorrick and his monkey. The book is all about how the women cope in the following years. Absolutely brilliant female characterisation. Sharp, funny dialogue, epic scale and a real sense that the apocalypse could be like this. <br/><br/><a href="http://www.amazon.co.uk/Powers-Killed-Retro-Girl-1/dp/1582401837/ref=sr_1_1?ie=UTF8&s=books&qid=1237058003&sr=8-1"><span style="font-weight: bold;">Powers: Who Killed Retro Girl? (Brian Michael Bendis)</span></a> In a noirish city filled with capes, how do the police get by? Join two jaded detectives on the hunt for the killer of a beloved superhero. Bendis hung out with real cops to get his facts and lingo right so this is hard hitting stuff.<br/><br/><a href="http://www.amazon.co.uk/Hellboy-Chained-Coffin-Others-Horse/dp/1593070918/ref=sr_1_1?ie=UTF8&s=books&qid=1237058511&sr=1-1"><span style="font-weight: bold;">Hellboy: The Chained Coffin and Others (Mike Mignola)</span></a> The best way to read Hellboy is in this collection of short tales. The red, horny one travels the world, tracking down menacing ghouls and demons and putting an end to their mischief in his customary gruff manner. Pure, dark-spirited but light-hearted, fascinating, tale-weaving. <br/><br/><a href="http://www.amazon.co.uk/Authority-Under-New-Management/dp/1840232765/ref=sr_1_2?ie=UTF8&s=books&qid=1237058459&sr=8-2"><span style="font-weight: bold;">The Authority: Under New Management (Mark Millar)</span> </a>What if the Justice League had no compunction with taking on real world events? A troubled superteam deal with dictators, a twisted alternate Avengers and God in the form of a titanic space slug. And the wonderful Jenny Sparks, foul-mouthed, chainsmoking spirit of the 20th century finally gets to see midnight at the turn of the milennium. Harsh and brilliant. <br/><br style="font-weight: bold;"/><a href="http://www.amazon.co.uk/Planetary-Vol-01-World-Stories/dp/1563896486/ref=sr_1_2?ie=UTF8&s=books&qid=1237058554&sr=1-2"><span style="font-weight: bold;">Planetary : All over the World and Other Stories (Warren Ellis)</span></a> A trio of superpowered archeologists uncover the secret history of the 20th century. Like the Authority, it deals with ghosts, alternate worlds and time travel. A grown up Dr Who. <br/><br/><a href="http://www.amazon.co.uk/Wanted-Mark-Millar/dp/1845769082/ref=sr_1_1?ie=UTF8&s=books&qid=1237058713&sr=1-1"><span style="font-weight: bold;">Wanted (Mark Millar)</span></a> Pure nihilistic nastiness. Much like the film, a worthless office jerk gets pulled out of his horrible life to become a super-powered assassin. Unlike the film, this deals then with a team of super-villains who secretly took over the world in the 1980's. Awesome stuff. <br/><br/><a href="http://www.amazon.co.uk/Nightly-News-Jonathan-Hickman/dp/1582407665/ref=sr_1_1?ie=UTF8&s=books&qid=1237057749&sr=8-1"><span style="font-weight: bold;">Nightly News (Jonathon Hickman)</span></a> A cult target newscasters for assassination to make a point. More of an investigation as to how all of our news is apportioned out by six major real life corporations. Scarily real and chock-a-block with facts and figures about just what we're watching and reading. Impossible to put down.<br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 14 Mar 2009 00:06:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=443120#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Taking A Break (For A Bit)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=441964#</link>
<description><![CDATA[Hi, Paul here... with, erm, an announcement.<br/><br/>More observant listeners will have probably noticed that my presence on the show and blog has been somewhat low-profile over the last few months. This is due to a number of reasons, most of which have nothing to do with Digital Cowboys, but are clearly impacting my ability to make a  useful contribution to the show.<br/><br/>As such, and after much discussion with Alex and Tony, I have decided to take a break from Digital Cowboys for a few months. I am delighted with the increase we have seen in the popularity of the show and blog (which is getting more and more hits every day) thanks to Alex and Tony's phenomenal efforts, but sadly I am not really able to match them at the moment. Not having much time to play video games beyond singing a few songs every other evening is not really the best position to be in for someone who is co-hosting a video game podcast! I'm also conscious of the increased emphasis being placed on written articles on the blog and... well, to be perfectly honest, I'm not really much of a writer either. :(<br/><br/>I will be back â probably sometime after my holiday to Australia in May â and will definitely be joining my fellow Cowboys for the journey to PAX in Seattle in early September. In the meantime, I will still be contributing to the show by helping to maintain the blog (something I have been doing since the beginning), so think of this as a temporary farewell rather than a long goodbye.

<br/><br/>Ciao for now,

<br/><br/>Paul Shotton.<br/><br/>P.S. Rock Band 2 FTW!!!!!11111]]></description>
<category>general</category>
<pubDate>Tue, 10 Mar 2009 21:13:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=441964#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>NXE Avatar's (Update 9 March 2009)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=405242#</link>
<description><![CDATA[Amongst NXE's feature set, the most prominent is the ability to create your own custom Avatar. In true Digital Cowboy tradition, we have created virtual versions of ourselves.<br/><br/>So without further ado, here they are:<br/><br/>Alex<br/><img src="http://avatar.xboxlive.com/avatar/Alex%20D%20Cowboy/avatar-body.png"/><br/><br/><br/>Tony<br/><img src="http://avatar.xboxlive.com/avatar/Ghost%20World/avatar-body.png"/><br/><br/>Lizz<br/><br/><img src="http://avatar.xboxlive.com/avatar/Lyra%20Silver/avatar-body.png"/><br/>Paul<br/><img src="http://avatar.xboxlive.com/avatar/PlexShaw/avatar-body.png"/>]]></description>
<category>general</category>
<pubDate>Mon, 9 Mar 2009 14:00:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=405242#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Introducing Lyra Silver</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=441045#</link>
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--&amp;amp;gt;&amp;amp;nbsp;</style><p>Hello everyone.</p>




<p>I'm Lizz and
I'm married to Cowboy, Tony Atkins.</p>




<p>I would like to
share with you some of my video gaming background.&nbsp;&nbsp; </p>




<p>I was given a
Master System II when I was about 10 and was only given one game, which was
Indiana Jones &amp; the Last Crusade.&nbsp; My
reactions were not very good so I donât think I ever saw the third level of
this difficult platform game, plus, my sister used to kick my butt when playing
Alex Kidd in Miracle World so the console gathered a lot of dust.&nbsp; Later, I was given an Amstrad PC with lots of
copied games but they took a long time to load and had a tendency to crash.</p>




<p>I didnât really
come into much contact with games - other than Tetris on the Game Boy, which I
completed on the hardest setting and saw the rocket take off once - until I met
Tony.&nbsp; He owned an N64 and Playstation
and bought a Dreamcast soon after we started going out.&nbsp; I didnât play the N64 or Playstation as there
werenât any games that interested me.&nbsp; I
only played Soul Calibur on the Dreamcast and used to successfully button bash,
which annoyed Tony as he couldnât beat someone who was so unpredictable.&nbsp; It wasnât until Final Fantasy X that I got
more interested although after playing over 100 hours, I still never completed
the game.&nbsp; </p>




<p>The Xbox was my
breakthrough.&nbsp; I bought my own console
and Xbox Live account and we set up a good network in the house and I have many
memories of sitting in the converted attic playing 16 man Rainbow Six 3 with
friends that we met online and still talk to five years later.&nbsp; </p>




<p>Tony bought a
gaming PC for the release of Half-Life 2 so we had 2 PCs to play World of
Warcraft together when it was released.&nbsp;
I was hooked, like the 14,000,000 other subscribers, but my desk set up,
gave me repetitive strain injury so Iâm not able to play for very long.&nbsp; I currently have one level 71 character and
about a dozen alts over a couple of servers.</p>




<p>I also really
enjoy playing games on the 360 like Rock Band &amp; Guitar Hero and XBLA puzzle
games.&nbsp; I still play the odd shooter,
like Gears of War 2, but my slower reactions let me down sometimes and I find
that Iâm only good for target practice.&nbsp;
I did own a Nintendo DS but recently sold this due to the acquisition of
an iPod Touch which is even more mobile for quick casual games than the DS for
commuting.</p>








<p>Thanks for
reading.</p>
<p>Lizz Atkins</p>




]]></description>
<category>general</category>
<pubDate>Sun, 8 Mar 2009 21:02:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=441045#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Top Ten Movies Based on Graphic Novels</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=440757#</link>
<description><![CDATA[<br/><span style="font-weight: bold;">Compiled By: Alex Shaw</span><br/><br/>Having just seen Watchmen, I need to have a good long think about its strengths and weaknesses. In the meantime, I can honestly say it fits into this updated list very firmly. The titles of the graphic novels are contained within the brackets. <br/><br/>Straightforward comic book films like Spider-Man are excluded because they aren't based on a specific, core story - although we could go into semantic arguments for years on this one. <br/><br/>The only film I really want to put in here is one that is entirely original and not based on any kind of comic book. 2008's Hancock, which would be just above Watchmen. Post your additions or omissions in the comments space below.<br/><br/><span style="font-weight: bold;">1. The Dark Knight</span> (The Long Halloween - Jeph Loeb)<br/><span style="font-weight: bold;">2. Batman Begins</span> (Year One - Frank Miller)<br/><span style="font-weight: bold;">3. Sin City </span>(The Hard Goodbye/The Big Fat Kill/That Yellow Bastard - Frank Miller)<br/><span style="font-weight: bold;">4. Watchmen</span> (Watchmen - Alan Moore)<br/><span style="font-weight: bold;">5. X-Men 2</span> (God Loves, Man Kills - Chris Claremont)<br/><span style="font-weight: bold;">6. Hellboy</span> (Seed of Destruction - Mike Mignola)<br/><span style="font-weight: bold;">7. A History of Violence</span> (A History of Violence - John Wagner)<br/><span style="font-weight: bold;">8. Akira</span> (Akira - Katsuhiro Otomo)<br/><span style="font-weight: bold;">9. 300</span> (300 - Frank Miller)<br/><span style="font-weight: bold;">10. 30 Days of Night </span>(30 Days of Night - Steve Niles)<br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 7 Mar 2009 20:09:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=440757#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 95</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=440602#</link>
<description><![CDATA[Final Bosses.<br/><br/>Since Street Fighter IV came out, teeth round the globe have been ground together in frustration over it's final boss, the cheap collection of unblockable super-moves known as Seth. But this is nothing new to fighting games, or indeed video games in general. This episode we look back on the most annoying, difficult and just plain nightmarish bosses in our gaming history. What went wrong, why do we feel so cheated and on the opposite end of the scale, what's the formula for a truly great boss?<br/><br/>Also discussed in the news segment, DSi shortage predictions, Rock Band Beatles edition and the fiery end of Tabula Rasa the ill-fated MMORPG. <br/><br/>We get to hear what Alex thought about Flower, which FPS is the most mediocre in history and what brawler has Tony surprisingly champing at the bit.<br/><br/>Next week - Killzone 2, 50 Cent: Blood on the Sand and the most anticipated graphic novel movie of all time; Watchmen. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 7 Mar 2009 01:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=440602#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>100,000 Achievement Points Anguish</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=439810#</link>
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<![endif]--><span style="font-weight: bold;">Written by: Tony Atkins<br/><br/></span>The
time has finally come!&nbsp; 










<div align="left">





</div><div align="left">





</div><p>&nbsp;Of
course, what I am referring to is breaking the 100,000 gamer score
barrier. <br/></p>



<p>As I
currently write this, I stand at 99,683 and I have mixed feelings about going
past the 100k mark.&nbsp; My initial feelings
are 'Yay, about fecking time!'&nbsp; I&quot;ve been
achievement hunting since 11/12/05 so as you can see that's 3 years of blood,
sweat and tears and probably thousands of hours played.&nbsp; So I should at this stage be jumping for joy
as 100k has always been my goal.&nbsp;
However, herein lies my problem - what happens when I pass that goal?&nbsp; I&quot;ve been so focused in getting past it that
I'm now a little apprehensive how I&quot;m going to feel once Iâm there.&nbsp; Itâs almost like hitting the reset button in
Call of Duty 4 once youâve hit level 50 to go back to zero again.</p>



<div align="left">





</div><p>&nbsp;</p>



<div align="left">





</div><p>Now,
of course, achievement points mean far more than just an accumulative score,
they are there to guide you through games and experience new and wonderful
things you wouldnât have challenged yourself to bother with before.&nbsp; Of course, Iâve could have hit 100k easily
last year if I had done what a lot of achievement whores do, play every game
that comes out and then hit it for 300 or 400 easy points and then just move on
to the next one.&nbsp; This has never been my
style, I like to get the very most out of every game I put in the drive, which
can sometimes lead to playing games for 100+ hours.&nbsp; So as you can see, I take my gamer card very
seriously.</p>



<div align="left">





</div><p>&nbsp;</p>



<div align="left">





</div><p>However,
this has never stopped me from playing the odd crappy title - Jumper,
Shellshock 2, please raise your hands - but Iâve also found some real gems
along the way - Cars and Just Cause to name a few.</p>



<div align="left">





</div><p>&nbsp;</p>



<div align="left">





</div><p>So
whatâs my goal after 100k?</p>



<div align="left">





</div><p>&nbsp;</p>



<div align="left">





</div><p>110,000
doesnât quite have the cache, so I guess I need to aim high, 200k maybe.&nbsp; In the end, it always comes back to the games
though and achievements come in at second place.</p>



<div align="left">





</div><p>&nbsp;</p>



<div align="left">





</div><p>Iâm
looking forward to this continued journey in the years ahead.</p>



<div align="left">



</div><p><br/></p>



<div align="left">



</div><p>Tony aka GHOST WORLD</p>




<p><br/></p>









]]></description>
<category>general</category>
<pubDate>Wed, 4 Mar 2009 20:53:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=439810#</guid>
<itunes:author>Tony Atkins</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Avatar Accessories Wish List</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=439105#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex Shaw</span><br/><br/>FAO Rare<br/><br/>It's been three months now guys. I think it's time for a plain black T-Shirt! Let me first start by saying that I love my avatar. Aside from a head so freakishly large that if he's lived in the middle ages he'd have been killed as a witch, he's a pretty cool guy. <br/><br/>But there are definitely some recurring themes in the growing list of avatar clothing and accessories which leave me cold. <br/><br/>1. Camp, colourful and silly clothing.<br/>2. Stupid outlandish hairstyles (but no unusual hair colours)<br/>3. Tacky gangsta-wannabe clothing.<br/>4. A decided lack of game-related clothing (aside from the Xbox T-Shirts and a vaguely GTA-flavoured recent package.)<br/><br/>Now most days I like to Daniel Craig it (Grey fitted T-Shirt and dark blue worn jeans). No joy on the grey. In fact even black and white are off the menu. Black Tees involve monkey faces, heavy metal imagery or a great big dollar sign on a gold chain. But what if you aren't a teenage punk, a metal-head or a pimp with his eyes on a prime piece of bling? <br/><br/>The other extreme is also available. You can dress like a darling little preppy with golfing pants, tie and blazer combo's and turtleneck/jacket ensemble's that would make you a truly punchable figure as you exited the dressing room.<br/><br/>But where are the clothes for real people? <br/><br/>More to the point, where are those game-related kits that we've been dreaming of?<br/><br/>1. Gears of War armour<br/>2. Halo armour<br/>3. Fable getup<br/>4. Burnout racing leathers<br/>5. Dead Space suits<br/>6. Street fighter karate Gi's <br/>7. Hitman black suits with red ties and black gloves<br/>8. Fallout 3 Brotherhood of Steel power armour<br/>9. Mirror's Edge Faith outfit (for the ladies)<br/>10. Tomb Raider outfits<br/><br/>I mean the marketing pretty much writes itself. The pitfalls (everyone wearing the same boring T-Shirt, or 90% of Live users dressed as Master Chief) simply aren't as perilous as the simple fact that I can't be alone in the <span style="font-style: italic;">settling for</span> rather than choosing of my outfit. <br/><br/>On a podcast I listened to last year, someone said they had visited Rare and asked &quot;Oh, you can change the colour on that T-Shirt, right?&quot; and his guide had answered; &quot;Hmm... that's a good idea.&quot; That was <span style="color: rgb(153, 0, 0);">two </span>weeks before NXE launched. You've had time enough. Knock Sony and Nintendo on their asses with a dazzling array of free clothing. Not just once every so often, every week. Make us ache from the choice of what awesome outfit to kit out in next. While it reaps no cash reward (like 49 cents for a cowboy hat), the ultimate end will be a happier and more diverse crowd of XBL users. <br/><br/>Make it happen in 09.<br/><br/>Sincerely<br/><br/>Alex Shaw<br/>Digital Cowboys<br/><br/>]]></description>
<category>general</category>
<pubDate>Mon, 2 Mar 2009 22:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=439105#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>How good are you at Street Fighter?</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=439032#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex Shaw</span><br/><br/>This is something that's been bugging me. I've been playing since I was 12, which at 28 is more than half my life, yet being honest with myself, I'm not actually all that good. <br/><br/>I can beat the computer on easy, maybe normal and I can beat unpracticed players two out of three times if I concentrate, but put me up against someone online who knows a combo or two and I go to pieces. Maybe I'm intimidated by their silence. Maybe it's because they always pick Ken and Ryu and those two characters are hideously unbalanced in terms of being able to pull of quick successions of hits (no matter what Capcom tell you). Maybe it's just that I need to train, but something feels like it's missing.<br/><br/>In the interests of putting things into perspective, let me set a one to ten scale for Street Fighter skill. <br/><br/><hr style="width: 100%; height: 2px;"/><br/><span style="color: rgb(0, 0, 0);">1. You've never played Street Fighter before. You may have button bashed on another brawler but never Street Fighter.</span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0); font-weight: bold;">2. You've played Street Fighter but you're not very good. This is usually characterized by leaping all over the screen hammering all buttons at once. You say the moves are too hard to do. </span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0);">3. You can play Street Fighter. You know how to throw a fireball, but it doesn't always work and once someone gets you in a corner you just give up. You're thinking of getting an arcade stick. </span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0); font-weight: bold;">4. You know one character. (Usually Ken or Ryu) and default to them each time, when you fight competently. </span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0);">5. You know a few combo's. (Jump in, hard kick, crouch, hard kick, dragon punch, then throw if they're stunned.) You may have owned Street Fighter games in the past and beaten them on easy and sometimes normal. </span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0); font-weight: bold;">6. You can perform multiple combos for multiple characters, plus you're getting the hang of focus moves and Ex moves. You almost definitely own a stick.</span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0);">7. You win most fights against regular folks. You're unfazed by their button mashing. You can do Super and Ultra moves every time and you know how to cancel and use it to your advantage.</span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0); font-weight: bold;">8. You're a pro. Street Fighter is your game of choice. You had Street Fighter III: Third Strike on the Dreamcast. You take ranked matches VERY seriously.</span><br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(0, 0, 0);">9. You're a maniac. You hate every other fighter online and want to kill them, which you can, with Akuma, effortlessly. You are a master of all moves. You made your own joystick (possibly out of a shin bone)</span>.<br/><br style="color: rgb(0, 0, 0);"/><span style="color: rgb(153, 0, 0); font-weight: bold;"><span style="color: rgb(0, 0, 0);">10. You're a world champion. We watch vids of you on Youtube and are left humbled by your prowess. You probably use Dhalsim or Dan to leave your opponents confused as to how you're pulling this stuff off. You have a Street Fighter arcade cabinet in your house... which is otherwise empty.</span> </span><br/><br/><hr style="width: 100%; height: 2px;"/><br/>So looking at the scale, I'm more of a level 5 fighter actually. True Street Fighter players will scoff at this list and the leaving out of the various permutations of pro player, but this is from the point of view of an average gamer. <br/><br/>I think that applies to most of my games playing exploits. I'm never the champion of anything. Leaderboards are alien to me. But I do beat games. I soldier on, and I have level six in my sights. I'm going to master Ryu... or maybe Sagat to throw off the thirteen year olds who keep defaulting to Ryu and Ken. <br/><br/>Wish me luck, and if you meet me online... go easy on me. <br/>]]></description>
<category>general</category>
<pubDate>Mon, 2 Mar 2009 20:12:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=439032#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Visions of the perfect workplace for a gamer...</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=439001#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex Shaw</span><br/><br/>As all of you will know, the recent acquisition of the 1up network by UGO left the whole site stripped of staff and most of the podcasts and shows they put up on a regular basis were either changed considerably or canceled altogether.<br/><br/>One of the latter (it seems at present) was The 1up Show; a weekly half hour slot featuring the journalists of 1up discussing the latest games, previews and industry news. I've been watching the back catalog to see what I wasn't watching at the time and I can honestly say this show will be bitterly missed. <br/><br/>It is without a doubt, the smartest, most professional, truthful and occasionally hilarious video game show ever committed to camera. I cannot recommend enough that each of you go back and check out at least the last few months worth of episodes. <br/><br/><a href="http://www.1up.com/do/minisite?cId=3145462" title="1up Show">http://www.1up.com/do/minisite?cId=3145462</a><br/><br/>It's more than just a look at games though. Through the show, we get a glimpse at their office life (albeit through a filter of comedy). It's a warm, geeky, clever and honest place where people get paid to write and talk about games. Ironically in the end it was the high production values of this show and the various podcasts of 1up that left the Ziff Davies network in debt, leading to the sale of the site, and EGM to UGO. Obviously they worked very hard to keep the place together and clearly it couldn't last forever in this case, but nonetheless, watching these episodes back presented me with a tantalizing glimpse at my ideal job. Now that it's gone I feel like something hopeful in me has left along with it.<br/><br/>It's not all sadness though. Several of the resilient folks behind the show pulled themselves together admirably and now have a follow-up series named Co-Op on their website; Area 5. They have set themselves up as a fully fledged game-related video company and they take donations. For what they put out, I'll be proud to make one. <br/><br/><a href="http://area5.tv/" title="Area 5">http://area5.tv/</a><br/><br/>Anyhow, that's enough of my fawning. Check them out now. Remember to state your age properly if you're over 18, otherwise you'll be refused entry. It gets a little blue.&nbsp; <br/><br/>Personalities, the glue of the network include Phil Kolar, Rob Bowen, Shane Bettenhausen, Ryan Scott, Nick Suttner, Alice Liang, Jay Frechette, Tina Sanchez, Richard Li, Sam Kennedy, David Ellis, Jeff Green, Ryan O'Donnell, Greg Ford, Jason Bertrand, Cesar Quintero, Thierry Nguyen, Anthony Gallegos, Matt Leone, and Matt Chandronait. All of them know their stuff and are thoroughly entertaining to watch. <br/>]]></description>
<category>general</category>
<pubDate>Mon, 2 Mar 2009 19:25:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=439001#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Things You Never Knew About Ryu</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=438155#</link>
<description><![CDATA[<span style="font-weight: bold;">Written by: Alex</span> <span style="font-weight: bold;">Shaw</span><br/><br/>As mentioned in this weeks episode. I got the new Street Fighter figure of Ryu. There's a whacking great vile misprint on the back concerning Ryu's Country of Origin. Kids should look away. On a side note, the figures are awesome. Â9.99 on Play. <br/>]]></description>
<category>general</category>
<pubDate>Sat, 28 Feb 2009 14:11:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=438155#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 94</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=438117#</link>
<description><![CDATA[Sonic's Ultimate Genesis Collection. <br/><br/>(Or Sega Mega Drive Ultimate Collection to our British listeners)<br/><br/>After being hooked on 16-bit gaming for a week, Alex and Tony delve into why this is a landmark title in nostalgic game packages from past generations. <br/><br/>We also talk about Race Pro and Street Fighter IV, along with the latest news from the gaming world, including swearing Street Fighter figure packaging and speculations on a PS3 price cut.<br/><br/>Fans of Firefly get a treat at the end. <br/><br/>For Further episodes on Sega, check out Digital Cowboys 59 (June 12/08) for the Sega Special. <br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 28 Feb 2009 06:25:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=438117#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 93</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=435652#</link>
<description><![CDATA[The Next Five Years.<br/><br/>This episode we discuss the decisions Sony, Nintendo and Microsoft might make in the next five years, the directions that the market might move and possible strategies that the makers of the consoles we love could execute to regain their former glory or press their advantage. <br/><br/>Paul dissects Flower, Tony busts an eyeball ranting about the Bladder of Steel achievement on Rock Band 2, and we get cocky over GTA IV's new expansion pack. <br/><br/>All this on the day that the long awaited Street Fighter IV launches. We have celebratory music to match and are likely to be discussing it repeatedly over the coming weeks. <br/><br/>We're definitely nearing the quality in terms of content, focus and audio that we want to achieve with this podcast. We're very proud of this episode.<br/><br/>Hadouken.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 21 Feb 2009 00:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=435652#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_93.mp3" length="51595300" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Alex's Top 10 Scrolling Beat Em Ups</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=434063#</link>
<description><![CDATA[Here in precise order are my favourite scrolling beat-em-ups. I've been playing a lot of these lately and I really would love to see this dead-and-buried genre brought back to us.<br/><br/><ol><li>Streets of Rage 2 (Mega Drive)</li><li>Alien Vs. Predator (Arcade)</li><li>Final Fight (Arcade)</li><li>Asterix (Arcade)</li><li>Streets of Rage (Mega Drive)</li><li>X-Men (Arcade)</li><li>Teenage Mutant Ninja Turtles (Arcade)</li><li>Die Hard Arcade (Saturn)</li><li>The Punisher (Arcade)</li><li>Kung Fu Master (Game Boy)</li></ol>
<br/>]]></description>
<category>general</category>
<pubDate>Mon, 16 Feb 2009 21:18:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=434063#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>We're on Twitter</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=433259#</link>
<description><![CDATA[Come and find us.<br/><br/>Here: <a href="http://twitter.com/Digitalcowboys" title="Here" target="_blank">http://twitter.com/Digitalcowboys</a><br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 14 Feb 2009 14:47:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=433259#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 92</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=433253#</link>
<description><![CDATA[Kropotkin on Mobile Gaming.<br/><br/>We're immensely pleased to have on Chris O'Regan AKA Kropotkin from the podcast <a href="http://www.shfts.com/" target="_blank">Superhappyfuntimeshow</a> this week. <br/><br/>We talk iPhone and Nokia gaming and how far it's come along with the news, what we've been playing and your emails.<br/><br/>We close on a really interesting James Lipton-esque Q&amp;A session.<br/><br/>-Apologies for the horrible sound quality of this episode. We had some technical difficulties and even after exhaustive editing it still sounds rough. We've ordered desk microphones so this shouldn't happen again. A special hello to all listeners of SHFTS and GWJ. Please DO keep listening.<br/><br/>As promised, here's a list of previous episodes you might want to check out. <br/><i><br/></i>Episode #75 - 16/Oct/08 = We talk about the community that's built up around us personally in our gaming lives<br/>Episode #70 - 11/Sep/08 = The SNES Special<br/>Episode #68 - 15/Aug/08 = Piles of Shame and Braid<br/>Episode #64 - 18/Jul/08 = E3 2008<br/>Episode #59 - 12/Jun/08 = SEGA Special<br/>Episode #58 - 5/Jun/08 = The NES Special<br/>Episode #56 - 22/May/08 = The 10 Greatest Films Ever<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 14 Feb 2009 13:17:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=433253#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_92.mp3" length="65752402" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Tony's Big Pile of Shame</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=432368#</link>
<description><![CDATA[Well, as has been mentioned on the podcast many times before, I tend to Tony things, i.e. complete stuff as and when I buy/rent them.&nbsp; So I guess this means that I don't have a big pile of shame as such.&nbsp; Don't get me wrong though, there are still achievements, quite literally, I want to get in games, so here is a list of a few that might interest you.<br/><br/>1. Eternal Sonata - The only true pile of shame game I have.&nbsp; Never have and never will play it.<br/>2. Gears of War 2 - Need to complete on Insane difficulty.<br/>3. Ghost Recon Advanced Warfighter 2 - Need to complete all DLC Co-op missions.<br/>4. Rock Band 2 - The Endless Setlist awaits me.<br/>5. Kingdom for Keflings - So sweet, so time consuming.<br/><br/>I'll keep you posted but don't hold your breath for Eternal Sonata!<br/><br/>Tony<br/>]]></description>
<category>general</category>
<pubDate>Wed, 11 Feb 2009 22:20:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=432368#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Gamers with Jobs</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=430692#</link>
<description><![CDATA[Below, there's a link to the Gamers with Jobs website. If you're looking for similar game-related discussions from non-paid though nonetheless incredibly professional and likable folks, you'll find good stuff here.<br/><a href="http://www.gamerswithjobs.com/" target="_blank"><br/>http://www.gamerswithjobs.com/<br/></a><br/><br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Fri, 6 Feb 2009 23:24:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=430692#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 91</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=430687#</link>
<description><![CDATA[<br/>Sequels.<br/><br/>This week, our audience is expanding thanks to the efforts of Gamers With Jobs producer Rob Borges mentioning us on their show so hello to all our new listeners. We hope to be able to keep you entertained enough to stick around.<br/><br/>After the news, featuring a fracas over Resident Evil 5, Leipzig, a petulant Ludlum-estate spokesperson backhanding Activision and a rare moment of humility on Sony's part, we focus this week on sequels.<br/><br/>Specifically we'll be chatting about all things Gears of War 2, but many other games get dragged in as we try to figure out just what we want out of the follow ups to our favourite games. <br/><br/>The winner of this weeks competition gets announced and a there's a new music-based question for this week. We also get some interesting emails, including one from Superhappyfuntimeshow's own Chris 'Kropotkin' O'Regan.<br/><br/>Finally, Paul has a two minute, uninterrupted rant over what he (and others) consider to be one of the most pretentious games of all time; Braid.<br/><br/>Next week... something special. <br/><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 6 Feb 2009 22:45:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=430687#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_91.mp3" length="49880919" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Alex's Pile of Shame (Updated)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=428141#</link>
<description><![CDATA[We all have a pile of shame. It's the stack of games we've bought and
are sitting on, but have yet to finish, or in some cases; play. Here in
order of priority is mine. <span style="font-style: italic;">PLUS the specifics of when they will be
considered beaten.</span><br/><br/>1. Super Street Fighter II Turbo HD Remix <span style="font-style: italic;">(Have to beat Bison with my new Arcade stick on normal)</span><br/><br/>2. Bionic Commando <span style="font-style: italic;">(Have to kill Hitler)</span><br/><br/>3. Rock Band 2 <span style="font-style: italic;">(Have to finish World Tour)</span><br/><br/>4. Burnout Revenge <span style="font-style: italic;">(Have to unlock a truly awesome car)</span><br/><br/>Wish me luck. <br/><br/>----------Amendment-----------<br/><br/>Finished<br/><br style="color: rgb(51, 153, 0);"/><span style="color: rgb(0, 102, 51);">Rock Band: AC/DC Live </span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Fallout 3</span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Gears of War 2</span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Castlevania: Symphony of the Night</span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Scene It?: Box Office Smash </span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Left 4 Dead </span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Streets of Rage 2 </span><br style="color: rgb(0, 102, 51);"/><span style="color: rgb(0, 102, 51);">Quackshot: Starring Donald Duck</span><br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 31 Jan 2009 01:13:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=428141#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 90</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=427871#</link>
<description><![CDATA[Eastern VS. Western-developed RPG's.<br/><br/>This week, we're without Paul, chiefly because it's an episode focusing on RPG's. Alex and Tony discuss finishing Fallout 3 and the possible evolution of a stubbornly rigid genre. We take a look at JRPG's vs. games like Mass Effect and Knights of the Old Republic and explore their positives and negatives.<br/><br/>Also up for discussion is the new Resident Evil 5 demo, the recently revealed best selling games of 2008 and Banj Kazooie: Nuts and Bolts - Tony's antidote to the isolation of the Wasteland.<br/><br/>All that PLUS a competition to win a free copy of Final Fantasy XII for the Playstation 2. Send your answers to the quiz question to digitalcowboys@googlemail.com The winner will be announced on next week's show. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 30 Jan 2009 14:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=427871#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_90.mp3" length="51292489" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Gravity Bone</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=427844#</link>
<description><![CDATA[Having played this charming, oddball, twenty-minute and best of all FREE game I'm hoping to spread the word about it.<br/><br/>To explain the plot would remove much of the fun but all you need to know is that it uses a modified Quake II engine and throws you directly into a colourful and weird world. It's a great way of turning gaming narrative on it's head. It was created by Brendon Chung, who is definitely a man to watch. <br/><br/>Download it and try to get through in one sitting. There are some jumpy bits so save often. You'll thank us later. <span style="text-decoration: underline;"><br/><br/></span><hr style="width: 100%; height: 2px;"/>You can download Gravity Bone from: <a href="http://www.blendogames.com/" target="_blank">http://www.blendogames.com/</a><br/><hr style="width: 100%; height: 2px;"/><br/><br/>]]></description>
<category>general</category>
<pubDate>Fri, 30 Jan 2009 12:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=427844#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Review: Uncharted: Drake's Fortune</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=426780#</link>
<description><![CDATA[<span style="font-weight: bold;">Format: Playstation 3</span><br style="font-weight: bold;"/><span style="font-weight: bold;">Reviewer: Alex</span><br/><br/>Arguably the best game on the PS3 and yet sometimes achingly derivative and petty, Drake's Fortune is a curious blend of tired, old favourites and expert polish. Pilfering liberally from the successful exploration elements of the Tomb Raider series and the cover action system from Gears of War it's very hard for a player on the initial run to find the identity beneath the surface. It's there, however in the form of brimming personality and charm. <br/><br/>The story is pure Saturday morning matinee fodder, an up-to-date Indiana Jones the world of cinema sorely needs and within moments of the epic score rousing you up with lush visuals and all the other cliche's that make you feel like you're playing a big game, you fall right into Naughty Dog's trap. Then after witty, exceptionally well-delivered dialogue you're basically ferried about between room after room of crafty, spiteful enemies who flank you all over the shop and pick away at your patience. These shootouts are interspersed with some very competent platforming, which unlike Tomb Raider requires usually just the right direction push and occasionally some timing. Punishment is never more than a few repeated moments of game, but you WILL die over and over. <br/><br/>It's a fairly old game by now, but the addition of trophies and an incoming sequel, coupled with a budget price make this one almost unmissable for fans of action games. The core gameplay is nothing you've not seen before, but the central trio of Nathan, Elena and Sully in particular are strong, likable characters and that alone is worth playing for. <br/><br/><span style="font-weight: bold;">Rating 8/10</span><br/><br/>]]></description>
<category>general</category>
<pubDate>Tue, 27 Jan 2009 14:21:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=426780#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 89</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=425592#</link>
<description><![CDATA[<span style="font-weight: bold;">DLC as a means of extending a games lifespan.</span><br/><br/>This episode we discuss embarrassing statements from Sony and Microsoft (and Forbes magazine), the new Ubisoft game announcements and Gears of War 2 and its recent patch to balance some online inequities. <br/><br/>The main feature focuses on games which have found new lease of life with the addition of downloadable content. We debate which kinds tend to keep us gaming longer, which aren't worth the hefty price tags and what the ideal model is for game developers that might keep us coming back for more.<br/><br/>Congratulations to Slumdog Millionaire for it's Golden Globe, Bafta and Oscar nominations. It's a truly awe-inspiring movie and we urge you all to see it. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 23 Jan 2009 20:55:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=425592#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 88</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=423273#</link>
<description><![CDATA[The Decline of Print in Gaming Journalism.<br/><br/>This episode marks the first of a new direction for Digital Cowboys. From now on, we're solely focused on video games. Each week we'll have news and an update on what we've been playing, along with a new point of discussion for our main feature.<br/><br/>We decided with the shutdown of EGM to look hard at games magazines. What were they like when we were kids who knew no better and how have they changed over the years? Is the demand for hard copy really in decline? Some surprising truths are unveiled.<br/><br/>From now on we're trying for tighter, smarter, more mature and less meandering shows. There will be changes, both to the tone and the blog, but all, we feel, for the better. <br/><br/>Tell all your gaming friends about us. <br/><br/>Alex, Paul and Tony.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 16 Jan 2009 18:22:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=423273#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_88.mp3" length="33032750" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 87</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=420941#</link>
<description><![CDATA[Coming Up in 2009.<br/><br/>In this, the first episode of the year, we start strong with the last two lists for a while. The next years worth of games and films that have caught our attention. <br/><br/>It's an epic episode, dedicated to the guys and girls at 1UP.<br/><br/>Next week. New format, new name. Less lists, more talk. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 9 Jan 2009 23:35:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=420941#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_87.mp3" length="50854993" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Review: Prince of Persia</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=419887#</link>
<description><![CDATA[<span style="font-weight: bold;">Format: Xbox 360/PS3</span><br style="font-weight: bold;"/><span style="font-weight: bold;">Reviewer: Alex</span><br/><br/>It's a beautiful, sweeping, epic (which won my best visual style of the year award), and it's built on the solid movement engine from Assassin's Creed; a game of proven quality, but is Prince of Persia actually any good? <br/><br/>No.<br/><br/>PoP holds you by the hand and guides you through the breathtaking levels, leaping from platform to platform with apparent grace and precision, until, that is, you spy through the silken veils and find that this potentate is bare-ass naked. Your hand isn't just guided, it's downright <span style="font-style: italic;">forced</span>! When you realise this, you'll see that you must simply press A, then B, then A, A, B, B, A until you reach the safe platform and reset your restart point. Just input the code with the right timing. One wrong button or a double-tap and you start again, swiftly, admittedly. It doesn't seem like you died; Elika saved you. But she didn't and you <span style="font-weight: bold;">did</span>. Now input the code again and get it right this time please. The result, rather dishearteningly, is a protracted, ten hour quicktime event. <br/><br/>Combat is much the same. A carefully predetemined line of binary (or whatever the four button version of binary is). And yes you do die, you just don't get the animation. This seems dishonest of Ubisoft. For years they've been slapping us on the wrist for bailing on Sam Fisher or indeed the Prince himself and the games were frustrating, but you knew why and what the boundaries were. You also were able to vary your movements and timing a little. Expanding the prince's world to a sandbox and then drawing a channel in the sand and nudging us back in whenever we attempt to veer off is not doing justice to the scope at stake here. This is a beautiful world, a textured, watercolour oasis. Key elements may be pilfered from Okami and team Ico's efforts, but it is nonetheless a stunning achievement, graphically, aurally and for the smooth effortless movement. But effortless in this case may not be a compliment. If the game requires little of the player than to just be there, tapping buttons rhythmically on cue, surely some sort of guitar controller should have been supplied. <br/><br/><span style="font-weight: bold;">Rating: 6/10</span><br/>]]></description>
<category>general</category>
<pubDate>Wed, 7 Jan 2009 00:46:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=419887#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Review: Mortal Kombat VS. The DC Universe</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=419370#</link>
<description><![CDATA[<span style="font-weight: bold;">Platform: Xbox 360/PS3

</span><br/><span style="font-weight: bold;">Reviewer: Alex</span><br/><br/>A polished and fast-paced return to the Mortal Kombat universe, this time with popular, if bland DC superheroes along for the ride. While the story premise is ludicrous fanfic, the Unreal engine at itâs core gives the fighting a meaty wallop. It looks and sounds great and plays in an entertaining fashion, providing old favourites like fatalities and new twists on the âtest your mightâ mini game. <br/><br/>It's genuinely nice as a long-time comic fan to batter DC characters up and down. Batman in particular has some really brutal moves that feel authentic. Superman and the Flash do move sluggishly in comparison to their classic counterparts and you have to remind yourself that this is for reasons of balancing. After several weeks of blinding speed twitch-fighting on SFII HD, however, I found closing the gap between any characters to just move in and pound on my opponent to be like running in glue. It's a different dynamic, based on methodical timing, rather than button hammering. This did not stop Paul beating me by mashing the buttons like a madman, though the fact that he was playing as the buxom Catwoman may have helped distract me. <br/><br/>Unfortunately in order to broaden the appeal the gore is muted and does not compare with past MK efforts. More pertinently, in this age of Youtube, is there much to be gained from memorizing three dozen button-kombos for the kid-friendly fatalities? Also once youâve pounded heads for a week or so in story and arcade mode there is little to bring you back. Tonyâs theory is that one on one fighters have lost their relevance and I have to admit that after this, Soul Calibur IV and the last Tekken and Virtua Fighter offerings only the
impending release of Street Fighter IV can save this old, exhausted genre.

<br/><br/><span style="font-weight: bold;">Rating 6/10<br/><br type="_moz"/></span>
]]></description>
<category>general</category>
<pubDate>Mon, 5 Jan 2009 18:12:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=419370#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 86 (Part 2)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=417370#</link>
<description><![CDATA[Games of the year awards 2008 Part 2. <br/><br/>The conclusion to this years game awards. <br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 30 Dec 2008 12:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=417370#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_86_Part_2.mp3" length="39325843" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 86 (Part 1)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=417353#</link>
<description><![CDATA[Games of the year awards 2008.<br/><br/>To close out this year in video gaming we decided the best way to highlight the individual strengths would be to give out specific awards. We chose categories, took a long look at the hundreds of games released and after much discussion narrowed it down to a few nominees per award. <br/><br/>This is a huge show in two parts, the second of which is up later today.<br/><br/>See you in 2009.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 30 Dec 2008 07:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=417353#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_86_Part_1.mp3" length="38818676" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 85</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=415566#</link>
<description><![CDATA[Christmas Special 2008.<br/><br/>We discuss our favourite Christmas movies and reminisce about Christmas past. It's a full yuletide blowout. In fact one of us nearly ruins a precious piece of home cinema equipment by spluttering whiskey-laced cocoa all over it.<br/><br/>Kickass Christmas music binds this most festive of shows together. Next episode will be an end of the year special with our very own DC Awards ceremony; soon to rival Spike TV's Video Game Awards show for sheer awesomeness. <br/><br/>&nbsp;<br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 23 Dec 2008 00:00:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=415566#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 84</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=414636#</link>
<description><![CDATA[Films of 2008/Playstation Home/You're in the Movies.<br/><br/>To round off our year we take a look at every single new film we've seen in 2008. That's 77 films that get chewed over at lightning speed. Find out our best and worst and get an overview on what's worth watching.<br/><br/>Before that we set our sights on two monumental failures. The utterly gimped &quot;You're in the Movies&quot; for Xbox 360, which, let's face it was never going to be good.<br/><br/>Then Playstation Home; Sony's great white hope for the future of their user's online social networking. People have not been kind to Home, and with good reason. We leave most reviewers in the dust with the sheer breadth of our disgust for this mess of broken code and limp-wristed, ham-fisted advertising ploys. We all own PS3's and wanted Home to be awesome, but this offering simply doesn't pass muster, against the NXE. Listen in on our rantings if you dare.<br/><br/>Also discussed are Mortal Kombat VS. DC Universe.<br/><br/>Next week: Christmas!<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 19 Dec 2008 18:10:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=414636#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 83</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=412307#</link>
<description><![CDATA[The death of the PS2.<br/><br/>As Christmas draws in, we take a look at the biggest-selling video games console of all time and ask whether there is any point in buying one this yuletide, even if you've never owned a gaming machine before. More personally, is there any sense in keeping one around if you are an avid gamer who has become entrenched in HD experiences.<br/><br/>Also discussed are Fallout 3, Teeth and the demise of Woolworths, amongst many other things.<br/><br/>Remember to send in your Christmas video game stories to be read on the Christmas Eve episode.<br/><br/>digitalcowboys@googlemail.com<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 12 Dec 2008 12:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=412307#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 82</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=410104#</link>
<description><![CDATA[Our most densely packed show ever!<br/><br/>If you don't count those ones where we look back on a years worth of movies or games, this week's show is probably the most full of reviews and first impressions ever. We whizz through two weeks worth of intense viewing and gaming, barely pausing for breath.<br/><br/>Among the films and games discussed are...<br/><br/>Left 4 Dead, Lips, Scene It: Box Office Smash, Super Street Fighter II Turbu HD Remix, Mama Mia, High School Musical, Rambo, Kung Fu Panda and A Christmas Story.<br/><br/>We even get to discussing whether the Xbox 360 Arcade is this year's Wii for existing Wii owners.<br/><br/>Send your stories of awesome or awful Christmases of your past to digitalcowboys@googlemail.com and have them read out in this years Yuletide episode.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 5 Dec 2008 19:11:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=410104#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Byott's Dream</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=407642#</link>
<description><![CDATA[<img src="http://media.libsyn.com/media/digitalcowboys/Byott_Dream.jpg"/><br/><br/><br/>This is apparently how we look in the head of listener Matthew Byott. <br/>He stated in his letter to us that...<br/><br/><span style="font-style: italic;">&quot;having never seen you guys, i have this mental image in my head:</span><br style="font-style: italic;"/><span style="font-style: italic;">
&nbsp;</span><br style="font-style: italic;"/><span style="font-style: italic;">
Paul - a bit of a delboy</span><br style="font-style: italic;"/><span style="font-style: italic;">
tony- a short muscular bloke with a large head</span><br style="font-style: italic;"/><span style="font-style: italic;">
alex - has a bowl cut, and wears thick lensed glasses.</span><br style="font-style: italic;"/><span style="font-style: italic;">
&nbsp;</span><br style="font-style: italic;"/><span style="font-style: italic;">
im sure that this is nothing what you guys really look like.&quot;</span><br/><br/>Unfortunately, he's absolutely right. <br/><br/>]]></description>
<category>general</category>
<pubDate>Fri, 28 Nov 2008 00:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=407642#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 81</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=407640#</link>
<description><![CDATA[Rock Band 2/Mirror's Edge. <br/><br/>This week it's our reviews of first-person free-runner Mirror's Edge. Alex also briefly reviews the Mysterious Cities of Gold and Persepolis.<br/><br/>Some particularly helpful listener mail gets read out and discussed.<br/><br/>Then we finish up with our first impressions of Rock Band 2 and go over the reasons why it's not only superior to Guitar Hero World Tour in many significant ways but in our opinion the best game of the year (if you count in the first game and see it as a platform).<br/><br/><br/><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 27 Nov 2008 23:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=407640#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_81.mp3" length="35152354" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 80 Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=405627#</link>
<description><![CDATA[Part 2 of 2.<br/><br/>In the second part of our epic episode 80 bonanza we chew through the gamut of information on Guitar Hero World Tour on the Xbox 360. With Rock Band 2 out today, can the giant of Activision's longer-running franchise easily crush their competitors? Is the hardware up to scratch and just how much more difficult is that vocal career? Find out now.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Nov 2008 20:18:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=405627#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_80_Part_2.mp3" length="47560788" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 80 Part 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=405619#</link>
<description><![CDATA[Part 1 of 2.<br/><br/>This mammoth episode is stretched over two shows. <br/><br/>Part 1 sees the cowboys reviewing Zack and Miri Make a Porno, the new Kevin Smith film.<br/><br/>The biggest Playstation 3 release of the year is then given a thorough going over. Little Big Planet is explored at last. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Nov 2008 20:01:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=405619#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_80_Part_1.mp3" length="28177226" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 79</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=403197#</link>
<description><![CDATA[Gears of War 2/Quantum of Solace/Disney's Sing-It.<br/><br/>To celebrate the world's freedom from the Bush administration we're doing a Gears 2 special interspersed with some timely Bill Hicks material. the late comedian who passed away in 1994 would doubtless be as happy to see the back of Bush Junior as his crusty father. <br/><br/>Tony also surmises Dead Space, and Alex reviews the new Bond game; Quantum of Solace, often dubbed the best of its type since the legendary GoldenEye.<br/><br/>But for the truly hardcore, Paul dishes the dirt on 'Disney; Sing It' a karaoke game featuring the likes of Miley Cyrus and her ilk. <br/><br/>The bulk of the episode, however is devoted to singing the praises of Gears 2 and discussing it's every greasy, bloodsoaked pounding moment. <br/><br/>Next week; Guitar Hero: World Tour.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 14 Nov 2008 20:52:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=403197#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 78</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=400178#</link>
<description><![CDATA[Bond Special.<br/><br/>With Quantum of Solace breaking all kinds of box office records we felt it only right to do a proper Bond-focused episode. So every official 007 movie is discussed and we do a full review of both Casino Royale and QoS.<br/><br/>Up for discussion are Alex and Tony's closing thoughts on Fable 2, and the Mirror's Edge demo. We also debate the possibility of finding oneself burned out on music-rhythm-action games very shortly as both Guitar Hero World Tour and Rock Band 2 are about to be released in Europe, bringing with them over 150 new songs to learn. This isn't even counting Singstar, Disney Sing-It and Lips. Could the new favourite game genre be exhausted already?<br/><br/>Rabid Bond fans may want to strap themselves in. We pull no punches with the flaws of this British institution. It makes the better films seem all the more of an achievement.<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 5 Nov 2008 23:30:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=400178#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 77</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=398281#</link>
<description><![CDATA[Fable 2/Dead Space.<br/><br/>As the deluge of Christmas titles pours in our direction, the first two triple-A titles fall under the intense scrutiny of the Digital Cowboys.<br/><br/>Fable 2: Peter Molyneux's latest bag of hyperbole, tall tales and empty promises at last bursts open and Tony and Alex examine what's inside.<br/><br/>Dead Space: At least one Cowboy got thoroughly freaked out by this Event Horizon-flavoured offering from EA that many have dubbed 'Resident Evil in space'. Find out if that's a fair summation with viewpoints from all three hosts. <br/><br/>Also reviewed is High School Musical 3, which would appear to take quaintness to heights not seen in cinema since the days when men had to leave a foot on the floor when in bed with a lady for fear of being too suggestive. <br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 30 Oct 2008 23:35:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=398281#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 28/30 October</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=395845#</link>
<description><![CDATA[Sorry about the lack of updates recently - just a standard list this week:<br/><br/>Siouxsie &amp; the Banshees (3 Pack)<br/>&quot;<a href="http://uk.youtube.com/watch?v=PF0OjrFIVWY" target="_blank">Hong Kong Garden</a>&quot;<br/>&quot;<a href="http://uk.youtube.com/watch?v=FBm-m67d3Bg" target="_blank">Kiss Them For Me</a>&quot;<br/>&quot;<a href="http://uk.youtube.com/watch?v=HVzJ3maL5JY" target="_blank">The Killing Jar</a>&quot; <br/><br/>Blink-182<br/>&quot;<a href="http://uk.youtube.com/watch?v=WUq_gBa_8iQ" target="_blank">Dammit</a>&quot; <br/><br/>Silversun Pickups<br/>&quot;<a href="http://uk.youtube.com/watch?v=5CqvHeB_S4I" target="_blank">Melatonin</a>&quot;<br/>&quot;<a href="http://uk.youtube.com/watch?v=DmE57YE3pSc" target="_blank">Well Thought Out Twinkles</a>&quot;<br/><br/>Psychedelic Furs<br/>&quot;<a href="http://uk.youtube.com/watch?v=hvy2LSPf1_o" target="_blank">Pretty in Pink</a>&quot;]]></description>
<category>general</category>
<pubDate>Fri, 24 Oct 2008 00:13:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=395845#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 76</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=395700#</link>
<description><![CDATA[LBP Controversy/Brothers in Arms HH/FIFA 09.<br/><br/>This last week, Little Big Planet has caught the public eye mere days from release for a rather controversial reason. We discuss it in this week's express-length (ie; less than an hour) episode.<br/><br/>Also up for debate are Tony's thaughts on the Blu Ray of Kill Bill (and more importantly Vol. 2) and his reviews of Brothers in Arms: Hells Highway, FIFA 09 and the new Coen Brothers film; Burn After Reading.<br/><br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 23 Oct 2008 17:05:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=395700#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 75</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=393068#</link>
<description><![CDATA[To celebrate our 75th episode and to mark the passing of a good online friend we decided to talk about the community that has built up around video games over the years. We trace the simple LAN parties of Doom through to the imminent update for Xbox Live and onward to the user-created content of future games. Every aspect of the group following and social aspects of online gaming is explored in this very special episode. Also to mix things up a bit; Tony's hosting this week!<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 16 Oct 2008 20:51:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=393068#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 74</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=390296#</link>
<description><![CDATA[Dead Console Special.<br/><br/>Now that we've discussed the most popular consoles of the 80's and 90's, we turn our eye to their less successful competitors.<br/><br/>So here for your delectation (slightly later than usual) is the dead console special, focusing on the Turbo Grafx-16, the Atari Lynx and Jaguar, the 3DO, the Sega Saturn, the Nintendo Virtual Boy and the Nokia N-Gage. Find out how they failed and whether any of us bought them.<br/><br/>Also discussed is the new Halo 3 trailer and Kill Bill on Blu-Ray.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 12 Oct 2008 13:31:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=390296#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Apologies for the lateness...</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=390070#</link>
<description><![CDATA[...of the most recent episode. My PC is being as stupid as a barrel-full of retarded Hitlers. Paul will no doubt work his magic when he comes over to mine tomorrow so episode 74 will be up midday Sunday. <br/><br/>Alex<br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 11 Oct 2008 13:48:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=390070#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 73</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=386821#</link>
<description><![CDATA[The Force Unleashed/Death Race/Tropic Thunder/Viva Pinata: Trouble in Paradise.<br/><br/>Paul reveals some awesome new Queen song packs available on the Singstore now.<br/><br/>We go over the upcoming movie releases before the end of the year.<br/><br/>Paul reviews Jason Statham-starring prison, action flick; Death Race and explains why it's star is the new Tim Robbins.<br/><br/>Tony talks Tropic Thunder and why it probably wasn't worth ninety million dollars.Then divulges his love for candy-filled animals in a review of Viva Pinata: Trouble in paradise; a fiendish resource-management sim, masquerading as a cutesy romp.<br/><br/>Then Alex spills the beans on the best and worst aspects of the new Star Wars game. The review is spoiler-free but after some warning music at the end there is a full plot synopsis so those who wish to play it, be wary.<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 2 Oct 2008 06:38:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=386821#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 30 September/2 October</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=385489#</link>
<description><![CDATA[This week, the Rock Band DLC is Red Hot Chili Pepper's <i>Blood Sugar Sex Magik</i> (full album). One track from the album - <a target="_blank" href="http://uk.youtube.com/watch?v=O5j8gYE1V2Q">Give It Away</a> - is already available on Rock Band 2 (due November <span style="font-weight: bold;">2008</span> in Europe!).<br/>
<i><br/></i><span style="font-weight: bold;">Blood Sugar Sex Magik</span><br/>
<br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=tcUZzyhtUrY">The Power of Equality</a><br/>
<a target="_blank" href="If You Have to Ask">If You Have to Ask</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=N2Vtip5h_Ec">Breaking the Girl</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=DSWpsFO3Jpw">Funky Monks</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=cF8CEKrFHXo">Suck My Kiss</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=ZTO1noxfHmQ">I Could Have Lied</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=e1oUNerJwRI">Mellowship Slinky in B Major</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=tJHiKHUIUX4">The Righteous &amp; The Wicked</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=P2i93xgCsSQ">Blood Sugar Sex Magik</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=Ipok7um_wBo">Under the Bridge</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=av4zyRT6vPU">Naked in the Rain</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=Gm_IqbNKU_w">Apache Rose Peacock</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=2DwWofFyiwg">The Greeting Song</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=CGKvYQAzWY8">My Lovely Man</a><br/>
<a target="_blank" href="http://uk.youtube.com/watch?v=3fhz0m17y0Q">Sir Psycho Sexy</a><br/><a target="_blank" href="http://uk.youtube.com/watch?v=xyziV5MTplI">They're Red Hot</a><br/>]]></description>
<category>general</category>
<pubDate>Sun, 28 Sep 2008 21:41:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=385489#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 72</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=384385#</link>
<description><![CDATA[Christmas Game Releases 2008.<br/><br/>In light of the avalanche of games heading our way in October and November this year we did an episode focusing on each week of release, and the choices we have to make.<br/><br/>Pretty much every important Q4 release is discussed (Except Warcraft: Wrath of the Lich King, which we forgot.)<br/><br/>Let me tell you folks, this Christmas is going to drain your wallets dry, BUT the games themselves look absolutely kickass so it WILL be worth it in the long run. <br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 25 Sep 2008 12:15:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=384385#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_72.mp3" length="47755172" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 23/25 September</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=382312#</link>
<description><![CDATA[Due 23 September on Xbox Live and 25 September on PSN:<br/><br/><span style="font-weight: bold;">Moving Pictures by Rush (Full Album)</span> - At last!<br/>
<br/>
<a href="http://uk.youtube.com/watch?v=KNZru4JG_Uo" target="_blank">Tom Sawyer (Original Version)</a><br/>
<a href="http://uk.youtube.com/watch?v=Xe_csQvx0go" target="_blank">Red Barchetta</a><br/>
<a href="http://uk.youtube.com/watch?v=mXCZvRNgLnI" target="_blank">YYZ</a><br/>
<a href="http://uk.youtube.com/watch?v=0mwiURyX2B4" target="_blank">Limelight (Original Version)</a><br/>
<a href="http://uk.youtube.com/watch?v=o92nUObIWBI" target="_blank">The Camera Eye</a><br/>
<a href="http://uk.youtube.com/watch?v=6gHKNwpny9o" target="_blank">Witch Hunt</a><br/>
<a href="http://uk.youtube.com/watch?v=4RPGC_Qfv4s" target="_blank">Vital Signs</a><br/><br/>Also available as individual tracks:<br/><br/><a href="http://uk.youtube.com/watch?v=T7YazwP8GtY" target="_blank">Bad Religion - Sorrow</a><br/>
<a href="http://uk.youtube.com/watch?v=pieI3ctfMfM" target="_blank">The Cult - She Sells Sanctuary</a><br/>
<a href="http://uk.youtube.com/watch?v=cdk8J1OOiJA" target="_blank">Hot Hot Heat - Bandages</a><br/>
<a href="http://uk.youtube.com/watch?v=5Fe6dQ1TwmQ" target="_blank">Kasabian - Shoot the Runner</a><br/>
<a href="http://uk.youtube.com/watch?v=NNpKjmNaJpQ" target="_blank">Sleater-Kinney - You're No Rock N Roll Fun</a><br/>
<a href="http://uk.youtube.com/watch?v=xYFK1R-wUwg" target="_blank">The Stone Roses - Love Spreads</a><br/><br/>All master tracks, as per usual.<br/><br/>Awesome week ahead, all in all. Good thing I got a load of MS Points recently... :-D<br/>]]></description>
<category>general</category>
<pubDate>Fri, 19 Sep 2008 18:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=382312#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 71</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=382114#</link>
<description><![CDATA[Metallica/Too Human/Soul Calibur IV/Merceneries 2.<br/><br/>To combat the rambling nature of recent shows we've streamlined this week so there's minimal wandering off on tangents and instead we strike straight at the heart of the games to give you swift, concise reviews. <br/><br/>So Paul discusses the new Metallica album, released as DLC for Guitar Hero, Tony talks Too Human and Alex reveals whether Merceneries 2 rocked his world. <br/><br/>Also discussed are Soul Calibur IV, price cuts for the 360 and an awesome album we've been listening to recently. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 19 Sep 2008 09:22:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=382114#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_71.mp3" length="37710688" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 70</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=376926#</link>
<description><![CDATA[SNES Special.<br/><br/>We're back! After two weeks up to his arms in baby business, Alex returns refreshed and ready for more DC action. <br/><br/>What better way to start the first of his episodes broadcasting as a father than&nbsp; to focus on the console that so many folks recall most fondly from their childhood; The Super Nintendo Entertainment System.<br/><br/>Paul's back too, after a month off to move and relax. He's been playing many a music rhythm-action game and has a juicy snippet of news about Rock Band 2 to confer. <br/><br/>And of course, faithful, lantern-jawed Tony is here as always to join in with the many stories and tidbits of information on this most hallowed console.<br/><br/>As a result of the podcast, Alex went out and bought a SNES, so be warned, you may find yourself cruising ebay, hungry for 16-bit goodness. <br/><br/>(Note. Alex mentions the construction of a picture of a man in a SNES joypad costume for this weeks episode. the result was so freakish, he destroyed it out of fear and anger and went with the far more tasteful image you see above. It's better this way.)<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 11 Sep 2008 19:37:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=376926#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_70.mp3" length="43551465" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>One more week...</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=375020#</link>
<description><![CDATA[Alex needs another week to focus on fatherhood before coming back, but as a taster of what's to come, think retro console review, think the best 16 bit machine ever created.<br/><br/>One word, one (or four) syllable(s): SNES!<br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Fri, 5 Sep 2008 18:03:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=375020#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 2 September</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=373263#</link>
<description><![CDATA[After last week's Moving Pictures delay fiasco, Harmonix are set to release the PAX 2008 Collection Pack on 2 September. All tracks are master recordings and will costs 240 MS Points for the pack and 80 MS Points individually. Proceeds from the sale of this Pack between launch and Holiday 2008 will be donated to the Penny Arcade run Child's Play Charity in order to help out children's hospitals around the world. Those tracks in full:<br/><br/>Jonathan Coulton - <a target="_blank" href="http://uk.youtube.com/watch?v=z53WLtowYBo">Skullcrusher Mountain</a><br/>MC Frontalot - <a target="_blank" href="http://uk.youtube.com/watch?v=eklqo9ibyLA">Livinâ on the Corner of Dude and Catastrophe</a><br/>Darkest of the Hillside Thickets - <a target="_blank" href="http://">Shhhâ</a><br/><br/>The Locksley track pack was also hastily put up last Thursday following the announcement of the Rush delay. All masters, 240 MS Points for all 3 or 80 per individual song (these prices are effective until 29 September):<br/><br/><a target="_blank" href="http://uk.youtube.com/watch?v=R3q6c0jHVdU">All Over Again</a><br/><a target="_blank" href="http://">Donât Make Me Wait</a><br/><a target="_blank" href="http://uk.youtube.com/watch?v=6Oc0sd0RMVY">She Does</a>]]></description>
<category>general</category>
<pubDate>Sun, 31 Aug 2008 07:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=373263#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>On Hold (With Good Reason)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=372431#</link>
<description><![CDATA[Digital Cowboys is on hold for a week while Alex recovers from the sudden fortnight-early birth of his baby daughter; Lyra. If you want to blame someone, blame her. <br/><br/>Of course you'll have to get through her dad first. <br/><br/>See you next week for much rejoicing.<br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 28 Aug 2008 00:01:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=372431#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 69</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=370503#</link>
<description><![CDATA[Amiga 500/Clone Wars/Bourne Conspiracy.<br/><br/>Quantum's back! And this week he bought a friend; the Amiga 500. <br/><br/>Continuing our platform focused episodes, this week we're discussing the home gaming computers popularised in the late 80's and early 90's by machines like the Atari ST and the Amiga 500. This is a shadowy subject for Alex who hopped straight into consoles, but Tony Atkins and Tony Edwards both had one and reminisce about what it was like to play the first installments of some surprisingly long-lived gaming franchises. The impact of these machines on gaming was subtle but undeniably important as they paved the way to advanced gaming PC's able to play Doom. <br/><br/>Also discussed are the new Star wars animated movie; The Clone Wars, The Bourne Conspiracy gets a 360 review and Tony Atkins talks about the pub games for Fable 2.<br/><br/>Alex mentions TWO top ten lists but only mentions one. The other one is the top ten Amiga/ST games ever and it's reprinted for you here in no particular order;<br/>

















<p class="MsoNormal">10. Syndicate<br/>9. Cannon Fodder<br/>8. Rainbow Islands <br/>7. Sensible Soccer<br/>6. Worms<br/>5. Kick Off<br/>4. Lemmings <br/>3. Speedball 2: Brutal Deluxe<br/>2. The Secret of Monkey Island<span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"><br/>1. Monkey Island 2 - LeChuckâs Revenge</span></p>


<p class="MsoNormal"><span style="font-family: &quot;Times New Roman&quot;;"><span style="font-weight: bold;">Next week; Paul?</span></span><br type="_moz"/></p>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 21 Aug 2008 09:59:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=370503#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_69.mp3" length="45061190" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 68</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=368753#</link>
<description><![CDATA[Braid/King of Kong/GRID/Piles of Shame.<br/><br/>Paul is away this week but the show must go on. We start with a review of a light-hearted, amusing documentary about obsessive retro video gamers; The King of Kong. Obviously it's rare we see movies about our favourite subjects so this one is kind of important. <br/><br/>Tony reviews the latest car racing game; GRID. Find out if the cars in this one race better than the cars in the ten thousand other identical hi-def racers out there. I'm kidding tony, they're all VASTLY different!<br/><br/>We start a new weekly feature. So you'll find out what that is too.<br/><br/>Then we discuss our piles of shame. These are the ever-growing collections of video games on our shelves that we sort of played but never really got into and occasionally beat ourselves up over never completing. <br/><br/>Finally we review Braid, the Xbox Live Arcade title that seems to be getting perfect scores and internet backlash across the board. Get the final word on whether it's any good here. There's also a spoiler section at the very end where we discuss the secrets of the plot.<br/><br/>A remarkably well-packed show considering we're one man down. <br/><br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 15 Aug 2008 07:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=368753#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_68.mp3" length="49521351" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 12 August</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=366895#</link>
<description><![CDATA[Okay, here it goes, here it goes, here it goes, here it goes again...<br/><br/>Due August 12, we have the Roadrunner 6 Pack. The pack will be 480 MSP and single tracks will be 80 MSP for the first month. From that point on the pack will be
800 MSP and the single tracks will become 160 MSP. That list in full:<br/><br/><a href="http://uk.youtube.com/watch?v=wE6qSV-ufb0" target="_blank">Airbourne &quot;Runninâ Wild&quot;</a><br/>
<a href="http://uk.youtube.com/watch?v=800HsgS03o0" target="_blank">DevilDriver &quot;Clouds Over California&quot;</a><br/>
<a href="http://uk.youtube.com/watch?v=uQVdCwYf6ck" target="_blank">Dream Theater &quot;Constant Motion&quot;</a><br/>
<a href="http://uk.youtube.com/watch?v=iPW9AbRMwFU" target="_blank">Killswitch Engage &quot;My Curse&quot;</a><br/>
<a href="http://uk.youtube.com/watch?v=L4yEzp2dSgw" target="_blank">Machine Head &quot;Aesthetics Of Hate&quot;</a><br/>
<a href="http://uk.youtube.com/watch?v=pRGBi_ii3sk" target="_blank">Megadeth &quot;Sleepwalker&quot;</a><br/>]]></description>
<category>general</category>
<pubDate>Fri, 8 Aug 2008 23:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=366895#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 67</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=366806#</link>
<description><![CDATA[Room 101/Hellboy 2/X-Files/Man on Wire.<br/><br/>This episode we venture back to room 101 (last seen in episode 11) to rant about what drives us crazy about video games. Witness all kinds of daft ideas and soulless marketing ploys get condemned to the firey pit,<br/><br/>Also reviewed this week; Man on Wire; the documentary about French tightrope walker Phillipe Petit's death-defying high-wire walk between the twin towers in 1974. <br/><br/>Paul talks about the new X-Files film; 'I Want to Believe'. Find out if he does, or more importantly if this is good enough to usher in the return of a long beloved sci-fi to our screens.<br/><br/>Finally (but before we move on to Room 101) Alex and Paul discuss Hellboy 2: The Golden Army, which they were both fortunate enough to see in preview this week. We made sure not to spoil anything but you still get the skinny on whether it's any good. <br/><br/>Finally we move on to the Room 101 section. Sparks fly, teeth gnash and some suspects escape the flames. Find out what sucks, right here.<br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 8 Aug 2008 17:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=366806#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_67.mp3" length="47811010" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 66</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=365064#</link>
<description><![CDATA[The Batman Special.<br/><br/>In this mammoth episode we track Batman from
his humble pulp hero beginnings in comic books starting in 1939 right
through seven decades to what has become one of the highest rated and
highest grossing movies of all time; The Dark Knight.<br/><br/>The DK review section is nearly an hour long and contains massive spoilers so make sure you see the film first. <br/><br/>Our sincerest apologies for being late this week. The screenings Tony went to see on Wednesday were sold out (he was fuming). <br/><br/>This episode is a must for bat-fans everywhere. ]]></description>
<category>podcasts</category>
<pubDate>Sun, 3 Aug 2008 11:38:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=365064#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_66.mp3" length="58932073" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 5 August</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=364644#</link>
<description><![CDATA[This week, some of tracks in the Rock Band DLC selection are sure to at least make one Digital Cowboy a very happy bunny:<br/><br/>CrÃe Fest 3 Pack 02 (240 MSP):<br/>
<a href="http://uk.youtube.com/watch?v=k2TUP0P6FoE" target="_blank">Buckcherry &quot;Rescue Me&quot;</a> (80 MSP)<br/>
<a href="http://uk.youtube.com/watch?v=e87wuAxBz4U" target="_blank">MÃtley CrÃe &quot;Face Down In The Dirt&quot;</a>  (80 MSP)<br/>
<a href="http://uk.youtube.com/watch?v=MJDDxHIaaVk" target="_blank">Sixx AM &quot;Life Is Beautiful&quot;</a>  (80 MSP)<br/><br/>Singles:<br/><a href="http://uk.youtube.com/watch?v=hJ5Tp97UgyQ" target="_blank">System Of A Down &quot;B.Y.O.B.&quot;</a> (160 MSP)<br/>
<a href="http://uk.youtube.com/watch?v=IJmt3dr9XYQ" target="_blank">System Of A Down &quot;Toxicity&quot;</a> (160 MSP)<br/>]]></description>
<category>general</category>
<pubDate>Fri, 1 Aug 2008 22:39:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=364644#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 29 July</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=362602#</link>
<description><![CDATA[This week's selection of songs (all masters), due 29 July on Xbox Live, is as follows:<br/><br/><a target="_blank" href="http://www.youtube.com/watch?v=V5aJ_ZvqCmg">Scars on Broadway - They Say</a> (160 MS points)<br/>
 <br/>
<a target="_blank" href="http://www.youtube.com/watch?v=xO-G7YatytY">Staind - This is It</a> (160 MS Points)<br/>
 <br/>
<a target="_blank" href="http://www.youtube.com/watch?v=pNXWiFidPR4">Testament - Electric Crown</a> (160 MS Points)<br/>
 <br/>
<a href="http://www.youtube.com/watch?v=fPc9auhRMlU" target="_blank">thenewno2 - Yomp</a> (80 MS Points)<br/>]]></description>
<category>general</category>
<pubDate>Sat, 26 Jul 2008 07:29:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=362602#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 65</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=362108#</link>
<description><![CDATA[Guitar Hero On Tour/Kung Fu Panda/Wall-E/The Office.<br/><br/>This week, Alex reviews GH on the DS and gives an honest opinion as to whether it's the same experience in handheld form.<br/><br/>Then Alex reviews Dreamworks first summer offering in the bug-eyed CGI animal movies sub-genre. Find out if it's as atrocious as Shark Tail and Madagascar.<br/><br/>The core of the show is a long discussion (spoiler free) about Pixars latest masterpiece Wall-E. <br/><br/>And we finish off with a conversation about why everyone with a genuine appreciation for smart, subtle yet gut-bustingly funny comedy should track down season two of the American Office. <br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 24 Jul 2008 21:09:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=362108#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_65.mp3" length="42160299" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Sneak Peek</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=362096#</link>
<description><![CDATA[<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>In celebration of today's podcast in which we discuss The American Office, here's a sneak preview of Ubisoft's new tie-in game. 100% pure awesomeness!<br/>]]></description>
<category>general</category>
<pubDate>Thu, 24 Jul 2008 20:48:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=362096#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Guitar Hero III DLC for 24 July</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=361554#</link>
<description><![CDATA[Neversoft continue to crank out DLC packs for Guitar Hero III.<br/><br/>Due 24 July on Xbox Live and PSN:<br/><br/>Guitar Virtuoso Track Pack<br/><span class="postbody"><a target="_blank" href="http://www.youtube.com/watch?v=MjNAeELQ_Z8">Joe Satriani &quot;Surfing with the Alien&quot;</a>
<br/>
<a target="_blank" href="http://www.youtube.com/watch?v=mDZuNM3HmU4">Steve Vai &quot;For the Love of God&quot;</a>
<br/>
<a target="_blank" href="http://www.youtube.com/watch?v=Gpr498vngFQ">Buckethead &quot;Soothsayer&quot;
</a></span><br/><br/>Pricing: 500 MS Points or Â3.99 (probably!).<br/>]]></description>
<category>general</category>
<pubDate>Wed, 23 Jul 2008 01:04:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=361554#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 22 July</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=360547#</link>
<description><![CDATA[You know the drill. Due 22 July on Xbox Live...<br/><br/>Nine Inch Nails 3-pack:<br/>
<a href="http://www.youtube.com/watch?v=wKMjSvF1kGw" target="_blank">Burn</a><br/>
<a href="http://www.youtube.com/watch?v=C8bmlXmDDs4" target="_blank">Capital G</a><br/>
<a href="http://www.youtube.com/watch?v=MeoyOIRIeHs" target="_blank">Last</a><br/>
 <br/>
Shinedown:<br/>
<a href="http://www.youtube.com/watch?v=DGtg-_ZIESo" target="_blank">Devour</a><br/>
<a href="http://www.youtube.com/watch?v=JrGUGUkFKhQ" target="_blank">Junkies For Fame</a><br/><br/>All master tracks.<br/><br/>Pricing: 440 MS Points for the Nine Inch Nails 3-pack or 160 MS Points per individual       track.<br/>]]></description>
<category>general</category>
<pubDate>Sun, 20 Jul 2008 07:04:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=360547#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 64</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=360238#</link>
<description><![CDATA[E3 2008 Special<br/><br/>To celebrate the biggest gaming event of the year, the Cowboys have pulled in extra help in the form of Tony &quot;Quantum&quot; Edwards and managed a mammoth two and a half hour discussion on the past week's events.<br/><br/>For the uninitiated, E3 is the big media and business summit held every year (except 2007) in L.A's immense convention center. It's the time&nbsp; when Microsoft, Sony and Nintendo and every important software developer and publisher present their figures for the past year and projects for the next (except Activision/Blizzard this year but they coincidentally had an event of their own nearby). <br/><br/>There are hundreds of games and applications to get through and some fascinating and sometimes cringe-inducing insights into the minds of these creators and money-men, but we manage to get through a sizable chunk of the important stuff and voice our unbiased, enthusiastic and frequently explosive opinions on many, many subjects. <br/><br/>If you want to know what's coming for your console, here is the best place to start.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Jul 2008 17:08:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=360238#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_64.mp3" length="73584727" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 63</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=358007#</link>
<description><![CDATA[Hancock/Game Boy Special.<br/><br/>First up, Tony talks about the recent PlayStation 3 firmware update, which includes those long-sought-after trophies. <br/><br/>Then the Cowboys review the new superhero film that's NOT based on a graphic novel for a change: Hancock.<br/><br/>There's also an extra top ten from last week - top ten worst music-licensed video games and Alex briefly discusses the Blu-Ray of Commando.<br/><br/>The bulk of the show, however is dedicated to the most significant handheld gaming system ever: the Nintendo Game Boy. In this focussed episode, we discuss everything about the GB from it's inception in 1989 up to the point where the DS was released (we're saving that<span style="font-style: italic;"> </span>for another special).  <br/><br/>So sit back and relax as the Cowboys perform yet another uncensored, unabashed and uncompromising dissection on a gaming legend and talk about why it's done quite so well.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 11 Jul 2008 19:56:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 62</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=355770#</link>
<description><![CDATA[Guitar Hero: Aerosmith/Uncharted/Wanted/Prince Caspian.<br/><br/>This week, the Cowboys take a look at the recent announcements for Rock Band 2 and Guitar Hero World Tour. Find out about the new tracks and features here. While on the subject, the new Aerosmith themed Guitar Hero game is reviewed. <br/><br/>Alex reviews Uncharted: Drake's Fortune for PS3 which he borrowed from Paul and asks: is being derivative all that bad? <br/><br/>Tony and Paul review Wanted, the latest slick action movie that garnered an unusual (for this day and age) 18 certificate from the BBFC. <br/><br/>Finally Alex and Tony discuss Prince Caspian at length, along with the delayed impact that the Narnia films have had on audiences as well as possible futures for the series. <br/><br/>And stay tuned for a truly EARTH-SHATTERING rendition of Welcome Home by Coheed and Cambria (whilst playing Rock Band! - Paul) from our very own PlexShaw.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 4 Jul 2008 19:58:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=355770#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Relax!</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=355477#</link>
<description><![CDATA[For the next three weeks we'll be publishing on Friday instead of Thursday. (Alex is attending anti-natal classes with his wife). See you tomorrow. <br/><br/>DC<br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Thu, 3 Jul 2008 20:28:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=355477#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 61 (Part 2)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=353500#</link>
<description><![CDATA[Metal Gear Solid 4: Guns of the Patriots<br/><br/>Part Two: Alex and Tony discuss every aspect of the games plot. Here be spoilers. Ye be warned.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 27 Jun 2008 11:56:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=353500#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Metal Gear Solid 4: Guns of the Patriots Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=353356#</link>
<description><![CDATA[

<p class="MsoNormal">There are three questions that a gamer needs to ask him or
herself regarding Metal Gear Solid 4. The first is whether you enjoy
stealth-action games. The likes of Splinter Cell and Assassinâs Creed have set the
bar high in the past few years, largely inspired by this series. Fortunately
unlike previous games the rigid enforcement of stealth has been relaxed in all
but a few places and a player could quite happily charge through most of the
game, guns blazing and not be penalised for it. Unlike Sam Fisherâs previous
outings where being spotted results in a mission restart, MGS4 gives you room
to breathe and make mistakes. Itâs a completely new engine built with the Call
of Duty crowd in mind and it genuinely makes a difference in how you play as
Snake. </p>






<p class="MsoNormal">The second question is whether you have played the previous
games. You could probably get by on a thorough perusal of Metal gear history
online but this is a game built upon a foundation of dense characterisation and
vividly realised set-pieces designed to evoke emotion. This cannot be swiftly
assimilated in a few pages. To get the full effect you will have at least had
to have finished Metal Gear Solid on the Playstation. Sons of Liberty and Snake
Eater add texture and history to the saga, which then fully enables the player
to feel the true sense of completion in Guns of the Patriots. If you havenât
played any of them, track down Metal Gear Solid on the PS1 or if you own a Wii
or GameCube find the remake; The Twin Snakes. It hasnât been played by many and
both have their strengths and weaknesses but the improved graphics may make the
transition smoother. </p>






<p class="MsoNormal">Final question. Do you own a Playstation 3? If the answer is
no, does this single game truly warrant the hefty investment? Going back to
question two; if you have completed the first three and thoroughly enjoyed them
and are hankering after this final instalment then this could indeed be the one
killer app to convince you. It is a fantastic game in itâs own right. Almost
every facet from previous instalments has been polished up and perfected from
the once-fiddly camouflage to the cluttered item selection. Now your sneaking
suit mimics your surrounding environment with a single prompt and the in-game
menu gives full interface with a vast arsenal of weapons and gadgets, siphoning
them into handy quick-select packages. The photo-real graphics and
awe-inspiring soundstage push the PS3 to new heights of excellence and the new
third-person camera finally makes hunting down enemies a joy rather than a
chore. It is in short, everything Metal Gear could and should have been. It
will remain Sonyâs flagship game for quite some time. </p>






<p class="MsoNormal">It isnât without its flaws. Half the game is spent sat
passively watching lengthy cut-scenes which will become tiresome if you donât
know your history. Even if you do, in fact even if you have loved every
previous moment of Kojimaâs unusual blend of melodrama, action and oddball
humour you might wish heâd had a better editor to trim a few of them down. The
crawl mechanic is still broken and clumsy and you will often hit the deck and
struggle to get back up when you are being attacked. However, long-time fans
will forgive these as eccentricities of the series and will most likely be
glued to the screen in rapt attention as the ghosts of previous adventures are
evoked and explored. </p>






<p class="MsoNormal">In summary, this is so far, without a doubt the best game on
Playstation 3. If the clumsy, archaic online mode is anything to go by, the
future of the series will NOT be spent there. So whether we see any more from
Snake and friends, this moment, frozen in time will mark the noble death and
rebirth of the stealth action game.</p>


<p class="MsoNormal">Rating: 5 Stars<br/></p>




]]></description>
<category>general</category>
<pubDate>Thu, 26 Jun 2008 22:35:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=353356#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 61 (Part 1)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=353351#</link>
<description><![CDATA[Metal Gear Solid<br/><br/>In this absolutely huge double episode, we discuss all things Metal Gear.<br/><br/>In Part One, we look back over the past two decades of the many Metal Gear games, paying particular attention to the original PlayStation installment and its two sequels on PlayStation 2. <br/><br/>Then we give a full review of Metal Gear Solid 4: Guns of the Patriots with absolutely no spoilers.<br/><br/>Tomorrow, the Part Two will be available which takes the shape of a blow-by-blow plot-line discussion of MGS4 including absolutely mountains of spoilers, so those currently still playing should steer clear for now.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 26 Jun 2008 22:24:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=353351#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 60</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=351106#</link>
<description><![CDATA[Sex and the City/The Incredible Hulk<br/><br/>Back to the movies with a vengeance. <br/><br/>This week, with Paul back, we review many films we've seen over the past few weeks including Mongol, Ice Age, Jurassic Park, Catch Me If You Can, Empire of the Sun, Peep Show Series Five, Priceless and In Search of a Midnight Kiss.<br/><br/>Then we bring out the two big guns. <br/><br/>Both feature Manhattan prominently. Both have been decried as vacuous popcorn by those not in their target audience and both have already made big bucks in the past few weeks. <br/><br/>Sex and the City is reviewed thoroughly by Tony. Find out if the man that Chuck Norris rings for tips on being manly takes to this unmitigated festival of labels and love lives. <br/><br/>The Incredible Hulk, successor to Ang Lee's misguided 2003 effort, is reviewed by all. Is the nonstop orgy of explosions and comic-book violence enough to keep us entertained in the final hours before Batman and Hellboy emerge from the shadows?<br/><br/>Next week: Metal Gear!<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 19 Jun 2008 15:56:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=351106#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Nintendo Fighting Back</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=349396#</link>
<description><![CDATA[Following our Sega episode I trawled through gaming history on the net and found that Nintendo did in fact release one console flop prior to the Virtual Boy. Behold now the Nintendo <span style="font-style: italic;">'Video Boy'</span>. This was a combination VCR and Game Boy released only in China and Saudi Arabia in 1993 in direct competition with Sega's Game Gear. Apparently Nintendo were impressed with Sega's combining of their various consoles with popular entertainment platforms and sought to challenge their market dominance in this field. They teamed up with Phillips to release this machine. Ultimately this led to rivalry and a falling out with their other bedfellows; Sony, who went on to make the Playstation. <br/><br/>It failed due to piracy, though several games were planned to make use of the video features, including <span style="font-style: italic;">'Edit King' </span>and <span style="font-style: italic;">'Fast Forward Fox'</span>. <br/><br/>Apparently they go for several hundred quid on eBay. <br/><br/>----------------<br/><br/>The Digital Cowboys Game Boy episode: Coming soon. <br/><br/>Alex<br/><br/><br/>]]></description>
<category>general</category>
<pubDate>Sat, 14 Jun 2008 11:21:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=349396#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Upcoming DLC for Rock Band and Guitar Hero III</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=349307#</link>
<description><![CDATA[It's that time of the week. You know the drill...<br/><br/><span style="font-weight: bold;">Rock Band</span><br/><br/>Due 17 June on Xbox Live:<br/><br/>
â<a href="http://www.youtube.com/watch?v=HIRNdveLnJI" target="_blank">Afterlife</a>â by Avenged Sevenfold (Master, 160 MS Points)<br/>
â<a href="http://www.youtube.com/watch?v=COXMUGEFnag" target="_blank">Critical Acclaim</a>â by Avenged Sevenfold (Master, 160 MS Points)<br/>
â<a href="http://www.youtube.com/watch?v=U9RlrNvLSY4" target="_blank">Hammerhead</a>â by The Offspring (Master, 160 MS Points)<br/>
â<a href="http://www.youtube.com/watch?v=P_W4BGMuxd4" target="_blank">Rock N Roll Dream</a>â by Crooked X (Master, 80 MS Points)<br/><br/>Harmonix have also confirmed that the 14 remaining tracks Pixies album Doolittle (which features Wave of Mutilation) will be released on Xbox Live on 24 June. More on that next week.<br/><br/><span style="font-weight: bold;">Guitar Hero III Legends of Rock</span><br/><br/>Due 19 June on Xbox Live and PSN:<br/><br/>Coldplay Track Pack (All masters, 500 MS Points or Â3.99)<br/>&quot;<a href="http://www.youtube.com/watch?v=IakDItZ7f7Q" target="_blank">Violet Hill</a>&quot;<br/>&quot;<a href="http://www.youtube.com/watch?v=p-KlVd_-Wfo" target="_blank">God Put a Smile Upon Your Face</a>&quot;<br/>&quot;<a href="http://www.youtube.com/watch?v=CAME8GDRTfI" target="_blank">Yellow</a>&quot;<br type="_moz"/>]]></description>
<category>general</category>
<pubDate>Fri, 13 Jun 2008 22:38:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=349307#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 59</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=349000#</link>
<description><![CDATA[The Sega Special<br/><br/>Following the roaring success of our NES episode last week, we decided to take a closer look at Nintendo's chief opponent throughout the late 80's/early 90's: Sega.<br/><br/>So here is the story of the Master System, Game Gear and Mega Drive/Genesis and Sega's struggle in the face of total market dominance from their fellow Japanese giant. Find out what they did right, what they did wrong and how they set themselves up to eventually fail in the console market by the end of the decade. There are, however, some unexpected triumphs so it makes for a fascinating story of daft decisions and happy circumstance.<br/><br/>Paul is taking a week off so we welcome aboard Tony Edwards, aka Xbox Live's Quantum Field. <br/><br/>The song at the end may need a little explanation so if you've never heard of Zero Wing, look <a target="_blank" href="http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us">here</a> for the meaning of &quot;All your base are belong to us.&quot;<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 12 Jun 2008 19:23:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=349000#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 10 June</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=347238#</link>
<description><![CDATA[After last week's Jimmy Buffett-shaped debacle, and in the wake of Guitar Hero III releasing MotÃrhead DLC earlier in this week, it's clearly time for MTV Games and Harmonix to step up to the plate with some killer new DLC. That list in full:<br/><br/><span style="font-weight: bold;">MTV2 Pack</span><br/>&quot;<a href="http://www.youtube.com/watch?v=zl_4aPpKhyo" target="_blank">Moving to Seattle</a>&quot; by
The Material <br/>
&quot;<a href="http://www.youtube.com/watch?v=2x4i9jgSzho" target="_blank">A Clean Shot</a>&quot; by The Myriad <br/>
&quot;<a href="http://www.youtube.com/watch?v=KgoneZv0qyY" target="_blank">Bullets &amp; Guns</a>&quot; by Them Terribles<br/><br/>Individual single:<br/>&quot;<a href="http://www.youtube.com/watch?v=_-8vafnUssQ" target="_blank">Girls Who Play Guitars</a>&quot; by
MaxÃmo Park<br/><br/>All tracks are masters and available for 80 MS points each, with the MTV2 Pack also available for 240 MS points.<br/><br/>I've heard of MaxÃmo Park, but that's about it. Your mileage may vary.<br/><br/>'Til next time, Rock Band fans!<br/><br/>Paul<br/><br/>UPDATE: turns out the press release was wrong. The MaxÃmo Park track actually costs 160 MS points. No matter: it's a great tune and well worth the points (IMO).<br/>]]></description>
<category>general</category>
<pubDate>Fri, 6 Jun 2008 23:58:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=347238#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 58</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=346786#</link>
<description><![CDATA[The NES Special.<br/><br/>In the first of a new run of retro-console feature episodes, the Cowboys pay much lip service to the what might be considered the first ever real video gaming console.<br/><br/>Released way back in 1985, following a two year video games market crash, the Nintendo Entertainment System (NES) brought the world more than just a bouncing handyman and the chance to kill digitised wildfowl with a plastic gun. It gave kids something new to do with their time and breathed new life into a moribund industry. <br/><br/>In this super-length episode, we cover everything about the NES and its impact on the gamers back then and today.<br/><br/>Also reviewed are the recently viewed DVD's of eXistenZ, The Nines and Excalibur (by Alex) and Harold and Kumar Escape from Guantanamo Bay (by Paul, the lucky devil).<br/><br/>You can email us with requests for features on consoles, games or anything else in future episodes at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 5 Jun 2008 16:22:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=346786#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Rock Band DLC for 3 June</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=344889#</link>
<description><![CDATA[Harmonix have announced the Rock Band DLC that will be available on Xbox Live on 3 June. That list in full:<br/><br/>&quot;<a target="_blank" href="http://www.youtube.com/watch?v=tUkZd85BfoU">Margaritaville</a>&quot; by Jimmy Buffett (master - new original recording)<br/>
&quot;<a target="_blank" href="http://www.youtube.com/watch?v=gEYZFd9y34Y">Cheeseburger in Paradise</a>&quot; by Jimmy Buffett (master - new original recording)<br/>
&quot;<a target="_blank" href="http://www.youtube.com/watch?v=MfFCfK_ucH8">Volcano</a>&quot; by Jimmy Buffett (master - new original recording)<br/><br/>&quot;<a target="_blank" href="http://www.youtube.com/watch?v=LiUVGFoorIc">Indestructible</a>&quot; by Disturbed (master)<br/>
&quot;<a target="_blank" href="http://www.youtube.com/watch?v=6UCKjjxTDow">Inside the Fire</a>&quot; by Disturbed (master)<br/>
&quot;<a target="_blank" href="http://">Perfect Insanity</a>&quot; by Disturbed (master)<br/><br/>Those who have already played Guitar Hero III: Legends of Rock will no doubt already be familiar with Disturbed, as their track &quot;<a target="_blank" href="http://www.youtube.com/watch?v=2I2b64-ykyE">Stricken</a>&quot; featured in that game.<br/><br/>However, you may be asking yourself (as I was): &quot;Who the f*** is Jimmy Buffett?&quot;.&nbsp; Well, you can find out all about him over at <a target="_blank" href="http://en.wikipedia.org/wiki/Jimmy_Buffett">Wikipedia</a>.<br/><br/>Ciao for now.<br/><br/>Paul.<br/>]]></description>
<category>general</category>
<pubDate>Sat, 31 May 2008 11:36:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=344889#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 57</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=344410#</link>
<description><![CDATA[Rock Band/Indy IV<br/><br/>In this bumper-sized episode, we finally get to own Rock Band and after having played the hell out of it for the past few days in solo, online and local multiplayer we can give you our first impressions.<br/><br/>Was it worth the wait, can it live up to the hype and most importantly is it worth Â180?<br/><br/>We also review the fourth Indiana Jones film. Nearly two decades in the making, the Kingdom of the Crystal Skull sees an aging Harrison Ford take up the hat and whip once more.<br/><br/>Was it worth the wait, can it live up to the hype and most importantly can we review it without spoiling the ending?<br/><br/>Of course we can. Which is why you should listen out for the warning music which signals the secrets-filled finale of this absolutely kickass episode. Turn us off if you've not seen Indy yet when you hear the Ark of the Covenant theme. <br/><br/>Then come back to us when you've seen it. <br/><br/>Rock on!<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 29 May 2008 20:12:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=344410#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 56</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=342020#</link>
<description><![CDATA[The 10 Greatest Movies Ever<br/><br/>If you are searching for something different from The Godfather,
Citizen Kane and Lawrence of Arabia, we have provided an alternative
lineup. After a lifetime of lists full of the same films, vaunted as the greatest works of cinema ever, we decided to redress the balance and do our own. That's not to say we don't recognise them as fantastic films, but let's face it, the same list over and over is getting boring and we need some new blood. Each co-host cites their ten entries and at the end the ten we most agree on make it onto the final list. <br/><br/>This week we also discuss the future contenders for our Rock Band money;: namely Activision's Guitar Hero IV and Rock Revolution from Konami.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 22 May 2008 06:27:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=342020#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 55</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=339719#</link>
<description><![CDATA[Grand Theft Auto IV Review<br/><br/>It's not all gushing praise, in fact some of us get downright angry at times over the game mechanics and other gripes about GTA. It is, however one of the biggest reviews for one of the biggest games we've done and definitely worth a listen. Besides which, this is the truth about our experience with one of the most hyped and celebrated games in history. <br/>&nbsp;<br/>Also discussed at the beginning: new content for Guitar Hero III and some other games Tony's been playing.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 15 May 2008 20:35:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=339719#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Grand Theft Auto IV Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=339710#</link>
<description><![CDATA[



<p class="MsoNormal">Game: Grand Theft Auto IV<br/>Format: XBOX 360</p>




<p class="MsoNormal">This review sits beneath a landslide of amassed praise and
hyperbole surrounding this game. A title has not received such unanimously
vaunting praise since Ocarina of Time on the N64. I could just repeat what everybody
else has said and state that this is a strong contender for game of the year
and virtually flawless, but in all honesty my experience seems to have varied.
In the interests of journalistic integrity I canât just say itâs perfect. Itâs
not and thatâs fine, nothing really is. So if you need validation for your
purchase or a collection of how many incredible new features there are then
look elsewhere. If, however you would like to know what ânot without its flawsâ
means (and it has been said by many) then read on.</p>




<p class="MsoNormal">Before I start, may I first echo the praise for GTA IVâs
central character Niko Bellic. He is a prime example of depth in a central
protagonist and I never felt frustrated with the way he acted. In fact, his
forthright strength of character actively left me discouraged to go on the
usual killing sprees, unlike the callous Tommy Vercetti from Vice City. Niko is
definitely likable and compelling and many of the characters he meets
(especially at the front end of the game) are multi-dimensional and interesting
and only a little clichÃd. The polish on the format is definitely apparent on
start-up. The weight of the character and the vehicles he drives is apparent.
The impact of hitting someone with a car or shooting them is amped up and the
people behave a little more realistically. You can play for ages and still
notice new things. It was only after about twenty hours that I started to see
repetition, which gave way to cracks and flaws in the gameplay and eventually
full-blown frustration at what eventually became apparent; polish is all that
distinguishes this game from the previous iterations.</p>




<p class="MsoNormal">This is not to say that GTA III, Vice City and San Andreas
are not superb games, but they were all based around the same engine, pioneered
on the previous generationâs consoles and significantly here <i>not</i>
replaced with a new one. This is GTA as we know and love it, but also (if
applicable) as we hate it. The old problems are still there. The refined
mission system means that if you are (unfairly?) slaughtered on a first attempt
you can reload the current task. What it doesnât counter for are the often
monumentally long and boring drives between the islands that you often have to
take. The Taxi system is a masterstroke, allowing you to skip many of these for
a small fee, but all too often a specific vehicle is needed, necessitating you
sitting for five minutes each attempt, having the same (or at least similar)
conversations with the same characters who quickly reveal their lack of
dimension through the repetition of the odious things they say. Hearing it once
would be fine, twice or six times is unbearable. Maybe I wasnât a sharp enough
player. Maybe I shouldnât have died so often or lost track of my fleeing
quarry, but many missions are so trial and error based that you need several
attempts just to know whatâs around each corner. </p>




<p class="MsoNormal">In the interests of constructive criticism, rather than
picking at the holes in this (admittedly fantastically presented and well
planned) game, I will suggest what Iâd like to see in the next instalment. For
instance I would genuinely like to see the old engine scrapped. It was great
for the PS2, functional and fun, but for current gen consoles, with responsive
and intuitive characters like <i>Assassinâs Creed</i>âs Altair stalking the
bustling streets, we need a model that knows when <i>not</i> to plummet off a
rooftop because the camera whipped round to an awkward angle at an inopportune
moment. We need a man who knows to lock onto and shoot the thug who is three
feet away and emptying a shotgun into him and not stubbornly keep aiming at the
one three rooms away behind a crate despite numerous frantic button taps. These
are simple things that Rockstar surely will contend with someday. I just wish
it had been for this game. </p>




<p class="MsoNormal">A save system that would allow you to start at the warehouse
full of goons at the <i>end</i> of a long drive, not before it, would be nice,
along with the ability to get people to be quiet in the car so you can listen
to the music. Speaking of which, the soundtrack needs a mention. Over a dozen
radio stations and only one or two with anything good on: perhaps a little too
much like real life. This is only remarkable because the previous two games
have had two of the most outstanding collections of 80âs and 90âs period music
in any video game ever, and whatâs assembled here seems a little too much like
the eclectic mix that would play in a smoky record shop run by a music elitist
who loathes anything popular. Perhaps Iâve been spoiled by Guitar Hero, but a
handful of rock songs just isnât good enough when swamped by a deluge of
reggae, electro, funk and obscure hip hop. Hell, one station is entirely
dedicated to Bob Marley and the Wailers. This saddens me as I was genuinely
excited about the soundtrack, but the Chatterbox equivalent talk shows always
seemed to be playing the same three segments, which meant that by hour thirty,
I was switching off the radio and listening to the soundtrack to Layer Cake on
my iPod. Next time, Rockstar, donât be afraid to put on more songs that people
know and/or like. Obscure is ok, but nostalgia has more power than novelty.</p>




<p class="MsoNormal">It was around this thirty-hour mark that the weight of the
game began to press down on me. I knew I wasnât far from the end but it just
seemed to be going on forever, with each gruelling mission advancing my
percentage of completion a fraction at a time. The fun began to ebb and a cold
determination to finish rather than enjoy it began to set in. Again, perhaps if
I had taken my time, it would have been better, but the repetitious waltz of
chase/hide/shoot took such a hold that I could barely tell one mission from the
next. Itâs not just that all the missions in this single game follow the same
handful of themes, itâs that this is all GTA has <i>ever</i> done and once
again, to be constructive, perhaps the next should include more variation, even
if this sacrifices the playing time of the core story. There is still plenty to
do once you finish the final mission (indeed, this is the gameâs key strength)
with dozens of Taxi, vigilante and assassination missions, coupled with the
usual treasure hunt. But once again, though they have swapped hidden packages
for pigeons, itâs the same as it always was: drive/find (/shoot if necessary).
The shooting system itself has indeed been refined, but after a time every
single shootout became the same. Hide behind a wall or a box, wait for the
hoods to show their faces, blast, repeat. Iâd have appreciated either variation
or simply less of the same. Five standout set pieces would stay with me longer
than twenty identikit scuffles.</p>




<p class="MsoNormal">The much vaunted strong point of the game is the story.
True, it starts out great with a thought-provoking series of tangled
relationships, and much in the way of exposing the hypocrisy behind championing
the American dream whilst despising outsiders who wish to join the party. There
is musing on the nature of revenge and starting over and it truly holds your
attention, but again it is only to a point. At some undetermined moment the
clichÃs begin to appear until you find yourself sitting in a car with
foul-mouthed Mafiosi thinking, âI have <i>so</i> done this before.â Rockstar
run out of steam and leave you stranded in a limp reproduction of the Sopranos
all too early. Once again, if they have to shorten the story for the next
instalment in favour of consistent quality and depth then I certainly wonât be
complaining.</p>




<p class="MsoNormal"><!--[if !supportEmptyParas]--><!--[endif]--> The friend system initially is great fun. Spending time with
your buddies shooting pool and the like is entertaining, but eventually you
find yourself with twelve people calling up and badgering you to go to a strip
club with them when itâs (really) three in the morning and all you want to do
is sleep. Eventually you realise that the limp bonuses that keeping everybody
happy offers simply isnât worth the hours of your time and the <i>ignore</i>
button becomes your new best friend. </p>




<p class="MsoNormal"><!--[if !supportEmptyParas]--><!--[endif]--> Finally the real killer of this game for me, beyond the
repetition, beyond the lame back-end characters and forgiving it the engine
which still canât seem to manage to keep the frame rate consistent and a
far-off vehicle visible from moment to moment, no, the real killshot for my
enjoyment of this game was the frustration factor. I lost count of the number
of times I roared at the screen and writhed in my chair as Nikoâs speeding car
clipped a lamp-post and ground to a halt allowing whoever he was pursuing to
escape within five seconds meaning I would have to jump through many hoops
again just to get back to that same place and perhaps catch him. The illusion
of freedom was never so present in a game. You may be able to go anywhere and
do anything (weathering the consequences each time, usually involving a tedious
police chase) but you still have to do a hell of a lot of things to the letter
if you wish to actually play the game. You canât cunningly set a trap for the
dim-witted hoods you know are going to emerge from a certain door, you have to
go in the front way and hit a certain spot. You often canât shoot an enemy off
the back of a motorbike because you must get to a certain place and kill him
there and you certainly canât let any of the core characters die, much less
kill them. This leaves you prey to occasionally retarded A.I. both for allies
and enemies, and performing the same tasks in the same ways to appease the game
mechanic. When the cries of protest at an unfair death outweigh the smiles of
joy at the clever digs at American culture and the occasional original mission
you have to start questioning the validity of those multiple perfect scores. So
this is the tallest order to Rockstar and requires them to go back to the
drawing board. How about an open-world game where you really are free? </p>




<p class="MsoNormal"><!--[if !supportEmptyParas]--><!--[endif]--> The saddest thing for me is that of course they wonât do
this. The engine they polished may be from the last generation but it keeps the
current gen happy. The next instalment will use the same one, the same problems
will be present and of course I will buy it on day one, because Iâm like that. </p>




<p class="MsoNormal"><!--[if !supportEmptyParas]--><!--[endif]--> I donât regret buying this. In fact despite the seeming
negative tone of this review I would urge everybody with the corresponding
console to go out, buy this and play it to death. It is more of an experience
than most other games. I have barely mentioned the incredibly fun multiplayer
setup, the pure joy of just cruising around the city on free mode with your two
best mates in the car seeing what you can jump over and the mysterious
downloadable content weâve been promised for later this year. It is genuinely
worth every penny of its price tag. Itâs not perfect. We should not demand
perfection from our games. But it could be better and to that end Rockstar can
take on board what many people have said, and perhaps next time I can truly say
that this timeâ it <i>was</i> different.</p>
<p class="MsoNormal">Rating: ****<br/></p>


]]></description>
<category>general</category>
<pubDate>Thu, 15 May 2008 20:30:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=339710#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 54</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=336994#</link>
<description><![CDATA[Iron Man<br/><br/>This episode is entirely focused on the new Iron Man film. Alex, Paul and Tony discuss every riveting detail of the new Marvel blockbuster. Also check out Alex's written review on the blog. <br/><br/>Coming very soon: GTA IV.<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 7 May 2008 22:52:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=336994#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_54.mp3" length="26075910" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Iron Man: Movie Review</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=336986#</link>
<description><![CDATA[<span style="font-weight: bold;">Synopsis:

</span><br/><br/>Multimillionaire arms dealer Tony Stark is taken hostage by mercenaries while supplying U.S. troops in Afghanistan with new hardware. Mortally wounded and kept alive by a jerry-rigged heart operation, he is threatened into constructing similar weapons for his captors. Instead he fashions a crude suit of armour kitted out with flamethrowers and rockets and makes a daring escape bid.

Back home in L.A. Tony suffers a crisis of conscience and decides to make an improved suit and track down all of the weapons he has supplied in the past and also take out the armies of fanatics and despots lording over many troubled war zones across the world. However a dangerous business rival has other plans. 
<br/><br/><span style="font-weight: bold;">Review:

</span><br/><br/>Itâs been nearly half a century since Stan Lee and the other creators at Marvel started churning out dozens of highly popular superheroes onto the pages of longstanding comic series, and yet itâs only been the past decade when weâve seen them appear on our cinema screens. Iron Man marks the first of these that Marvel is financing themselves, and it shows. Right from the off, two things are abundantly clear; firstly that the people who put this together know their comic, its characters and scenarios, and secondly that they are all aware of how to translate the values and themes of a 1960s introductory story into a modern-day setting and make it relevant and entertaining. If every one of their previous efforts had been as good as this, then misfires like the clumsy Daredevil would have brought them truly excellent films as well as gateways to new franchises. Not that they havenât been able to push most of their licences into sequel territory, regardless of film quality: Fantastic 4 spawned a silver spin-off and even the lumbering, misunderstood Hulk is getting an imminent pseudo-sequel.

<br/><br/>Like the best comic book movies, Iron Man takes for granted that its audience is going to be relatively intelligent and spends little time explaining things in detail. In fact, its whip-quick pacing is one of its deadliest weapons, along with a tight script and confident delivery by all. It doesnât pander to kids or hold back on grim moments, of which there are a surprising number. This is a superhero film set in a more real world than most of its peers. The enemies are by and large tyrannical mercenaries and fanatics in the Middle East, and the film is unflinching in prodding at several touchy issues regarding war and the shameful truth of the arms industry. It shares much with the 2005 film Lord of War in this dispassionate statement of chilling facts, yet like that film never stoops so low as to preach about the evils that are apparent to all who are looking. This is a film for adults and mature kids. The classic rock of the soundtrack makes this clear; if youâre old enough to appreciate AC/DC then youâll get the best out of this film.<br/><br/>It is a movie of two halves, the first an uneasy war piece with the gritty, sun bleached flavour of David OâRussellâs Three Kings. Downeyâs Tony Stark is confronted with the reality of what his weapons do, something he appears to have been ignoring, and the understanding that he has indirectly caused terrible harm. This segueways explosively to the second part where Stark harnesses his techno-genius abilities and channels them into something protective and impossible to ignore. What is interesting is that there is no morality play of right or wrong at work here. Itâs not that his weapons have ended up in the wrong hands; he simply realises that they will be used by the strong to take from the weak and this deeply affects him. He does what any man would when facing the dark night of the soul; he builds a kickass suit of flying armour and goes to make amends with awe-inspiring firepower.<br/><br/>The iron suit scenes are all shot with the grace of a concept car show-reel with flawless and seamless CGI effects from ILM, working the impossible so that you forget what youâre watching isnât real â or at least you donât query it until you leave the cinema. It culminates in a mech suit clash of the titans that most have compared favourably with Transformers, but which reaches even greater heights of impact because you know there are two men in there being pummelled with motorbikes.<br/><br/>Despite eye-popping effects and edge-of-the-seat flight sequences it is the script and acting that carry the film the most. All too often, big budget effects movies fall back on what could be knocked together from several rejected drafts and the actors donât seem to engage with the characters, but there is an ease here that is delightfully out of character for a blockbuster. Downey Jr was born to play the role of Stark; his troubled past, drug and alcohol addiction serve him well to characterise this flawed master of technology. Always perfectly timed with a quip or a charming one-liner he is every bit as compelling as Baleâs Batman or Perlmanâs Hellboy. He plays him brash and lonely, more at home with machines than other people, with the exception of the spunky Pepper Potts, played just on the wire of damsel in distress by Ms Paltrow. Terrence Howard also makes a welcome turn as Starkâs friend Jim Rhodes, immediately making him likable and frequently exasperated by Starkâs attitude, so that when he glances at a spare suit of silver armour and War Machine fans grip their seats, thoughts of a sequel flash through everybodyâs minds. Bridgesâ Obadiah Stane starts off as an obvious villain complete with hirsute chin and shiny pate, but eventually surprises in his cold-hearted greed and vicious ability to do anything for an edge in the market. Ending up like Donald Trump meets Megatron, he is a true avatar for iron-hearted corporate greed.<br/><br/>To conclude, as the first of ten planned films funded by Marvel themselves, this is the perfect piece to open the second renaissance of comic-book movies. While not distinctly different in tone from Spider-Man or Batman Begins, this is without doubt a triumph of new attitude. We now know almost all of Marvelâs key characters and they can commence upping the ante with faithful renditions of comic fans favourites and introductions to the uninitiated. The Hulk is set to explode back onto our screens in a few months time and Captain America and Thor are waiting in the wings. However, unlike the past decadeâs worth of Marvel films, where one of the key aspects of their universe was impossible due to different distribution rights; i.e. the crossover characters from one book to the other. The next few films look set to break that trend at long last. Downeyâs Tony Stark may be appearing in The Incredible Hulk, and there is a scene after the credits in (some screenings of) Iron Man featuring Samuel L. Jacksonâs Nick Fury appearing at Tonyâs house with a cryptic message about forming a new super-team. I walked out before I could catch this Easter egg, but itâs quite possible that as a long-time Avengers fan, Iâd have cheered like a maniac. Instead I left the cinema with a massive grin on my face and Black Sabbathâs âIron Man? grinding in my ears. For the end credits, it couldnât really have been anything else.<br/><br/>Rating: *****
<br/>
<br/>Alex Shaw
]]></description>
<category>general</category>
<pubDate>Wed, 7 May 2008 22:50:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=336986#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 53</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=333826#</link>
<description><![CDATA[Retro Games Test/Wii Fit<br/><br/>Following the Mario Kart episode two weeks ago, this weekend we decided to playtest every single iteration from the SNES to the Wii. While we were at it, we went back to many long abandoned games to see if the years had been kind. <br/><br/>Then Tony reveals some surprising perspective on UEFA 2008 and Alex sings the praises of The Assassination of Jesse James by the Coward Robert Ford, which he saw recently on Blu-Ray.<br/><br/>We finish on an appraisal of the newest offering from the Nintendo gimmick-machine: Wii Fit. Find out if it's a total waste of time and money in this, the most physical and nostalgic episode of Digital Cowboys to date.<br/><br/>We released this week's episode early to make room for hard GTA IV playtime. A thorough review will be here next week.<br/>]]></description>
<category>podcasts</category>
<pubDate>Mon, 28 Apr 2008 22:04:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=333826#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_53.mp3" length="38696144" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 52</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=332327#</link>
<description><![CDATA[Our First Anniversary! <br/><br/>In this extra large episode, we round up some of the games we've been playing in the past few months. Paul and Tony review In Bruges, Paul talks about [Rec] and Happy-Go-Lucky and Alex reports on Control and some Disney movies that proved a lot less enthralling than Sleeping Beauty and Enchanted. <br/><br/>Two particularly weighty bits of news are discussed: one, the systematic destruction of piles of retro games from the UK's second-largest game retailer; and two, the possibility of more instrument peripherals for the next Guitar Hero game ON TOP of what we'll have to shell out for Rock Band. <br/><br/>Then we crack on with the focus of the show which is the upcoming Games and Movies we're most excited about. We choose two each from both categories and explain why we're champing at the bit to experience them. Rock Band, GTA IV and Metal Gear Solid 4 are not on the list as they're the obvious ones. <br/><br/>Thanks to all of our listeners for the past year's loyal service. Why not celebrate by writing us a review on iTunes. We're aiming to crack our way onto their radar this year. <br/><br/>Next week: the first of many planned special focus episodes. ]]></description>
<category>podcasts</category>
<pubDate>Thu, 24 Apr 2008 18:39:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=332327#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_52.mp3" length="53565456" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Greatest Hits</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=331538#</link>
<description><![CDATA[The Best of Episodes 1-51<br/><br/>Since we're a year old this week, we'd like to kick off our celebrations with a look back over the past twelve months.<br/><br/>This is a great one to start with to get a flavour for the show so let everyone you know in on it. We'll be back very soon with some more mature journalism but for now enjoy some of the funniest, rudest and most heated moments of the past year. Also included are some exclusive snippets you won't have heard.<br/><br/>Warning: DEFINITELY not one for the kids.<br type="_moz"/> ]]></description>
<category>podcasts</category>
<pubDate>Tue, 22 Apr 2008 19:30:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=331538#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Greatest_Hits.mp3" length="49586015" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Review: SingStar (PS3)</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=329976#</link>
<description><![CDATA[









<p class="MsoNormal"><span style="font-weight: bold;">Name</span>: SingStar<br/><span style="font-weight: bold;">Format</span>: PS3<br/><span style="font-weight: bold;">Developer</span>: London Studio<br/><span style="font-weight: bold;">Release Date</span>: December 5 2007<br/><span style="font-weight: bold;">Reviewer</span>: Alex Shaw</p>








<p class="MsoNormal">The original SingStar was
released on the PS2 in May 2004 to generally positive reviews. It was praised
for its easy accessibility, versatile track list and multitude of gaming modes,
but also criticised for the very specific nature of its note chart. While it
followed the model of a classic karaoke machine, the double-edged sword of its
points-scoring nature meant that songs had to be sung in a set manner, allowing
you to see exactly how well you were doing but also no real creativity while
singing. This meant that if trailer-park chanteuse Christina Aguilera were to
attempt her own song, <i>Genie in a Bottle</i>, she would have to ensure she
stuck to the exact vocal pattern she created in the original track. This would
mean that achieving the coveted perfect 10000 score would prove difficult, even
impossible for a showboat like her.</p>






<p class="MsoNormal">Regardless of this, the game
proved a huge success in Europe, spawning many additional song packs including
Party, Pop, Rocks!, 80s, 90s, Anthems, Legends and R&amp;B. Its initially
girl-oriented audience has widened over the years to the point where the new
version has a cool-looking gent on the cover, validating the more self-conscious
guyâs inner desire to grab a mic and make like Blink 182. </p>








<p class="MsoNormal">In December 2007 SingStar was
finally given its current generation console update. Some things were
different. Some have changed. Gone are the sparse, white menus, replaced with a
welcoming HD front-end offering access to the SingStore and your online
profile. These are the two key facets of SingStar on the PS3 that set it apart
from its earlier instalments. The SingStore itself is at this moment four
months old and boasting an impressive girth of 200 downloadable tracks. At 99p
a go it is unsurprisingly easy to find yourself loading your cart up every time
you pop in, and each time you do an old favourite or something new is brought
into the SingStar format in what has proved to be a very pleasing manner. It is
this feature above all others that set SingStar on the PS3 up as something
different to its predecessors. The initial thirty songs are a fine mix, sure to
contain at least one song that everybody knows, but soon you will find yourself
hankering for more and itâs the expandability that makes this a truly lasting
game; almost a platform in itself. </p>








<p class="MsoNormal">If you are lucky enough to
acquire a PS3 camera then the other feature opens out before you; namely the
ever-growing online community of SingStar players each able to download
half-minute snippets of themselves performing. You donât need the camera to
view the videos of course, but anybody with a sense of fun would want to get
hold of one anyway after seeing what these people can come up with. Some are
great, some are plain awful and a few are genuinely inventive, their creators
utilising their thirty precious seconds to truly entertain. This reviewer has
seen Chewbacca dancing for joy (presumably over his new Star Wars PSP), singing
fruit, chin-people, cross-dressers and the most ridiculous pair of pyjama
bottoms ever. The interface shares a similar flavour to YouTube and Facebook,
allowing you to make comments, keep friends, rate videos and be rated. It gives
a grander sense of scale to the game and seeing everyone performing the songs
we have in common creates an unusual sense of unity for a console game. </p>








<p class="MsoNormal">On the subject of performing we
come to the great divide that is an undeniable part of the SingStar experience.
There seems to be two very distinct ways of playing, depending on which of two
ends you want to achieve. Firstly there is performing a song; actually getting
up on your makeshift stage and belting out <i>Life on Mars</i> in a manner that
would make Ziggy proud. This makes it a fun experience for you and everyone
else involved, and can leave you with a score that is mostly admirable. The
other way is the calculated discipline of getting your voice to follow the
sliding pitch bar without missing a single note. Unfortunately this is where
the game falls down for the average person. Trained singers will likely be able
to control their voice so that it sounds effectively like the original track,
whether they channel the original artist or not, and still hit the notes, but
the other 98% of the population will come off sounding more like what Alan
Partridge would refer to as a trapped boy. A horrible, monotonous whine will
escape your lips, interrupted only by the occasional swiftly stolen breath and
instrumental pauses, and everybody in the vicinity will feel their flesh crawl
and desperation to leave the room. It is a weighty choice when deciding whether
to play for points or for the general fun of the SingStar experience, which
when done right can make for a truly memorable party, often captured forever in
a grin-inducing scrapbook of pictures and videos thanks to your camera. Those
who can genuinely sing need not worry, but if you have that much vocal control,
you should be doing it for a living anyway. </p>








<p class="MsoNormal">It is significant that Harmonixâs
Rock Band has a far less stringent requirement from its vocalists on the Easy
setting. Since the front man is the mouthpiece of the band, a player
desperately playing for points and singing technically correctly but droning
abominably would swiftly destroy the rhythm and morale of the rest of the
group. However, Rock Bandâs note charts have a forgiving flow to them allowing
for that all-important performance to shine through. On Expert itâs a different
story, though, and many a slapdash vocalist will have to be rescued by their
teammates repeatedly should they attempt it. I myself save the high score
attempts for times when nobody else is around to feel the pain.</p>








<p class="MsoNormal">SingStar PS3 is a significant
step forward in the series, broadening its horizons extensively. Now when you have
your family over you can let them browse through the store until they find
something they are prepared to sing and then video them while theyâre at it and
keep the clip for all time. As far as future instalments go, Vol. 2 is due in
June and promises harmonising on duets (singing different lines over each other
on tracks like <i>California Dreaminâ</i>) and PSP interactivity with the
SingStore. Hundreds of tracks will no doubt be released in various European
languages (fingers crossed for <i>Cochise</i> by Audioslave, already on a song
pack in the USA) but perhaps some editing tools would be a wise element of
future DLC, to ensure that the submitted videos remain fresh from those who
enjoy channelling their inner star. If youâve never played before, own a PS3
and this appeals to you then now is the time to take up the mic, but if youâve
been annoyed by the playing system in the past then little has changed to make
it easier to get a high score and still sound human. This reviewerâs advice:
let the points go and just sing your heart out. </p>








<p class="MsoNormal">Rating: ****</p>


]]></description>
<category>general</category>
<pubDate>Fri, 18 Apr 2008 19:24:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=329976#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 51</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=329559#</link>
<description><![CDATA[Dark Sector/Mario Kart Wii and DS.<br/><br/>This week Tony reviews dark, gritty glaiver Dark Sector and discusses whether it's really worth playing in a world where Gears of War exists. <br/><br/>Then Mario Kart in all its forms is discussed. The recent release on the Wii, packaged with a super-duper new wheel accessory that has proved to thousands of die-hard Nintendo fans as useful - if not less so - than that camera for the Game Boy Pocket, is the main focus of conversation.<br/><br/>Alex just saw Enchanted on Blu Ray and followed up with the Disney classic, Sleeping Beauty. Long-time listeners will be able to predict fairly accurately what he'll say about the current glut of animated movies when held in comparison with fairy-tales of this caliber.<br/><br/>We finish on a fairly crucial new career choice for one of the Cowboys. <br/><br/>Next week: a double helping of DC. Firstly, a collection of the best moments from the past year; and secondly, a super-sized anniversary episode as we turn one year old.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 17 Apr 2008 11:41:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=329559#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 50</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=327171#</link>
<description><![CDATA[Son of Rambow<br/><br/>We start with good and bad news about the European release of Rock Band.<br/><br/>After that, Paul reviews Never Back Down and Meet The Spartans, Tony talks about Rainbow Six Vegas 2 and Sega Superstar Tennis and Alex discusses the film Junebug and new XBLA game Ikiruga.<br/><br/>Finally, we round off with a full review of one of the most fun, inventive and charming films about - but not necessarily for - kids in ages: Son of Rambow.]]></description>
<category>podcasts</category>
<pubDate>Thu, 10 Apr 2008 12:30:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=327171#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys - The Movie: Part 4</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=327168#</link>
<description><![CDATA[Well, it's sure been fun bringing these clips to you over the last few days. We have one more left to show you and here it is.<br/>
<embed src="http://www.grapheine.com/bombaytv/bt.swf" width="400" height="370" ALLOWSCRIPTACCESS="always" flashvars="code=05c20d0e2d9dde602c8db5f6c3075ada"></embed>]]></description>
<category>general</category>
<pubDate>Thu, 10 Apr 2008 11:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=327168#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys - The Movie: Part 3</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=326521#</link>
<description><![CDATA[We just finished adding the final sound mix to a crucial scene in the film and couldn't wait to share it with you guys. So, without further ado...<br/>
<embed src="http://www.grapheine.com/bombaytv/bt.swf" width="400" height="370" ALLOWSCRIPTACCESS="always" flashvars="code=99e909034c1fb4d45017379822c797e5"></embed>]]></description>
<category>general</category>
<pubDate>Tue, 8 Apr 2008 17:50:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=326521#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys - The Movie: Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=326223#</link>
<description><![CDATA[By popular demand, here is another clip from Digital Cowboys - The Movie. We had a superb time in Bombay and it's really great to see the film starting to take shape.</br>
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<category>general</category>
<pubDate>Mon, 7 Apr 2008 21:54:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=326223#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys - The Movie</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=325432#</link>
<description><![CDATA[Here is an exclusive clip taken from the forthcoming film, Digital Cowboys - The Movie. We hope you enjoy it.<br/>

<embed src="http://www.grapheine.com/bombaytv/bt.swf" width="400" height="370" ALLOWSCRIPTACCESS="always" flashvars="code=df7159540d25b19cbdf2963fdf9ca4c7"></embed>]]></description>
<category>general</category>
<pubDate>Sun, 6 Apr 2008 09:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=325432#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 49</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=324626#</link>
<description><![CDATA[27 Dresses/Heavenly Sword/The Orphanage<br/><br/>This week Paul reviews the latest the rom-com about weddings, 27 Dresses, starring pretty woman Katherine Heigl as a woman who has played bridesmaid an average of once a year for her whole life. Find out if it breaks the mould. <br/><br/>Tony and Alex fully review Heavenly Sword now that Alex has finished it and appraise it for the acting and motion capture and also how digital acting has lately become much better in both movies and video games.<br/><br/>Finally we all take a look at the psychological horror/drama/thriller El Orfanato (The Orphanage). It's the first film from director Juan Antonio Bayona and is produced (very significantly) by Guillermo Del Toro. As a ghost story featuring tormented children it follows in the shadowy footsteps of The Sixth Sense, The Others and Del Toro's own The Devil's Backbone. Find out if it can live up to this grand pedigree in our in-depth review.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 3 Apr 2008 21:35:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=324626#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 48</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=321818#</link>
<description><![CDATA[This week, the Cowboys cover what they've been up to, including Tony's final analysis of Lost Odyssey and his summation of gaming effluent also known as Jumper: Griffin's Story.<br/><br/>Paul talks about movies: The Cottage, Vantage Point and Lars and the Real Girl.<br/><br/>Alex reviews the first Blu-ray on this show: Beowulf.<br/><br/>And at some point in the show, one of these men reveals a piece of news that will change lives.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 27 Mar 2008 06:43:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=321818#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 47</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=319193#</link>
<description><![CDATA[Rock Band Playtest<br/><br/>As Tony is on holiday this week, it's just Alex and Paul, but boy do we have some hot news.<br/><br/>This weekend we played Rock Band in front of massed crowds in London's Wembly Stadium. There were a bunch of other games previewed there too, but let's face it, we've been waiting for this for SO long that we need to give Rock Band some special attention.<br/><br/>Also included is a run-down of the 'exclusive' European tracks which Paul cunningly photographed at the show. <br/><br/>So for your delectation, here is our review of Play.com's Rock Band Live (AKA Play.com Live)<br/><br/>(Note from Paul: EA/Harmonix/MTV Games - if you're reading this, release the game already! Seriously, what is taking so long?)<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 19 Mar 2008 13:43:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=319193#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 46</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=317374#</link>
<description><![CDATA[Buying a PlayStation 3<br/><br/>In response to the collapse of HD-DVD in the past few weeks, Alex has done the most sensible thing for anybody into their HD formats and bought a PS3. In this episode, we discuss the how's, the why's and also what's on the horizon for this often maligned console. Anybody thinking of getting one at some point should listen in.<br/><br/>Also discussed on 'This Week' are: Rambo, Shrek 3, Mario and Sonic at the Olympic Games, Mario Strikers: Charged Football, The Other Boleyn Girl and Diary of the Dead. <br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 14 Mar 2008 12:41:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=317374#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 45 Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=315008#</link>
<description><![CDATA[In the second part, we discuss the sudden (though not unexpected) demise of HD-DVD and victory for the Blu-ray format.<br/><br/>Here's a run-down of what happened, what may happen in the future for the HD format and what would be wisest to do now.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Mar 2008 22:06:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=315008#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_45_Part_2.mp3" length="30037600" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 45 Part 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=314973#</link>
<description><![CDATA[In the first part of another epic duo we discuss what we've been doing in the last week.<br/><br/>Alex watched Rocky I through VI.<br/><br/>Paul played more Rock Band and SingStar and also re-discovered the superb American version of The Office.<br/><br/>Tony played NFL Tour, FIFA: Street, Devil May Cry 4, Lost Via Domus and Lost Odyssey.<br/><br/>Paul and Alex also saw Michel Gondry's new film Be Kind Rewind.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Mar 2008 20:00:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=314973#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 44</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=311776#</link>
<description><![CDATA[The Oscars 2008<br/><br/>In this long-awaited episode the Cowboys discuss the various winners of the 80th Academy Award statues given out last Sunday. Which ones did we expect? Which ones caught us by surprise and which ones made us jump for joy? If you haven't seen most of them so far, this may help you decide which to rent on DVD. If you're a member of the Academy, you may want to take notes for the next time P.T. Anderson's name comes up under Best Director.<br/><br/>Next week: HD-DVD R.I.P and Blu-ray is victorious. We discuss why, how and what that means for the industry.<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 27 Feb 2008 21:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=311776#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 43</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=309468#</link>
<description><![CDATA[Jumper/There Will Be Blood<br/><br/>This week the Cowboys discuss new developments on the Rock Band and Guitar Hero front, in particular what this means for downloadable and hard copy content in the future.<br/><br/>Then Jumper is discussed. We could blame director Doug Liman for its multitude of faults, but there are a lot of names that need to be mentioned here as the kickings are handed out for this sci-fi 'thriller'. <br/><br/>Finally a major Oscar contender and one of the most powerful films about industry released in years: the highly acclaimed There Will Be Blood, the fifth significant film from auteur Paul Thomas Anderson. Many, many hours could be spent picking this one apart, we try to fit it into twenty minutes. <br/><br/>Next week: Oscars.<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 20 Feb 2008 22:50:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=309468#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 42</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=307253#</link>
<description><![CDATA[The Kids Episode<br/><br/>This week we start with some breaking news about Paul's new PlayStation 3 game... Rock Band! He's purchased a US version purely to play the vocal aspect, in preparation for when it's released in the UK on Xbox 360 in Q2 2008. Find out Paul's first impressions here.<br/><br/>We follow with our usual segment, which has been renamed 'This Week', where we discuss what we've been into in the past seven days. <br/><br/>Our main feature is on movies we should be showing our kids. Whilst none of the Cowboys are parents yet, it's never too early to start planning. Listen in to our comprehensive guide to what's essential to a child's growth - parents both literal and potential may also find some all time classics they otherwise might have missed. <br/><br/>And since it's Valentine's Day, we end on our three movie recommendations for a fantastic night in.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 14 Feb 2008 12:22:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=307253#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 41</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=304847#</link>
<description><![CDATA[Cloverfield/Burnout Paradise/Juno<br/><br/>For our 41st episode, the Cowboys were fortunate enough to see Juno a week early. Also up for discussion is the new genre-defying monster feature from Lost and Alias producer J.J. Abrams: Cloverfield.<br/><br/>It's rare that we get such across-the-board high scores from everyone for two movies in a row, but this is a must-hear episode as we detail the reasons you really do have to see these films.<br/><br/>They form a sandwich around Tony's in-depth review of explosive racer Burnout Paradise, which has turned the established format of the series on it's head. Find out if it paid off.<br/><br/>Also included is the first installment of 'This Week In Gaming', a new segment where we round up what we've been doing in the last week. In the past we've left a lot of stuff out because it didn't fit in neatly for a review, but now we can discuss the demos, trailers and games we've been immersing ourselves in and, in many cases, give a closer account of them rather than waiting until they're finished and doing a review much later. Time will tell if movies, TV or even music will work its way into this spot.<br/><br/>We finish on a miserable piece of delay-related news for European Rock Band fans. However, there is some light at the end of the tunnel... if you have a PlayStation 3 and are a dedicated vocalist like Paul.<br/><br/>------------------------------------------------------------------------------------<br/><br/>Next week we will be discussing films that we should all be showing our children. There is clearly so much rubbish out there that it's important to have some specific classics lined up to stop them turning into glassy-eyed, text-speaking dimwits. If you'd like a film mentioned, email us your suggestion at the usual address: <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 7 Feb 2008 20:15:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=304847#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 40 Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=302338#</link>
<description><![CDATA[Mass Effect/Doctor Who <br/><br/>In Part 2, Tony finally goes into detail on one of the finest RPGs to emerge in years, and Alex discusses the kids show that has captivated him throughout January. ]]></description>
<category>podcasts</category>
<pubDate>Thu, 31 Jan 2008 17:57:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=302338#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 40 Part 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=302333#</link>
<description><![CDATA[Linkin Park/Sweeney Todd/Soldier of Fortune/A V P R<br/><br/>In this epic two parter (we seem to be having quite a few of these lately), Alex discusses the Linkin Park concert he went to at the O2 and all of us talk about Tim Burton's ghoulish pitch-black musical, Sweeney Todd - The Demon Barber of Fleet Street.  <br/><br/>Tony follows up with a review of piss-poor, yet oddly compelling gut-churning FPS, Soldier of Fortune - Payback and Paul confides in us as to why he actually quite enjoyed risible sequel to a terrible spin-off to two exhausted series' A V P R - Aliens Vs Predator - Requiem.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 31 Jan 2008 17:36:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=302333#</guid>
<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_-_Episode_40_Part_1.mp3" length="29064977" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 39</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=300979#</link>
<description><![CDATA[Oscar Nominations.<br/><br/>In this weeks episode the Cowboys discuss the recently announced Academy Award nominations, going through every category, naming favourites and making their predictions on who will win. <br/><br/>After the main ceremony in February, look forward to a massive special event as the Cowboys hold a post-Oscar party episode... in tuxedos!<br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 27 Jan 2008 23:36:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=300979#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 38</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=298045#</link>
<description><![CDATA[No Country for Old Men/St. Trinian's/Alvin and the Chipmunks/I Am Legend. <br/><br/>Back to movie reviews with a vengeance this week. We've changed our rating system to something more in tune with popular reviewing styles. It's now one to five stars.<br/><br/>In this episode, we delve into the Coen Brothers first really great film since 2000's O Brother, Where Art Thou?: No Country for Old Men. <br/>Then Paul takes TWO for the team and talks about both the appalling waste of nubile young ladies, St. Trinian's; and the return of a bunch of old rockers who've been going for longer than The Rolling Stones: Alvin and the Chipmunks. We also see a side of Paul rarely glimpsed, so pay attention...<br/><br/>We finish off with a review of the third cinematic adaptation of Richard Matheson's I Am Legend, starring Will Smith. The film that has left most critics cold, but we believe it holds some merit. Listen in to find out why. <br/>

<br/><a href="http://odeo.com/claim/feed/6d3199bd8307e6aa">My Odeo Channel</a> (odeo/6d3199bd8307e6aa)

<br/><br/><a href="http://www.podcastalley.com/">My Podcast Alley feed!</a> {pca-6fc6e681d6776a758dc4d2903ee68c07}]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Jan 2008 21:15:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=298045#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 37</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=295391#</link>
<description><![CDATA[The 2007 Roundup<br/><br/>As the new year begins, we look back on some of the most important and interesting events of 2007.<br/><br/>The Oscars are discussed, and many long awaited movie releases, along with major video game moments including E3, the launch of the PlayStation 3 and Jeff Gerstmann's sudden exodus from our favourite gaming news site Gamespot. Check out Jeff's blog here: <a href="http://blog.jeffgerstmann.net/" target="_blank">http://blog.jeffgerstmann.net/</a><br/><br/>We finish up with a list of things to look forward to in 2008, and possibly the worst song we've ever heard.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 10 Jan 2008 19:09:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=295391#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Update</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=294329#</link>
<description><![CDATA[Due to the extremely busy Christmas period, the Cowboys have been partying extra hard. As a result, Episode 37 will now be released this Thursday (10 January). <br/><br/>We promise it will be worth the wait, however, as it's a thorough run down of the main events in movies and video games in 2007 including Oscars, console launches and trillion-dollar-mergers, as well as a preview of the fantastic stuff coming this year. <br/><br/>See you in a bit.<br/>]]></description>
<category>general</category>
<pubDate>Mon, 7 Jan 2008 10:31:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=294329#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 36</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=291564#</link>
<description><![CDATA[The Games of 2007 Round Up.<br/><br/>With apologies for the slight delay, we present part two of our three week epic round up of 2007. In this show, we discuss every important game released this year, both good and bad, and finish with our top ten.<br/><br/>Next week, the people and events of 2007. <br/><br/>Happy New Year to all of our listeners.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 29 Dec 2007 08:29:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 35</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=289860#</link>
<description><![CDATA[The Films of 2007 Round Up<br/><br/>In this, the first part of our three week epic, we take a look at every significant film of 2007 both the worst and best are given top tens decided by all of us and a good dozen or so that were worthy of note are also discussed. <br/><br/>Next week's episode will do the same with the video games we've played this year and the week after that we'll be doing a general summation of the year in movie and video gaming news. <br/><br/>As a bonus, the finale of this weeks show features our top ten rants on films. A prize for whoever can identify the targets of these venomous outbursts.<br/><br/>Email us at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a><br/><br/>Merry Christmas to all.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 22 Dec 2007 00:35:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 34</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=287284#</link>
<description><![CDATA[The Golden Compass/Super Mario Galaxy/SingStar (PS3)<br/><br/>As the year 2007 - hereby known as the year the Digital Cowboys first started these awesome podcasts - draws to a close, a few final films and games emerged to grab our attention. To say we'd been waiting a long time for these is a gross understatement. <br/><br/>So for your delectation, we present possibly our final full length reviews of the year.<br/><br/>Firstly, Phillip Pullman's much loved children's classic, appreciated by mature folk everywhere, gets its cinematic adaptation. Alex and Tony, being huge fans of the book, have much to say on how faithful it is. Paul, being an outsider rarely thrilled by fantasy films, presents an ideal foil for the fanboys. The in-depth discussion starts here.<br/><br/>Next up is the only game worth getting on the Wii aside from Wii Sports. Super Mario Galaxy has burst onto the 3D platforming scene and added some much needed colour and dimension in much the same way that Super Mario World did with the stale 2D market way back in the early 90's. Tony tells us why this might shift a few more Wii's.<br/><br/>Finally, Paul goes into detail on SingStar and how it's changed his life, especially the new PlayStation 3 version now equipped with the SingStore, which you can buy addtional songs from... so tempting. In fact, another Digital Cowboys exclusive happens right here as Paul makes a sale while reviewing. <br/><br/>Because of time constraints a few topics had to be excised, but the gist of them is as follows...<br/><br/>* We all like the new Xbox 360 dashboard update. Movies (including HD ones) are now up for renting online. <br/><br/>* Rockstar have won their battle against the BBFC at the Video Appeals Committee over Manhunt 2. This potentially means that it will finally get released in the UK (albeit the toned down 'M'-rated version). We're all very happy for them. While the debate is tired, the important thing to glean from this debacle is that the BBFC were being out of line, which is rare for them. More descussions on censorship coming in 2008.<br/><br/>Next week begins the first of two end-of-year podcasts where we do a full round-up of 2007. See you then.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 13 Dec 2007 22:09:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 33 Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=285401#</link>
<description><![CDATA[Guitar Hero Special: Part 2<br/><br/>In Part 2 of our in-depth Guitar Hero Special, we delve into Guitar Hero III: Legends of Rock and discuss every point - both good and bad - about the latest installment of the franchise and whether it lives up to the incredible hype and agonizingly long wait. <br/><br/>Also, we discuss whether a certain other forthcoming rock-music-based rhythm game has been on stealing our attention away from the Guitar Hero series. To the jammy Americans performing their hearts out in living rooms across the pond, we say this: damn you!<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Dec 2007 20:02:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=285401#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 33 Part 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=285380#</link>
<description><![CDATA[Guitar Hero Special: Part 1<br/><br/>This week, it's the long awaited special episode focusing on Guitar Hero, possibly this year's most important series of games for the Cowboys. <br/><br/>So epic was the scale of this monster that it could not be contained on a single podcast and so for the first time ever, we bring you a double show released back to back on the same day.<br/><br/>Part 1 deals with Guitar Hero and Guitar Hero II on PS2 and Xbox 360 respectively, as well as Guitar Hero: Rocks the 80s on PS2.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Dec 2007 19:22:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>To All New Listeners</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=283283#</link>
<description><![CDATA[<p>This weekend I'll be handing out loads of cards pimping this show, so to all newcomers: welcome, come on&nbsp;in and&nbsp;put your feet up.<br/><br/>Rather than listening to the old shows sequentially, have a look at the overview first and check out the shows where we talk about stuff you like. We've covered so much this year that there's bound to be something for everyone.<br/><br/>In the next few weeks we'll be reviewing Guitar Hero&nbsp;III: Legends of Rock&nbsp;and The Golden Compass, and rounding off the year with a retrospective&nbsp;of some&nbsp;the movies and video games from 2007 that&nbsp;we have&nbsp;not already discussed and&nbsp;a&nbsp;review of the absolute best and worst the year has offered.<br/><br/>Enjoy.</p>
<p>Alex</p>
]]></description>
<category>general</category>
<pubDate>Sat, 1 Dec 2007 02:00:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=283283#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 32</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=282843#</link>
<description><![CDATA[American Gangster/Lions for Lambs/Peep Show/Planet Terror<br/><br/>In Tony's absence, Alex, Paul and Tom discuss the things they've been watching in between marathon Guitar Hero III sessions. <br/><br/>First up is Ridley Scott's compelling crime thriller about real life drug lord Frank Lucas and Detective Richie Roberts, the honest cop who pursued him, American Gangster. This has been compared with such greats as Heat, The French Connection and The Godfather. Check out how it measures up in the eyes of Paul and Tom.<br/><br/>Lions for Lambs is Robert Redford's political drama investigating the many various viewpoints on the War on Terror. It stars Tom Cruise, Meryl Streep and Redford himself. See if it made us want to take action or take a snooze. <br/><br/>Also discussed is the fourth series of the excellent British comedy Peep Show, as well as the final sorry offering oozing forth belatedly from the damp squib formerly known as Grindhouse: Planet Terror. <br/><br/>Stay tuned at the end for a heavy metal treat from the band Strong Bad. We give you 'TROGDOR'!<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 29 Nov 2007 23:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=282843#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 31</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=280621#</link>
<description><![CDATA[Call of Duty 4/Assassin's Creed/Beowulf<br/><br/>In this episode, the Cowboys discuss immersive military shooter, and possible game of the year, Call of Duty 4: Modern Warfare. For an earlier look at the games multiplayer component, see <a target="_blank" href="http://digitalcowboys.libsyn.com/index.php?post_id=255293">Episode 21</a>.<br/><br/>Also on the table is the parkour-fuelled, medieval hitman game Assassin's Creed. Alex played this until 4am the day of recording just so he could review it completely.<br/><br/>Finally, Robert Zemeckis' visually stunning, completely over-the-top rendition of the ancient poem Beowulf gets our attention. Check out how one of the oldest stories in human culture stands up to jaded 21st Century ideals.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 22 Nov 2007 14:44:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 30</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=278501#</link>
<description><![CDATA[Christmas Shopping Special<br/><br/>This week, the Cowboys discuss what's on the market in video gaming this holiday season. The consoles, the hand-helds and the biggest games that most of our listeners will be considering getting for their loved ones or themselves. <br/><br/>We put the biggest purchases into perspective and might even be able to offer an alternative if you can't find what you're after; or, if it's ridiculously priced on the secondary market; or, if there are no great games on it yet... until Super Mario Galaxy of course (have a guess).<span style="font-weight: bold;"><br/></span><br/>To cover all bases, we also discuss some great DVD/HD-DVD/Blu-ray releases too and some oddball gadgets you might like to throw money at. <br/><br/>Now we have machine guns...<br/><br/>Ho Ho Ho<br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 15 Nov 2007 17:59:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 29</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=276017#</link>
<description><![CDATA[PES 2008/Little Man/30 Days of Night/Sicko<br/><br/>Tony tackles Pro Evolution Soccer 2008 on the Xbox 360 and Paul talks about his hellish experience with a 'little' movie that has been described as &quot;possessed by the devil&quot;.<br/><br/>Then, we brave the shark-like jaws of David &quot;Hard Candy&quot; Slade's Alaskan vampire siege movie 30 Days of Night, before once again dissecting Michael Moore's Sicko, which has finally (albeit, in some cases, briefly) opened in the UK.<br/><br/>Check out Episode 15 for an earlier review from our Canadian correspondent, Mat Lo. ]]></description>
<category>podcasts</category>
<pubDate>Thu, 8 Nov 2007 20:32:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=276017#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 28</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=273465#</link>
<description><![CDATA[Eastern Promises/Saw IV/The Last Mimzy/The Fountain/Moribund Game Genre's<br/><br/>This week, the subjects under discussion include...<br/><br/>David Cronenberg's violent look at the Russian mafia in London, Eastern Promises; Paul talks about Saw IV and the new directions it doesn't take; and Alex talks about mind-expanding kids film The Last Mimzy and mind-imploding art film The Fountain, which Darren Aronofsky seems to have made for himself alone.<br/><br/>We also delve into the state of video game genres that are perhaps past their best and in need of a good creative kick in the pants in order to win back todays gamers.<br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 1 Nov 2007 12:48:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=273465#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 27 Part 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=271281#</link>
<description><![CDATA[Project Gotham 4/Conan/The Dark is Rising/Stardust<br/><br/>This is Part Two of our epic two-part Episode 27.<br/><br/>In this edition we discuss:<br/><br/>Sleek new racer Project Gotham Racing 4 and barbaric hack 'em up Conan on the Xbox 360. Also two of the latest in a long line of fantasy films: a modern update of Susan Cooper's The Dark Is Rising and Matthew 'Layer Cake' Vaughn's adaptation of Neil Gaiman's dark fairytale Stardust. Suffice to say, they are not to every Cowboy's taste...<br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 27 Oct 2007 00:29:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 27 Part 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=270735#</link>
<description><![CDATA[Guitar Hero 3 Demo/The Orange Box<br/><br/>This is Part One of our epic two-part Episode 27.<br/><br/>In this edition we discuss:<br/><br/>The Xbox 360 demo of Guitar Hero III: Legends of Rock and Valve's The Orange Box on the 360 and PC.<br/><br/>Part Two will be released tomorrow... <br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 25 Oct 2007 15:20:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=270735#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 26</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=267839#</link>
<description><![CDATA[The Pixar Special<br/><br/>Due to the release of their eighth film, Ratatouille, the Cowboys decided that this week it was high time they paid homage to possibly the best animation studio on the planet.<br/><br/>So in this bumper episode, we go over every single one of their movies, rating each and picking our favourites, as well as exploring the various actors, creators, contemporaries and, of course, the hilarious shorts before every movie. As a comprehensive mini-history of some of the most influential animated films ever made, we're very proud of this installment. <br/><br/><br/><br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 17 Oct 2007 22:57:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 25</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=265469#</link>
<description><![CDATA[
<p>Portal/Gaming News Special</p>
<p>This week, the Cowboys are focusing on the facts. We have several news articles from the world of video games, including Bungie's exodus from Microsoft, the PlayStation 3 price drop and the continuing saga of Rockstar's&nbsp;Manhunt 2 and its casual sadism getting everybody upset.</p>


<p>We also have&nbsp;mini reviews of Portal (one fifth of Valve's The Orange Box), and&nbsp;new&nbsp;cinema releases&nbsp;Kenny and Control.</p>


<p>This show guest stars the legendary&nbsp;<a href="http://digitalcowboys.libsyn.com/index.php?post_id=217539" target="_blank">Tom Underhill</a> and long-time listener, podcaster and all-round media node Matt Fowler. Be sure to check out Matt's show, <a href="http://www.joineeradio.com/" target="_blank">Joinee Radio</a>.</p>


<p>Folks have also been asking how to get in contact with us. Well,&nbsp;you can either submit a comment on the blog, email us at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> or visit <a href="http://www.myspace.com/thedigitalcowboys" target="_blank">our MySpace page</a>.</p>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 11 Oct 2007 13:21:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 24</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=262779#</link>
<description><![CDATA[<p>The Epic Halo Episode</p>

<p>WARNING: this episode contains&nbsp;VERY strong language.<br/><br/>With the landmark release of Halo 3, we decided a special episode focusing on the entire Halo trilogy was in order.&nbsp;This is the longest podcast we've ever done about one single subject. <br/><br/>We&nbsp;cover Halo, Halo 2, Red vs Blue, the &quot;Movie&quot; and finally Halo 3. <br/><br/>All long-time or newcomer fans of the&nbsp;Halo series&nbsp;should check this&nbsp;show out and pass it on to as many friends as possible.</p>

]]></description>
<category>podcasts</category>
<pubDate>Wed, 3 Oct 2007 23:13:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=262779#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 23</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=260331#</link>
<description><![CDATA[The Quentin Tarantino Episode.<br/><br/>With the staggered and fragmented release of Grindhouse as two films everywhere outside the USA, Quentin Tarantino has come under quite a bit of critical fire for his half of the production: Death Proof. <br/><br/>So in this episode, the Cowboys examine his body of work and look at what he's achieved in the past. Many of these films are firm favourites of ours, some, less so. Every one is put under the spotlight to see if it still holds up today. <br/><br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 27 Sep 2007 13:25:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=260331#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>New MySpace Page</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=258947#</link>
<description><![CDATA[<img src="http://libsyn.com/images/digitalcowboys/DC_1899.jpg"/> <br/><br/>There's a brand new way to communicate with the Digital Cowboys: <a target="_blank" href="http://www.myspace.com/thedigitalcowboys">our revamped official MySpace page</a>. We have a friends list we're just dying to fill up and we want your comments, feedback and support. Spread the word about our kickass podcast and then we can set about challenging the likes of Russell Brand for market dominance. <br/><br/>There are new videos too. One is a special Bohemian Rhapsody music video and the other is a production diary for Alex's first feature, <span style="font-style: italic;">Character Assassination</span>, filming this October.<br/>]]></description>
<category>general</category>
<pubDate>Sun, 23 Sep 2007 22:55:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=258947#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 22</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=257975#</link>
<description><![CDATA[Shoot-Em-Up/Superbad/Video Piracy <br/><br/>This week, in Tony's absence the Cowboys delve into the murky depths of video piracy. We discuss, from a layman's point of view, how knock-off movies affect the marketplace, how distributors have reacted in the past and what's likely to happen in the future.<br/><br/>Also on the table are Shoot 'Em Up and Superbad, two new gun-porn and coming-of-age (respectively) movies, both of which have received damning reviews from many corners. Learn what Alex, Paul and Tom made of these oddballs.<br/><br/>Oh, and Tony... we missed you.<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Sep 2007 03:04:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=257975#</guid>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 21</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=255293#</link>
<description><![CDATA[<p>The iPod Episode.</p>

<p>What with Apple announcing and releasing several new models of iPod in the space of just a few days, the Cowboys decided they would be remiss to ignore the advances in the latest tech.</p>

<p>They discuss at length all of the new models and what they mean to the iPod fans and new buyers alike.</p>

<p>Also discussed are Atonement, Epic Movie and the Call of Duty 4: Modern Warfare Multiplayer Beta.</p>

<p>00.00 Atonement<br/>00.12 Epic Movie<br/>00.20 Call of Duty 4: Modern Warfare Multiplayer Beta<br/>00.29 iPods</p>

<p>The music at the end of the show is the absolutely flabbergasting 'Through the Fire and Flames' by DragonForce, coming to a Guitar Hero III: Legends of Rock near you in October/November. Suffice to say, it'll be bloody hard.</p>

]]></description>
<category>podcasts</category>
<pubDate>Wed, 12 Sep 2007 20:54:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 20</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=253564#</link>
<description><![CDATA[Two Days in Paris/BioShock/The Online Marketplaces of the Big Three Consoles<br/><br/>WARNING: this episode contains VERY strong language.<br/><br/>This week, the Cowboys take a gander at Julie Delpy's new rom-dram-com, Two Days In Paris, starring Adam Goldberg and the lady herself.<br/><br/>Then Tony and Jamie review one of the games of the year, BioShock, a grisly but fascinating first person shooter set in a twisted 50's style underwater utopia replete with dark deco.<br/><br/>The meat of the show is a discussion about what the online elements of the Xbox 360, PS3 and Wii offer to casual and hardcore gamers alike, along with a rundown of everything worth acquiring on each system.<br/><br/>The show ends on a song that contains absolutely filthy language. Forgive our immaturity, but it makes us chuckle so.<br/><br/>00.00 Two Days In Paris<br/>22.00 BioShock<br/>38.00 Online Marketplaces<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 7 Sep 2007 21:52:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 19</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=250693#</link>
<description><![CDATA[<p>Knocked Up and Movies Based on Video Games</p>
<p>This week, the Cowboys review the latest comedy from Judd Apatow (the writer and director of The 40 Year-Old Virgin), Knocked Up. It's been billed for many months now as a sleeper hit, but by its very nature, that definition puts a lot of pressure on the film to perform to expectation. Alex, Paul, Tony and Tom all saw it and review it under our new rating structure, which will be in effect from now on (for ease of understanding where we're coming from). It is as follows:</p>
<p>A: Brilliant<br/>B: Great<br/>C: Good<br/>D: Not good<br/>E: Rubbish<br/>F: Terrible</p>
<p>With plus and minus points in between to highlight aspects we liked or didn't like.</p>
<p>We round off the show with a discussion on the two decades or so of movies based on popular video games. Pretty much every important one is broached upon, and as most of you will know, a great deal of them are utter cack. We try to get to the root of why and which, if any, are worth tracking down. We also lend our thoughts on the big budget ones, due in the next few years and why they might work, where others have failed. </p>
<p>Party on.</p>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 30 Aug 2007 15:28:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 18</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=248305#</link>
<description><![CDATA[The Bourne Ultimatum/Waitress/HDDVD vs Blu Ray/Console price drops/Why don't they remake..?<br/><br/>This week Digital Cowboys turns 18 and we're all about sex and violence.<br/><br/>First up, some surprising news about a major move in the ongoing war between HD-DVD and Blu-ray. This fight, it would seem, is not such a dead cert. Then we unveil the newly announced UK prices for the Xbox 360. For all those of you who haven't got one yet: if this prompts just one of you to buy one, then we've done a good thing.<br/><br/>We review latest spy flick The Bourne Ultimatum, from directing powerhouse Paul Greengrass. Is Jason's last speedy walking, driving and punching session a match for the previous installments or will it fall foul to the curse of the sequel, so very prevalent this year?<br/><br/>Then we look at Waitress, the romantic comedy starring Keri Russell and Nathan Fillion that deals with infidelity and pies in equal measure and splits the Cowboys down the middle.<br/><br/>Finally we have a new spot on the show: &quot;Why Don't They Remake...?&quot;, in which we pick a title each that applies to that question. Ghosts of the past get dragged back into the limelight for one last hypothetical chance.<br/><br/>Stick around for a rather embarrassing treat at the end.<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 22 Aug 2007 22:43:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 17</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=245605#</link>
<description><![CDATA[The Future of Video Gaming<br/><br/>As last week was a little flaky, we decided to come back with a bang and discuss a really key issue: what's likely to happen in the gaming industry in the next few years?<br/><br/>Of the three cosmic superpowers doing battle for our bucks right now, which is the most likely to succeed and what sort of games can we expect to come forth when they do?<br/><br/>Hardcore gamers and mainstream casual folk are now, more than ever, the two sides of the market. What will the effects of all the new players have? Will simplicity become the norm? Or does this spell the end for expensive blockbuster games if they don't make the money they need?<br/><br/>All this and more in a most future-tastic episode of Digital Cowboys.<br/><br/>Write to us at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 15 Aug 2007 23:03:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 16</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=243038#</link>
<description><![CDATA[Shortbus/Eragon/Tonying<br/><br/>The X-Treme Edition! <br/><br/>This week, the Cowboys take a break from the big stuff and discuss the oddball little things that have caught their attention during the long, hot summer minutes. <br/><br/>00.00 Firstly some sad news. Between the three of us weâve owned five Xbox 360âs and two of them have died. Last week another went. We wonât spoil the surprise as to whose.<br/><br/>06.00 Shortbus. The three Cowboys review this odd, quirky and incredibly explicit sex comedy from director John Cameron Mitchell.<br/><br/>17.00 Alex reviews retarded, uninspiring, cheap-ass dragon-plodder Eragon in one minute, although three words sum it up far better.<br/><br/>23.00 Grand Theft Auto IV has been pushed back. The Cowboys discuss why.<br/><br/>33.00 Alex brings up two very daft products he saw at the Supermarket and Woolworths.<br/><br/>41.00 The show rounds off with a discussion about 'Tonying': the little known practice of immediately playing your new video games all the way through as soon as possible.]]></description>
<category>podcasts</category>
<pubDate>Tue, 7 Aug 2007 23:56:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 15</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=241272#</link>
<description><![CDATA[
<p>Transformers/The Simpsons Movie/Sicko/Guitar Hero: Rocks The 80s <br/></p>

<p>In our longest episode ever, we've jam-packed info into this weeks episode. First Alex talks to Canadian correspondent Mat Lo about Michael Moore's newest documentary about the US health service, Sicko.</p>

<p>Then Alex, Paul, Tony and Tom discuss firstly Transformers and then The Simpsons Movie, two long awaited TV shows turned movies. Both get the thorough treatment that befits projects of this magnitude and by the end it's clear that not every Cowboy loves both films. Sparks fly!</p>

<p>Then Guitar Hero: Rocks The 80s for PS2 makes a much anticipated appearance. We've squeezed into our sequined jumpsuits and feathered our massive haircuts just for the occasion. Find out whether our appetites for tasty riffs and blinding fret-work will be sated until the holiday season. </p>

<p>We round off with a look at two new PS3 items: the Heavenly Sword playable demo and real in-game footage from Metal Gear Solid 4 - Guns of the Patriots. </p>

<p>At the very close of the show is a last minute update of a couple of previously discussed issues.</p>

<p>The show is getting more fun to produce every week. Keep on downloading us and thank you in advance for telling all your friends to do the same. </p>

<p>Also the website link on our iTunes page is fixed so you can now click on it and be taken here, rather than being sent to a bunch (completely unrelated) Cowboys of the Digital variety.</p>

<p>00.00 Sicko<br/>16.00 Transformers<br/>35.00 The Simpsons<br/>54.00 Guitar Hero: Rocks The 80s<br/>1.04.00 PS3 Demo Focus<br/>1.18.00 Round off and update</p>

]]></description>
<category>podcasts</category>
<pubDate>Thu, 2 Aug 2007 03:40:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 14</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=238871#</link>
<description><![CDATA[<p>Harry Potter OOTP/Serenity &amp; Firefly<br/><br/>This week, the Digital Cowboys are all about magic and space cowboys. <br/><br/>First there's a review of the most recent Harry Potter movie, The Order of the Phoenix. Then Alex fesses up to rediscovering (and loving) Firefly and the movie Serenity.<br/><br/>Then we talk about a few things that have changed in the gaming world since last weeks E3 and Tony reviews Halo 2 on the PC.<br/><br/>As requested, our Gamertags on Xbox Live are...<br/><br/><span><a href="http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=GHOST+WORLD">GHOST WORLD</a></span> (Tony)<br/><span><a href="http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=Stans+Labyrinth">Stans Labyrinth</a></span> (Alex)<br/><span><a href="http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=PlexShaw">PlexShaw</a> </span>(Paul)<br/><span><a href="http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=III+Jambo+III">III Jambo III</a> </span>(Jamie)</p>

]]></description>
<category>podcasts</category>
<pubDate>Wed, 25 Jul 2007 21:36:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 13</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=236455#</link>
<description><![CDATA[<p>E3 2007 Special</p>
<p>E3, the Electronic Entertainment Expo (now known as the E3 Media and Business Summit) is the biggest trade show for video games every year.</p>
<p>Until recently, anybody who knew a guy at a video game store could seemingly get in. The result was a whooping cacophony of fanboys, booth babes (not that we were complaining) and heady Vegas-style razzmatazz. This year, however, they decided to make it much smaller and more exclusive to keep out the riff raff. This was intended to get the show focussed once more on games themselves, with only gaming insiders, publishers, retailers and journalists admitted.</p>
<p>The Digital Cowboys have checked out the results and this week they discuss the ramifications to the gaming industry of the conferences from the big three: Microsoft, Sony and Nintendo.</p>
<p>Also: Rock Band, and why it's going to rock you like a hurricane! </p>
<p>00.00 - Microsoft<br/>18.00 - Sony<br/>43.00 - Nintendo<br/>01.05 - Rock Band</p>
]]></description>
<category>podcasts</category>
<pubDate>Wed, 18 Jul 2007 18:27:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 12</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=234327#</link>
<description><![CDATA[<p>Star Wars: Best and Worst/The Darkness/Metal Gear Solid 3 Subsistence/Captivity/Vacancy/Colverfield Trailer/Die Hard 4.0</p>

<p>It's a packed episode this week. Alex starts with a lengthy reeling off of the 20 worst and 20 best moments in the Star Wars saga, as this year all wannabe Jedi's will celebrate its third decade of world domination. </p>

<p>Tony reviews action-packed comic book adaptation video game The Darkness from Starbreeze Studios (The Chronicles of Riddick - Escape From Butcher Bay).</p>

<p>Alex plugs Metal Gear Solid 3: Subsistence (NOT the regular version, Snake Eater), a game that has consumed his life for weeks now, and needs a special mention. </p>

<p>Paul discusses the three grimy movies he watched this week that are either torture porn (Hostel 2, Captivity) or snuff related (Vacancy) and tries to sift out the best of the bunch.</p>

<p>J.J. Abrams new project, 01-18-08 (AKA Cloverfield) gets thrown into the ring. Not much to debate: just download and watch it right now from: <a href="http://www.davestrailerpage.co.uk/">http://www.davestrailerpage.co.uk/</a></p>

<p>And we round off with a group summery of Die Hard 4.0, possibly the least rubbish of the Summer sequels so far. Roll on Jason Bourne to snatch that tarnished crown away from Willis' bald head. </p>

<p>Our audience is growing, but we always need more, so let all of your friends know about us and email us here <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> </p>

<p>Even better, you could review us on iTunes. It only takes a moment or two and we'll get loads more listeners if they can read the feedback themselves. </p>

<p>We love you long time: Alex, Paul, Tony and Tom.</p>

]]></description>
<category>podcasts</category>
<pubDate>Wed, 11 Jul 2007 22:47:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 11</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=232154#</link>
<description><![CDATA[<p>Room 101</p>
<p>WARNING: this episode contains VERY strong language.</p>
<p>Since we've been so nice in recent weeks, the Cowboys felt like venting for a change. We've got together and fixed upon the eight most rancid, horrible things about video games and movies which are bothering us at the moment and took turns submitting them for dismissal, destruction and obscurity in the bowels of Orwell's Room 101. This is the premise of an amusing BBC show which has run on and off since 1994, originally presented by Nick Hancock and then Paul Merton.</p>
<p>The sorry task for the three hosts not pitching is to defend the wretched things in order to keep them from their grisly fate. Who shall be saved? </p>
<p>There is more bile, venom and cursing in this episode than ever before, so the faint-hearted should steer clear. However, those with an axe to grind about having their time wasted by cinemas and their digital possessions highly priced and badly managed should find much here be tickled with.</p>
<p>Spread the word about Digital Cowboys. We want as wide an audience as possible to listen to our fevered rantings. Email every single one of your friends. Tell the world of our exploits. Post comments on this blog page. Email <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> and tell us what you think. Request themed shows. Send us pictures. Get our name branded on your behind. Talk about us 'til the cows come home with everybody you meet...</p>
]]></description>
<category>podcasts</category>
<pubDate>Wed, 4 Jul 2007 19:55:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 10</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=229529#</link>
<description><![CDATA[PS3 Focus/Manhunt 2/Video Game Controversy
<p>Part 1: Seeing as we've been so fabulously rotten about the PlayStation 3 from our first show onwards, we decided to spend a good portion of this show bigging it up. So the first bit is all about the good things that are coming out on PS3 soon.</p>

<p>Part 2: Focuses on the recently UN-released Manhunt 2 on PS2, PSP and Wii. We talk about why everyone from the BBFC to the ESRB have decided to make it pretty much impossible for anybody, mentalist or otherwise, to get hold of a copy of this grisly Rockstar escapade. </p>

<p>Part 3: Discussion about controversial video games in general, and why when you look at the content that people are making a fuss over, it seems to be by and large infantile, tawdry or just really poor taste, rarely connected with any real games of quality, and, when it is - like the infamous &quot;Hot Coffee&quot; incident - it could lift right out of the game without issue. Apologies for our screenshot this week, it was simply too gruesome to miss sharing with the world.</p>

]]></description>
<category>podcasts</category>
<pubDate>Tue, 26 Jun 2007 22:41:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 9</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=227385#</link>
<description><![CDATA[<p class="MsoNormal">Sequels and why they suck!</p>
<p class="MsoNormal">This week, we figured we'd take a look at the mass of new sequels emerging onto the big screen this year and why if you examine past efforts it is in fact statistically unlikely that a sequel to a great film will match it, and if it does, the likelihood of a third or fourth being any good at all is almost nothing. </p>
<p class="MsoNormal">Alex examined 57 trilogies and quadrilogies and found that there were only five that were consistently excellent, six more that lasted to two great films in a row, three that returned to form after a poor second movie, thirteen that only managed one great showing and a remainder of thirty that never even managed that final accolade. If you include all 57 trilogies, this gives a whopping 87% likelihood that a sequel will be worse than it's predecessor. The pie chart above represents only the trilogies which have at least one great chapter. </p>
<p class="MsoNormal">We cover most of the classics and some of the oddballs and make a few predictions on upcoming threes and fours. </p>
<p class="MsoNormal">If you've never listened to Digital Cowboys before, this is a great one to start with, as far as putting across the group dynamic goes. </p>
<p class="MsoNormal">Drop us a line at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a></p>
]]></description>
<category>podcasts</category>
<pubDate>Wed, 20 Jun 2007 22:06:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 8</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=225488#</link>
<description><![CDATA[
<p><span>The Hi-Def Special</span></p>
<p><span>HD-DVD and Blu-Ray/Forza Motorsport 2/Ocean's 13</span></p>

<p><span>For over a year, the public have had access to movies in the high definition formats HD-DVD and Blu-ray, but most people aren't too familiar with them. The bulk of our show is Alex, Paul and Tony discussing what HD discs mean to the movie-going public and which format might win the war. If you love seeing movies at their absolute best, this show is essential listening.</span></p>

<p><span>Part 2 is Tony's review of Forza Motorsport 2 on the Xbox 360. Fans of serious driving simulators will be salivating over this one right now.</span></p>

<p><span>We round off with a brief review of Ocean's 13, because it doesn't deserve a long one frankly. We also discuss other things you could buy with your Â7.50</span></p>

<p><span><a href="http://www.oppodigital.com/">OPPO</a> DVD players, as mentioned in the show, absolutely ROCK and can be found here:&nbsp; <br/><a href="http://www.crtprojectors.co.uk/">http://www.crtprojectors.co.uk/</a></span></p>

<p><span>Digital Cowboys are of course not affiliated with either company, we just like 'em a whole lot.</span></p>

]]></description>
<category>podcasts</category>
<pubDate>Thu, 14 Jun 2007 22:00:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 7</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=223529#</link>
<description><![CDATA[The 80s Special/Guitar Hero sequels/Favourite 80s movies/Marie Antoinette<br/><br/>The imminent release of Guitar Hero: Rocks The 80s, coupled with an increasingly acute sense of nostalgia as they near their third decade has left the cowboys in a bit of an 80s mood today.<br/><br/>So after discussing what hot and tasty riffs they want to hear in the new installments of the oft-vaunted, jam-centric video game series, Alex, Paul, Tony and Sam chew over their favourite movies of the 80s and debate whether all the best of them were aimed at kids.<br/><br/>After this, Alex's wife Sharon makes a special appearance to discuss Sofia Coppola's latest cinematic offering, Marie Antoinette. Will the air-headed, pastry-munching, bewigged, despot measure up to Scarlett Johansson hanging out with Bill Murray and examining their unfulfilled aspirations in the perpetually jetlagged Tokyo nights of Lost in Translation? Let's face it, it's not bloody likely!<br/><br/>Listen out for special 80s musical treats.<br/>]]></description>
<category>podcasts</category>
<pubDate>Sat, 9 Jun 2007 00:30:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Pirates Special</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=220245#</link>
<description><![CDATA[Pirates of the Caribbean - At World's End<br/><br/>This is a full and comprehensive review of the third movie in the Pirates trilogy. The gloves are off and the Cowboys say what they think.<br/><br/>Beware though, thar be spoilers!<br/><br/>Send any emails to <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 31 May 2007 00:33:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 6</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=220242#</link>
<description><![CDATA[Guilty Pleasures/Paprika/Alien<br/><br/>This week, we discuss those films that we know are rubbish, but love anyway. We also answer a couple of Xbox 360 related questions from our listeners.<br/><br/>Sam also reviews Paprika and Alien.<br/><br/>The last part of the show is contained as a separate Podcast.<br/><br/>Check out the end of this show for a secret bonus!<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 30 May 2007 23:59:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 5</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=217556#</link>
<description><![CDATA[Halo 3 Multiplayer Beta/Zodiac/Black Snake Moan/Another Day at the Office<br/><br/>This is a definite three parter. We go in-depth into the Halo 3 Multiplayer Beta, Zodiac and Tom's Script. For ease of use, here are the time locations:<br/><br/>00.00: Halo 3 Multiplayer Beta. Tony goes into detail as to what he's found playing Microsoft's great green hope for the past week. Alex &amp; Paul voice their consternation with the same game.<br/><br/>23.00: Zodiac. Sam and Paul pitch their views on David Fincher's new thriller. Sam also delves into grimy, deep south, character piece Black Snake Moan and Alex is concerned about yet another classic horror remake.<br/><br/>45.00: Another Day at the office. Alex and Paul interview screenwriter Thomas Underhill about his scorching new hitman action/comedy followed by a radio-play style reading of choice excerpts.<br/>
]]></description>
<category>podcasts</category>
<pubDate>Wed, 23 May 2007 00:05:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>This is Tom</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=217539#</link>
<description><![CDATA[<p>Tom Underhill, the newest addition to the Digital Cowboys and a very old friend of Alex, Paul and Tony. An aspiring writer and filmmaker, he is currently penning a script called &quot;Another Day at the Office&quot;. It's a genre-straddling action comedy paying homage to the many hitman related films we've loved throughout the years. In Episode 5, Tom, Alex and Paul read excerpts from this aloud.</p>
<p>Like the rest of us, Tom loves movies, music and video games and has spoken of opening a comedy club. </p>
<p>If you would like to be an investor in 'Club Tom' or want to pass on your thoughts on his work, drop us a line at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> </p>
<p>And if Edgar Wright is reading this, please write in and we will put you in touch with this sizzling young sweatshop of ideas.</p>
]]></description>
<category>general</category>
<pubDate>Tue, 22 May 2007 22:42:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=217539#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 4</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=215622#</link>
<description><![CDATA[28 Weeks Later/Linkin Park/Tori Amos/Halo 3 Multiplayer Beta Delay<br/><br/>... And hell followed with them.<br/><br/>This week, as you've all been very good, we have another guest host, Sam Inglis. Alex chats with him about a new subject for DC: music. Tori Amos and Linkin Park are thrown back and forth. Then we get our teeth into some films including The Page Turner and Half Nelson.<br/>Sam makes a more than welcome addition to our growing array of hosts and hopefully should be returning regularly.<br/><br/>After interviewing Sam, Alex rejoins regular hosts Paul and Tony to lament over the excruciating delay on the Halo 3 Multiplayer Beta and a ridiculous bug in the recent downloadable content for Crackdown.<br/><br/>This episode, everybody discusses the new British Horror sequel, 28 Weeks Later, and we get to hear what Sam and Tony thought of Bridge to Terabithia and whether Alex was exaggerating last week.<br/><br/>Paul gives us the lowdown on the rest of the movies on release this week and we round off with a song from DC's Canadian correspondent Mat Lo called Green Eyes. Check out Mat's myspace page here: <a href="http://www.myspace.com/matlomusic">http://www.myspace.com/matlomusic</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Thu, 17 May 2007 02:00:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>This is Mat</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=213122#</link>
<description><![CDATA[<p>The best man at Alex's wedding. A former native of Derby in the UK, Mat fled to Canada in search of culture and has since been living in a land of very nice people. </p>
<p>He also went to College at the less prestigious of the two institutions in York. Like Alex, he wants to crack his way into filmmaking and they have shot several low budget movies together.</p>
<p>Check out their journey around Kent on YouTube in three parts <a href="http://www.youtube.com/results?search_query=kent-athon&search=Search">here</a>. </p>
<p>Mat got to see Grindhouse before any of us, so hear what he has to say about it in Episode 3.</p>
]]></description>
<category>general</category>
<pubDate>Thu, 10 May 2007 02:44:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=213122#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 3</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=213113#</link>
<description><![CDATA[Grindhouse/Spider-Man 3/Bridge to Terabithia/God of War 2<br/><br/>This week, it's back to films with a vengeance!<br/><br/>Alex speaks to guest host Mat Lo from Canada about Grindhouse, the new double-bill schlocker from Quentin Tarantino and Robert Rodriguez. Then Alex, Paul and Tony discuss Spider-Man 3 and Bridge to Terabithia.<br/><br/>Then there's God of War 2, TMNT, South Park and the best YouTube video of the hour. Not to mention the most unintentionally hilarious commercial we've seen in ages.<br/><br/>All that AND you get a full song this week with Mark Tschanz' Rattlesnake at the close.<br/><br/>Remember to email us any feedback at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> to tell us what you think of the show and what we could do with it.]]></description>
<category>podcasts</category>
<pubDate>Thu, 10 May 2007 02:07:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 2</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=210736#</link>
<description><![CDATA[<span>The Video Game Special<br/><br/>Rather than just do a regular podcast this episode, we thought we'd celebrate the one week anniversary with a bumper-sized special on both our favourite and most hated video games of all time.<br/><br/>We start at our first consoles (NES, Master System 2 and Amstrad) and work up to the current gen systems, hopefully covering a great deal of everybody's most beloved games along the way. The one proviso was that we did not go on for too long about the most over-documented games, so no half-hour love-letters to Zelda, Metal Gear Solid or Halo. Everybody knows those games are great, but when was the last time you heard somebody discuss Largo Winch in detail?<br/><br/>What do you mean, we have too much time on our hands?<br/><br/>Next week we're back to scheduled programming with new movie reviews, including Spider-Man 3, some music and YouTube recommendations and maybe even a guest host.<br/><br/>Check out Alex on Joinee Radio here: <a href="http://www.joineeradio.com/">http://www.joineeradio.com/</a><br/><br/>It's a weekly podcast relating to the fun collective, Join Me. A collection of pleasant and charitable individuals over 15,000 strong at last count. Alex has been lucky enough to appear as a guest and sometimes a host from Episode 15 onwards.<br/><br/>To find out more about Join Me, go here: <a href="http://www.join-me.co.uk/">http://www.join-me.co.uk/</a></span>]]></description>
<category>podcasts</category>
<pubDate>Thu, 3 May 2007 16:24:00 GMT</pubDate>
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<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Digital Cowboys: Episode 1</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=208684#</link>
<description><![CDATA[Guitar Hero 2/Sunshine/Curse of the Golden Flower<br/><br/>This is a discussion podcast for all you hip cats as obsessed with movies, video games and the internet as we are. Each week we'll be discussing whatever has been consuming our lives. We're not journalists, just average Joe's, and the balance of personalities means we'll hopefully be entertaining and relevant.<br/><br/>For the first episode, amongst other things Tony talks about how addictive Guitar Hero II is, Paul reviews Danny Boyle's Sunshine and Alex rants about Kung Fu epic Curse of the Golden Flower.<br/><br/>Soon we'll be having guest hosts and regular spots for the most popular bits. Drop us a line to let us know how we're doing at <a href="mailto:digitalcowboys@googlemail.com">digitalcowboys@googlemail.com</a> to tell us what you think of the show, how it could be improved and what you'd like to hear about. Happy listening.<br/><br/>Alex, Paul and Tony<br/><br/>The Music at the beginning and end of the show is 'Love Song' by Mark Tschanz, who has very kindly given me permission to use it in a non-profit capacity. If you can find it, his 1995 album Blue Dog is one of my favourites of all time. You rock, Mark!<br/><br/><a href="http://www.marktschanz.com">http://www.marktschanz.com</a><br/><a href="http://www.myspace.com/marktschanz">http://www.myspace.com/marktschanz</a><br/><a href="http://www.marktschanz.com"></a>]]></description>
<category>podcasts</category>
<pubDate>Sat, 28 Apr 2007 07:58:00 GMT</pubDate>
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<enclosure url="http://media.libsyn.com/media/digitalcowboys/Digital_Cowboys_MP3_Final_Mix_V3.mp3" length="26714122" type="audio/mpeg"/>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>The Cowboys</title>
<link>http://digitalcowboys.libsyn.com/index.php?post_id=208593#</link>
<description><![CDATA[<span>An introduction to the team:</span><br/><p>Alex Shaw (Left): A former Film student from the less respectable of the two Colleges in York, Alex dropped out, flat broke after the first year and became a waiter while he wrote his Sci-Fi opus. This year he decided to get back to doing what he originally intended and is planning several no-budget films. Prone to knee-jerk reactions and bad jokes, but good at the rants and possessing an exhaustive memory for movie trivia and video game history. He's also a supervisor at The Gap. <br/><br/>Tony Atkins (Right): Forgoing further education, Tony crafted his career as a landscape gardener early. Placid and thoughtful, he tends to speak only when necessary and tries not to tread on people's toes. However beneath that affable exterior lies the heart of a video-game assassin, trained to devour games in a single weekend. Tony possesses an addictive personality and a highly competitive streak, but is frequently able to root out the balanced viewpoint. <br/><br/>Enjoy!</p>


]]></description>
<category>general</category>
<pubDate>Fri, 27 Apr 2007 23:19:00 GMT</pubDate>
<guid isPermaLink="true">http://digitalcowboys.libsyn.com/index.php?post_id=208593#</guid>
<itunes:author>Alex Shaw</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
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